this post was submitted on 14 Apr 2026
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[–] yermaw@sh.itjust.works 20 points 6 days ago

Spoiling mimics for newbies. Bad form.

[–] Valmond@lemmy.dbzer0.com 2 points 5 days ago

Aah the other meaning of chest...

[–] aeronmelon@lemmy.world 56 points 1 week ago (2 children)

There’s a grimoire inside. Maybe.

[–] CuriousRefugee@discuss.tchncs.de 69 points 1 week ago (1 children)
[–] ArmoredThirteen@lemmy.zip 34 points 1 week ago (2 children)

Those shadows make no sense

[–] zikzak025@lemmy.world 39 points 1 week ago

Nah, telltale sign of a mimic. Their shadows don't match the lighting of the place they're in. Easy mistake for a rookie adventurer to make.

[–] Albbi@lemmy.ca 12 points 1 week ago

Oof, why did you point that out?

[–] ttyybb@lemmy.world 24 points 1 week ago

Just remember if this is a mimic, don't try and pull them out, push them in so the mimic coughs them out.

[–] HikingVet@lemmy.ca 36 points 1 week ago (2 children)

This is the type of bullshit that makes new players not want to become experienced player

[–] SuperNovaStar@lemmy.blahaj.zone 20 points 1 week ago (3 children)

This is why I don't throw mimics at my players.

I do homebrew stuff, so all the surprise-bad-time monsters are surprises for everyone

[–] psud@aussie.zone 2 points 3 days ago (1 children)

Presuming you don't play Palladium fantasy, since no one does, you could steal this critter

Corpse creature

Lies in ruins looking like a week old corpse, wearing something obvious and valuable, such as a gold pendant

When someone tries to remove the valuable the corpse creature grabs them strongly by the neck and strangles them

The corpse creature doesn't collect loot, doesn't eat their kills, it's just out to bait and murder

In the Palladium system it has a strength of 23, you'd probably want to make it moderately powerful but only on its first attack

If a group approaches it'll keep playing dead, it only attacks lone individuals

Ooh, interesting. I'll definitely keep that idea in my back pocket!

[–] Siethron@lemmy.world 13 points 6 days ago (1 children)

If your players are wary of mimics even if you've never given them one you should give them one. They might not want mimics, but they do want that AHA I KNEW IT moment

True! The main thing is that surprises are only fun if they don't screw you over too bad. But once you're warned? Then you can play hardball 😈

[–] kionay@lemmy.world 6 points 6 days ago (1 children)

do you have a personal favorite so far?

[–] SuperNovaStar@lemmy.blahaj.zone 5 points 6 days ago (1 children)

All sorts! What system and setting are you running?

[–] kionay@lemmy.world 2 points 6 days ago (1 children)

I'm not running anything, I was just curious what you have cooked up

Well in the session i'm prepping this week, there's a giant carnivorous bramble plant that's pretty hard to spot until you're already knee-deep in it. It's completely inert until you scratch yourself on its thorns. Once it's tasted your blood, though, it will grab you and drag you off to its heart, where it slowly drains you dry.

It makes traveling though the forest a very deadly proposition for anyone who doesn't know how to spot them.

[–] sp3ctr4l@lemmy.dbzer0.com 10 points 1 week ago

... The DM would be God.

And the serpent would either be the DM by way of acting as an NPC, or be a vet player.