Anomandaris

joined 1 year ago
[–] Anomandaris@kbin.social 29 points 1 year ago (2 children)

RedHat, CentOS, Debian, Ubuntu.

All are good choices.

[–] Anomandaris@kbin.social 1 points 1 year ago

I don't think so, the ARPG I have in mind wouldn't be open world, would have no campaign and much less focus on story overall, a much more detailed crafting system akin to Path Of Exile but perhaps less punishing, and much more focus on stacking up as many extra modifiers as possible rather than being limited, push your team to get the best rewards.

No timegating, no daily/weekly quests you must log in for, the only limitation is your skill.

[–] Anomandaris@kbin.social 2 points 1 year ago (2 children)

I've been thinking about an ARPG based around World of Warcraft's mythic dungeons.

Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.

The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon's formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.

This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in "world bosses", massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.

[–] Anomandaris@kbin.social 2 points 1 year ago* (last edited 1 year ago) (4 children)

To provide a different perspective to everyone else, I would say that it's not the right time if you want everything to "just work".

I tried out Ubuntu 22.04 just a couple of months ago, and only one game of the several I tried "just worked". Everything else either didn't work at all, or required hours of searching and troubleshooting and problem solving, with mixed success. And I'm not a technophobe, I'm a software developer with experience in system support.

People keep saying there's lots of guides out there for most things, and that's true. But that doesn't necessarily mean the guide will work for you. I tried multiple "guides" to get my games working and most of them didn't help. Either they were too old, or there was a step that I couldn't complete, or I completed the guide and there was an error that isn't mentioned in the guide. Or any number of other problems.

Regardless of what people say, it may not be as simple as "switch to Proton and install Lutris". In the end I just got frustrated with having to work so hard to get my own computer to do the things I wanted it to do, and so I reverted back to Windows and had all my software working as expected within a couple of hours.

[–] Anomandaris@kbin.social 1 points 1 year ago (4 children)

Firstly I'd like to mention The Lost Fleet series by John G Hemry. It's military sci-fi, as a part of the plot it discusses two forms of FTL travel, jump drives allowing you to FTL between adjoining stars, and the later invention of hypernet gates allowing direct travel from one star to another. It talks extensively about how certain star systems fared after hypernet gates made it unnecessary to travel through them to reach higher value systems.

Some star systems were only inhabited as a means of supporting various cargo haulers, transporters, and warships that must pass through those stars. As pass-through travel waned we saw declining economies, civilians abandoned as extraction costs would have affected profit margins, increased societal unrest and rebellion as a result of being cut off from the central authority, and various other legal and illegal activities.

It illustrated how truly huge space is, and how difficult communication, transportation, and protection could be out among the stars.

I'd also like to provide an honorable mention to Malazan - Book of the Fallen, even though it's high fantasy.

This is because it not only goes in to significant detail regarding the magic system used, but also talks several times about the societal stagnation that comes about as a result of reliance on magic, and the reduced need to invent, discover, and innovate. The lack of science, and the implications of that, being the point here.