"Copilot please remaster Fallout New Vegas "
- Sadya Nadella, probably

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
1. Submissions have to be related to games
Video games, tabletop, or otherwise. Posts not related to games will be deleted.
This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
2. No bigotry or harassment, be civil
No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.
We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.
3. No excessive self-promotion
Try to keep it to 10% self-promotion / 90% other stuff in your post history.
This is to prevent people from posting for the sole purpose of promoting their own website or social media account.
4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.
We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.
5. Mark Spoilers and NSFW
Make sure to mark your stuff or it may be removed.
No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.
6. No linking to piracy
Don't share it here, there are other places to find it. Discussion of piracy is fine.
We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.
PM a mod to add your own
Video games
Generic
Help and suggestions
By platform
By type
By games
Language specific
"Copilot please remaster Fallout New Vegas "
Arguably the people who created New Vegas didn’t have the engineering know how, lol.
Are you telling me severed arms are NOT supposed to rubber band across the ground as Deathclaws with power fists fly like rockets across the horizon?
I thought that was cannon.
Yeah, we know Bethseda does not have 'the engineering knowhow', we've known that for like a decade now.
That the author considers this 'an eyebrow raising assertion' betrays that they understand nothing about games on the backend, or how development actually works.
Avellone argues there's a unique roadblock with New Vegas: "the very last milestone" Bethesda gave Obsidian Entertainment was to "deliver all the source code and the ability to make the build" for $10,000.
"For reasons unknown to me, but I have suspicions, [Obsidian studio head] Feargus [Urquhart] decided not to cash out that milestone, and did not deliver it," says Avellone. "It's not a strange decision if you feel, which would not be out of the realms of possibility, that the New Vegas experience cheated him out of X amount of money.
You pull away all their bonuses, a decade ago, for missing a review score mandate by one point.
For a game with barely enough dev time allocated to it, for a dev cycle that would have been 100% crunch before crunch became a term people use.
Its the best 3D Fallout game that exists.
Its a game that largely revolves around revenge on some asshole who fucked you over.
And Bethesda wants to now remake it, probably looking to make a lot more than $10k.
Yeah, gee, I have no idea why they didn't go for that last stretch goal, yep, no clue.
EDIT:
Now excuse me while I laugh, and whistle Heartache by the Numbers.
this comment is so filled with disinformation that it must be ragebait
for one, the bonus was a tacked on thing bethesda threw in as a freebie, which obsidian devs (i think it was sawyer) said would just be going to the shareholders/business people up stairs
for two, obsidian is the one who set the timeframe to make the game, and obsidian is the one who denied the devs more time, no matter how much they asked
for three, thats not objective in the slightest
for four, only for the first quarter of the game. the rest being a bunch of almost optional fetch quests, with some main quests sprinkled in
for five, not confirmed anywhere
for six, because obsidian was ran like absolute garbage back then and couldnt even afford another month to fix bugs because they would have went under due to the incompitance of the ceos of obsidian
my internet is not good right now so i dont feel like finding sources, but i know sawyer, avellone, and a few other obsidian devs have said as much
Bethesda also kept them from getting a fat payout so the devs are very unlikely to help.
Bethesda just kept them to their original contract and didn't pay anything they weren't required to. I mean, it would have been a nice "thank you" for almost meeting their goals. But they didn't.
i believe it was sawyer who said he blames himself for that because he did not pivot the team to work on bug fixing until it was way too late
The promised bonus was dependent on what rating the game got from Metacritic. If it got an 85 or better, they got the bonus. It got an 84 and specifically lost points due to the rampant bugs. BioWare was responsible for bug testing and QA according to the contract.
New Vegas doesnt need a remaster, anyway.
It needs a Remake
with the cut content restored and an actually fleshed out legion
and less loading screens, especially around new vegas, because they had to cater to the ram limits of the consoles at the time.
going to the top of the lucky 38 and seeing absolutely nothing out the window was such a huge disappointment
i figured since fo3 had the washington monument then surely new vegas would have a similar one
I'm of a firm opinion that no game needs a remake. Fixing up old games so that they can be played on modern systems - yes please. Remaking the same game but """better""" - no thanks, I'd rather see something original and new come out
There are some exceptions like Pathologic 2 which is basically a remake but also a reimagining, but those are exceedingly rare.
I must disagree.
Like while i can still fully enjoy old resident evil games, because i have nostalgia for the i fully understand why people who are born after they have been made would be put of by them.
By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.
More extreme example. I would love to have modernised version of Betrayal at Krondor. It had good story. The core gameplay and world was great and there was intresting mechanics, but it was released 1993, so it by modern standards it looks like garbage and the ui is very unintuitive.
Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.
By remaking those games they could indruduce the game to whole new audience who would never play the yanky outdated versions.
This is where we disagree.
Most gamers now will never experience that story and those who do, will not get the same experience i got, because they will look everything in the game as a product of its time and the focus will be on the retro aspect, not on the game it self.
If they play a remake - they will not get the same experience you did either. It will be different even if they remake it shot for shot - because story is also a product of its time. And if they don't remake it shot for shot and make changes to adapt it to modern "standards" - then it's a different, derivative game vaguely inspired by the original piggybacking on the name.
- I don't think we should try to re-introduce those games to new audiences
Well if we disagree on this deep fundamental level i dont think we can have real discussion about this, as my personal opinion is that stories i love should be made as easy as possible for people to reach. Like i would love people to read book Kalevala, but its written in old Finnish so i think its completelly fine for make the book more easily approachable for the masses by translating it to todays English, even if it looses a lot by turning the writing to prose.
- A remake by definition I just want to say there is no real definition for remake.
if we spend resources on remakes (and sequels) then we are robbing the current generation from having their own formative experiences. I want to see new IPs come out that try new and different things and move the medium forward.
This goes more to the business end too. Its not zero sum game and making remakes dont mean companies stop making new games.
Like activision tasked Vicarious vision to make Crash remakes and because those did allright they were comfortable to let Toys for Bob make comoletelly new Crash game. The remake indruduced the Crash games to new audience. Without that push the new game would most definedly did worse than it did. (It was profitable, but not as much as investors wished).
Same with resident evils. Both remakes and new installations are being produced at the same time and they help to make the engine better everytime.
I find the idea that all old games need remasters/remakes very disrespectful tbh. Artists worked hard on those games back in the day. I can justify improvements to performance but updating visuals such as lighting and textures to be prettier or more realistic often misunderstands what the original game was going for.
While I understand your reasoning (although I don't necessarily think that remasters/remakes are bad) I am not a fan of Bethesda's current visual style for Fallout compared to Fallout 3/New Vegas in general so in this caae I'd fear they would change some really iconic designs. Oblivion afaik did it well but New Vegas and 3 fans are VERY protective of their precious games so I'd expect a lot of wariness and criticism. Plus, yeah, performance updates would be the biggest factor to include especially considering how bad New Vegas runs without mods but knowing Bethesda I would not be too hopeful lol. I'd still kill for a remaster but I'll remain sceptical.
Virginity: I'm the only thing you can lose and never get back 🥰\
Source code: Hold my beer 🍺
That sounds a bit strange, the source code for nearly every script that handles quests, mechanics and such is bundled with the game and what modders have been using since release.
Unless I'm misunderstanding something, I don't see why a remaster like Oblivion's would be impossible. It runs on top of the original game anyways.
Cause the real reason which is well known is Bethesda higher up dont like the fact it s the most loved fallout post Bethesda acquisition and wasn't made by them
Well they need to make better Fallout games, then. Start with firing Emil Pagliarulo. That man should never be allowed into the writer's room ever again.
That’s a solid point. Assuming their bespoke Unreal Engine/Gamebryo hybrid engine can run the scripts, there’s no reason it couldn’t be “remastered” in the same way.
Eventually you will want to change the lighting or fix a high severity bug. You need the source to recompile or repackage.
Bethesda really shouldn't be allowed to own these IPs anymore at this point, idk who in the AAA scene would do a better job, but something's gotta give. They don't give a single shit.
The AAA industry is obsessed with using their own game engines, to the point where the AA industry can run circles around them using Unreal.
You can give the IP to a random Norwegian (they're always Scandinavian) game studio you've never heard of before and get a better product.
Oh yes Unreal.
The one that is causing the majority of games to play like dogshit at 20 fps with mandatory frame generation
Norwegians are always Scandinavian, correct.
Well yeah.
It was made by Obsidian, not Bethesda. And we already knew Bethesda had no engineering know-how when New Vegas originally launched 🤷♂️
They didn't need to add the last part but I'm so glad that they did
Todd Howard seething
Copilot: New Vegas
Just make a new game. This remaster bullshit is awful. You don’t even need to make a new game engine, just use the assets you have and make more stories. Call it a dlc and put the original game out there for $20 and the dlc for $50 and all you had to really invest in were story writers, a few expensive devs to make new assets, and a room of 1099s to help fix code issues.
See there are a couple of problems with this plan.
1] Emil Pagliarulo is complete self-sucking hack at this point, who quite literally could not write a coherent, engaging story, with characters that actually act and speak like human beings, in a world that is actually consistent and makes sense... if he tried.
As evidence of this, please see anything he's done in the last decade.
So unless you're gonna fire him and everyone he's molded, no shot.
He was also the design director of Fallout 76 and Starfield.
Which are essentially perfect examples of both incompetent game design and execution of ssid design.
Literally, he is the primary problem with Bethesda as a game developing company.
2] The entire problem is that you, like the rest of AAA gaming, have the game dev prioritization backwards.
You want the actual experts to fix and refactor the engine. Having contractors do all that for the last decade plus is why everything is broken now; bandaids upon bandaids produces code necrosis.
Assets, on the other hand, are broadly much simpler, (presuming you habe templates and standards as determined by the engine), and there are way more people who can produce quality assets than there are people who can fix and refactor core engine code competently.
The problem that now exists, not just with Bethesda, but many game dev studios, and engines... is that there have been so many things contracted out for so long that nobody, literally no one actually has both a broad and deep understanding... there aren't any experts any more.
Another great example of this is the attempt at the new engine for Halo Infinite. They just hired a bunch of contractors to overhaul the existing engine.... almost none of them had ever used it before. They did their best, it was not enough, snd then they all got let go.
so people have to reverse engineer the game and try to make a remaster ig?
Avellone bragging that his game's code has security-through-spaghetti.
I do find it odd that Bethesda, as the IP rights holder and publisher of the game, was not given a copy of the source code? Whats the story with that?
I dream of a sequel that focuses on the consequences of the legion falling apart after the second battle of hoover dam.
Basically a game where one faction wants to turn the remnants of the legion into a unified democratic republic (perhaps a mixture of the Roman senate and the NCR), another faction wants to find a new caesar (and possibly reform some of the stupider sides of the old legion) and a third faction just wants to go back to being a bunch of independent tribes that only trade with each other.
You would play as the grown up child of a legionaire who died at hoover dam and a slave who was sold off to somewhere else when you were young.
Ah yes because F:NV was such a technical masterpiece. What a ragebait statement.
I mean hardly, but neither has any of Bethesda's own games. The New Vegas team did what they could with the broken tools that Bethesda makes, and they managed to craft a fantastic narrative, something Bethesda will never come close to delivering.
Cool but the narrative doesn’t have anything to do with technical expertise like Avellone is claiming. It was way more buggy than Fallout 3. and some of us are old enough to remember that.
A reminder as well that Avellone had very little to do with the parts that people love about F:NV or even the original Fallout games.
Just like trading in rocket league. So sad.