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Storyboard: The challenges of breaking into a calcified MMORPG roleplaying community
(massivelyop.com)
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I feel like the issue addressed here also exists in other games with multiplayer as well. It's hard, if not nigh impossible to break the mould on an established structure - there just isn't any room to fit in, and any deviation will cause some ire. However, I feel a good community should also be willing to counteract this problem, ideally by doing a fresh start, and shake things up. It's also a great way to shake things up by picking roles one usually doesn't pick, or do unconventional builds - anything to make this adventure actually refreshing. That way you allow the newcomer to find a place, even if it's just for a one shot play.