this post was submitted on 02 Jul 2026
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Gaming

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[–] Paradachshund@lemmy.today 9 points 2 weeks ago

I've had a moment like this even doing indie game dev as a passion project. There's a never ending flood of marketing and sales advice for game devs, and it can really suck the fun out of a project if you start to obsess over doing everything the "right way".

Unfortunately marketing is a necessity, and if you need to make money from a game you have to try and make a product, not just a piece of art. I think for most creatives they want the business side to stay as backseat as possible, though.

[–] Cypher@aussie.zone 6 points 2 weeks ago (1 children)

Suicide Squad seemed promising even if it was a live service game

Suuuure it did.

Rydby was left feeling if he had any joy left to feel in making games.

Editor? Editor? Ahh their editor is probably a clanker now.

Bozos got themselves into corporate game development and are disappointed when the corpo blood suckers dictate everything to drive monetisation.

[–] jodanlime@midwest.social 4 points 2 weeks ago

The gaming industry thought it was promising. It's the gaming market that is sick to live service games. I never saw any buzz about the game from any social media or anything like that. The industry is painfully behind what the market is actually asking for and it's a recipe for disaster.