this post was submitted on 17 Jul 2026
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Fuck Cars

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A place to discuss problems of car centric infrastructure or how it hurts us all. Let's explore the bad world of Cars!

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just one more lane bro (lemmy.blahaj.zone)
submitted 11 hours ago* (last edited 11 hours ago) by not_IO@lemmy.blahaj.zone to c/fuckcars@lemmy.world
 
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[–] Zephyr@sh.itjust.works 1 points 3 hours ago

Depends where you want to go. Some areas are kind of difficult to get to reasonably on foot or by bicycle and are definitely way too remote to justify a train station.

[–] subverted_per@lemmy.blahaj.zone 7 points 7 hours ago

I thought this was supposed to be a joke format. Where's the joke? Is it ironic? Maybe replace civil engineers with car manufacturers or oil executives?

[–] Madzielle@lemmy.dbzer0.com 33 points 11 hours ago* (last edited 11 hours ago) (4 children)

I really liked the concept of Citi-Skylines the game. Enjoyed it for a bit even, Until I realized it was just a traffic manager, and creating walkable/transit only cities to be nearly impossible.

Cars and highways everywhere, ugh.

[–] infinitesunrise@slrpnk.net 8 points 8 hours ago* (last edited 6 hours ago) (1 children)

Yeah way back when they announced the first C:S I got excited that maybe there would finally be a city builder with a realistic and accurate traffic simulation. But no, instead I struggled for several years around pocket cars, teleporting vehicles, lane stacking, and a traffic engine that seems completely ignorant about cycling, walking, and sources of traffic demand. It's just a really nice diorama builder.

[–] grue@lemmy.world 8 points 8 hours ago (1 children)

IIRC, they started out planning to have realistic amounts of parking, then realized that (much like sprawl in real life) it made it no fun.

[–] infinitesunrise@slrpnk.net 3 points 6 hours ago* (last edited 6 hours ago)

I remember there was a mod that put this back in and with it enabled, sure enough you had to devote like half of your land to parking craters because the game has no really meaningful way to divert demand to alternative transit, even if you build it.

[–] otacon239@lemmy.world 9 points 10 hours ago* (last edited 10 hours ago)

Not quite the same, but many colony sims allow you build very compact walkable cities. Timberborn and Surviving Mars come to mind as being quite good at giving the feel of city management on a smaller scale for me personally.

[–] Egonallanon@feddit.uk 4 points 10 hours ago (1 children)

Some of the expansions made it a lot better to the point you could make near car free cities but it never felt very smooth or what the the game was made around.

[–] Madzielle@lemmy.dbzer0.com 3 points 9 hours ago

yeah exactly. I read CS2 had an update recently, Ill get to it and try again, but I fully expect to get frustrated still with the highways.

[–] Arcanepotato@crazypeople.online 2 points 9 hours ago (1 children)

There were pedestrian zones! It might have been the second game or an expansion but I built a lot of them.

[–] Madzielle@lemmy.dbzer0.com 1 points 9 hours ago (1 children)

Ive played both, there is a pedestrian road, your right, but I was still fighting cars constantly. I wanted NO cars lol I dont want to build a single highway ramp. I used to toll the shit outta the highways lol

[–] Arcanepotato@crazypeople.online 1 points 9 hours ago

Oh yeah fair. Cars are the devil fr fr