this post was submitted on 04 May 2026
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The first time I thought they might actually get away with it was in 2021, when I first saw Mina Harker. Wizards of the Coast had just released a set of Magic: The Gathering cards titled Innistrad: Crimson Vow, an elegant set with vampires as its central motif. As always, the set came with the usual assortment of alternate illustrations for some of the marquee cards, which was something that I and most people who took the competitive side of the game seriously to an embarrassing extent made a routine of ignoring. This time though, the theme for the alternate art series wasn’t some stupid-looking sideshow—it was Stoker’s Dracula. A select few cards, including some that would be the strongest and most frequently played in the entire set, would have secondary but playable versions depicting recognizable characters from the literary classic.

The problem was that they nailed it. The illustrations were beautiful and restrained, a fun and relatively unobtrusive tribute to Stoker, released right in the middle of spooky season. This included Magali Villenueve’s new drawing of Mina Harker, Dracula’s protagonist, cast here as the alternate version of a card called Thalia, Guardian of Thraben.

The card choice mattered as much as the excellent art. Thalia herself is an iconic character in the world of Magic, and a powerful-enough card that, from a competitive standpoint, you’re usually either playing the card yourself or showing up with a plan to beat her. This meant that Mina Harker, a character with no relation whatsoever to Magic: The Gathering, was now constantly appearing in games of Magic. Between the quality of the art, the ubiquity of the card, and Dracula having a literary sheen far less offensive than both previous and future attempts at this sort of intellectual-property bait-and-switch, people got used to it.

Give an inch, lose a mile. I start with Dracula because of how quaint it is in retrospect, how tasteful. But anyone with even a passing familiarity with Magic knows where that impulse toward a “crossover event” would go. Spongebob Squarepants Secret Lair drops; basic land cards featuring illustrations of pizza from Teenage Mutant Ninja Turtles; a full destruction of the standard format at the hands of a minor character from Final Fantasy. Perhaps something you love is undergoing a similar transformation—endless intermixing with other creative properties such that the barrier between the two wholly blurs, entries released at intervals so frequent that their creators can’t possibly have done a worthwhile job, a lurking sense that someone else is being pandered to in order to keep the line going up. But who? Who, apart from Hasbro’s shareholders or the WotC C-suite, is any of this for?

The answer is fandom. It was a culture of fandom that said We like this to the people whose job it was to exercise editorial control over the art and design of Magic. And if you yourself didn’t like it, well, you were probably already invested in the game enough that you were willing to put up with it. At root, that’s the bet, wherever this sort of corporate decision appears: if you care about something, you won’t go anywhere even if you notice its erosion, all while new customers show up. A Growth Opportunity was making itself clear, at least as extrapolated by sales data. And in the end, isn’t Growing the Game the most important thing of all?

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[–] chelly__1@lemmychan.org 3 points 10 hours ago

All of these cards (should) have MTG-lore counterparts. Also, you can play with whatever cards you want for free using Tabletop Sim.

[–] LemmyEntertainYou@piefed.social 6 points 1 day ago (2 children)

As someone very new to Magic, I think UB is a great way to bring in new players. I'd had friends suggesting I try it for a while but seeing the Avatar boosters in a shop really convinced me to give it a try and I'm not even a huge Avatar fan.

Sure a lot of the IP being slapped on doesn't really work thematically but I can simply not buy them.

[–] jagermo@feddit.org 6 points 19 hours ago

Some are good, Avatar especially was done great. The bending mechanics integrate nicely and you had clear color matches for the heroes. Great set. Final fantastic was fun and a nice trip down memory lane.

But Spiderman or Turtles were a disappointment. Boring cards, not enough variation, basically luck of the draw. I might skip the upcoming marvel set, let's see.

A lot of own sets shine in comparison. Lorwyn Eclipsed was so much fun, I love Bloomborrow and even the Strixhaven sets seem to be amazing for people who love combos.

But they also had some bombs as well. I never got into Aetherdrift or Karlov.

All in all, I think it highly depends on how much time and freedom they are allowed to have and how much time WOTC is willing to put into the sets.

[–] mellowistheyellow@lemmy.zip 4 points 20 hours ago (3 children)

And thats why youre new to magic. You are wrong, its not a good way

[–] Vodulas@beehaw.org 2 points 14 hours ago

They said the reason they started playing was a UB set. I'm also new to paper magic. Final Fantasy is what got me started. Clearly UB works for getting new players interested. Should there be as many UB sets as in universe? No, but that doesn't mean there shouldn't be any or they don't attract new players.

[–] t3rmit3@beehaw.org 2 points 14 hours ago

I've been playing since Ice Age. I remember this same argument back when Kamigawa first came out, because it was obvious pandering to anime fans, but frankly the early Kamigawa series were great sets, and that really changed my view on expanding the lore of magic. Do I wish you still saw Kavu decks? Yeah, sometimes that nostalgia is there, but I also enjoy a random Bilbo Baggins popping up.

[–] harmbugler@piefed.social 3 points 16 hours ago* (last edited 16 hours ago)

Hmm, new player perspectives are valid. And of course one of the reasons this is happening is to attract new players.

The crossovers are not my cup of tea though. It’s like someone poured Mountain Dew and then a whole can of Monster into the tea I liked and now I feel a bit sick.

[–] Vodulas@beehaw.org 6 points 1 day ago

An overall good article marred by the gate keeping bullshit. There are a ton of ways to play magic, and just because they are not part of the competitive scene does not make them "not real magic."

I honestly don't even think universes beyond is the problem in and of itself. The problem is the high number of sets released per year and the fact that too many of them are universes beyond and in standard. If they did 1 or 2 UB items and kept them to commander decks, secret lairs, or one UB set per year it would leave room for the universes within to shine. Hasbro would never though.

FWIW, the current set is universes within (Secrets of Strixhaven) and is really fun. Of course, the TMNT set before it was also really fun, but they were way too close together.

[–] 5in1k@lemmy.zip 2 points 21 hours ago* (last edited 21 hours ago)

I care about MtG. Been playing since Revised. Fuck Hasbro and fuck WOTC, they wont see a dime from me ever again.

[–] Coelacanth@feddit.nu 17 points 1 day ago

The first death of the story and lore of MtG was the Gatewatch. Magic moved from localised and discrete stories with characters rooted in the specific worlds of the recent formats towards something more akin to Marvel movies or a Sunday morning cartoon. Instead it was Jace and the gang turning up every week and beating the enemy with the power of friendship. Maybe there was also some turnover in the staff around this time, because it felt like the quality of the writing declined as well.

This current era of Fortnite style IP mixing and complete sell out is just embarrassing though.