Quadruple A? How do they determine how many A's a game gets? How to we know they actually mixed all 4 A's in with the recipe and not 3.5 of them?
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It's simple:
The more A's on a game the shittier it is. Skull and Bones is a monumentally shit live service game. It deserves that extra A.
Horror games get the most A's, by far.
"Oh, shit, I have a bag of milky ways!....AAAAAAAAA!!! AAAAAAAA!!!"
Ah fuck it, I know it's against the meta here but I got it yesterday for 38€ and I actually really like it. Didn't play the beta, didn't see any videos beyond the initial trailer years ago and just got it because I like those kind of games.
Oddly it reminds me a lot of Freelancer, you sail, you fight, you trade, you humm to the shanties, you upgrade your gear and ship and sometimes you do all of that together with other players. I don't care for the hand to hand combat or the land gameplay of Blackflag cause these were actually the things I liked the less, and to be honest I also would not need the land gameplay in Skull and Bones since the real character of the game is your ship.
If you're fine with that and get it a decent price tag, it's a really entertaining and fun game. For me after 6 hours of gameplay it would land somewhere between a 7 and an 8 out of 10 I think and I can really see myself playing for a longer time :)
The review is pretty fair and somewhat agrees with you.
Glad you're enjoying it!
I don't expect it'd even be worth $20 to me, but I can sort of understand the online appeal. Sometimes having a relatively basic game happen in a shared open world, where people can choose to cooperate, adds some fun moments. The Division and Sea of Thieves would be examples of that. Watch Dogs 2 also had some very good times where you might be driving around, and without any "prompts" or loading, have a chance to join a midcity chase with/against another player.
I had no idea this had been released.