this post was submitted on 20 Jul 2023
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Gaming

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Have you ever played a game and wondered what if you could do something that it doesn't really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What's your ideas for games that doesn't really exist, or might not even really be possible to make?

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[–] rikudou@lemmings.world 41 points 1 year ago (1 children)

I want Spore, but modern and better.

[–] sparky678348@lemm.ee 10 points 1 year ago

It's called Stellaris, but it's only the last stage of Spore.

[–] FinnTheFickle@compuverse.uk 36 points 1 year ago (4 children)

I had an idea of a game where you played as a photojournalist documenting the brutality of a near-future totalitarian regime. There would be elements of stealth because you’d have to evade the police to take your photos and you have pretty much no combat ability. You’d use your earnings from selling the photos to gradually upgrade your equipment, maybe starting off with a shitty cell phone camera and working your way up to professional quality full frame SLRs. I’d want it to simulate the workings of a real camera… f-stop, shutter speed, ISO, etc., so you’re challenged with getting good, usable photos in difficult conditions.

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[–] emma@beehaw.org 25 points 1 year ago (6 children)

Something with environmentalist and sustainability goals and principles rather than forms of destruction. I don't want to kill things or chop down trees or blow stuff up. The world is difficult and I am tired.

[–] yaru@slrpnk.net 15 points 1 year ago (3 children)

Just in case you haven't seen it already, check out Terra Nil! It's such a chill game, the perfect answer to "The world is difficult and I am tired"

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[–] Kizaing@lemmy.kizaing.ca 7 points 1 year ago (1 children)

As someone else mentioned, Terra Nil is exactly this, another good one is Eco. You do chop down trees and mine and stuff but the goal is to be environmentally sustainable. The goal is to stop a meteor from blowing up your planet but you need to sustainably get there otherwise you'll end up polluting the planet and making stuff worse in the process. Underrated but really good

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[–] clayalien@wirebase.org 24 points 1 year ago (3 children)

Search and Rescue game. I'm not really a pacifist, I don't have a problem with violence in games. But it would he nice to have an action game that didn't involve slaughtering endless waves of mooks for a change.

There's plenty of adrenaline, skill and gear porn to be had in the genre, so why don't we see more of it?

[–] hzkvskd@reddthat.com 4 points 1 year ago (1 children)

Not sure if It's what you're looking for, but have you tried Stormworks: Build and Rescue?

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[–] snowbell@beehaw.org 20 points 1 year ago

Star Citizen, lmao

[–] BlameThePeacock@lemmy.ca 16 points 1 year ago (2 children)

I would like a language learning video game which is set up as a MMO, and you "reverse" level. You start with massive equipment because you need it to be able to fight the learning monsters, but as you get more proficient you get hit less(fewer mistakes) and do more damage (faster language entry) so you can start dropping equipment. So the monk running around in a loin cloth is the goal. All sorts of multi-player interactions are possible around setting up conversations, handling larger readings, etc.

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[–] laxu@sopuli.xyz 16 points 1 year ago (4 children)

Something like RDR2 but focused on the life sim part. Instead of narrative driven game where your main action in the world is violence, go all in on the simulation part with actually working economics, job choices etc.

I want to be a lumberjack hauling wood to the local mill via the river, not a bandit robbing every passer by. Also, I should be able to buy high heels from the big city store.

[–] DaSaw@midwest.social 5 points 1 year ago

I take it you're okay?

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[–] sol@lemm.ee 16 points 1 year ago (5 children)

One limitation that games like Civ suffer from is that diplomacy is ultimately pretty shallow because there can only be one winner, so even when you're building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).

What I would love to see is a multiplayer game like Civ but where each player has independent win conditions (so that a game could have multiple winners, or no winners). The condition could even just be to attain a certain level of happiness or wealth. And if you achieve that then you win even if other nations are bigger or stronger, and conversely if you don't achieve it you lose even if you are the last nation standing. So decisions to go to war, or focus on technological development, or build alliances or trading relationships, etc, are driven by the wants and needs of your own people and not just a need to dominate others.

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[–] tombuben@beehaw.org 13 points 1 year ago (1 children)

I'd love for something like a watchmaker simulator to exist. You'd get broken watches, and you'd be tasked to take them apart, clean them and fix them up. Basically, something very similar to those almost ASMR videos on youtube where someone restores those completely broken things into a pristine state.

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[–] Tarte@kbin.social 13 points 1 year ago* (last edited 1 year ago) (3 children)

I want a historically accurate trading simulation set in the early modern period: I want a multitude of ever-changing regional hard, soft and bookkeeping currencies, also bills of exchange, individual units of measurement for each product, paying in kind, putting sth. on the cuff, installments, various per item or volume based taxations, tolls, tithes, tenure, social privileges, staple rights, scheduled trade fairs, regulated fixed prices, lot sales, return freight, regulated transportational services, craft and trading legislation, significance of saint days, city level legislation, guilds and other corporations, the very relevant concepts of honor, contemporary obligations of social responsibility, familial structures and needs for a network of professional connections, monasteries as large economical entities, etc. pp.

All tycoons I have played just reproduce a shallow version of our current concepts of money and trade and skin it with historical images without even trying to research the historical setting they're in. They add complexity in many other ways that don't focus on trade (i.e. combat).

No fighting. No leveling. No building. Just trade.

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[–] PatheticGroundThing@beehaw.org 12 points 1 year ago (1 children)

I'd love a city builder based on making gritty industrial cyberpunk megacities, with plenty of verticality and layering. You know, the places where there's nothing but concrete, steel and neon for kilometers both horizontally and vertically, and a colonies of mutant cannibals fighting against giant rats in the derelict areas near the bottom.

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[–] sub_@beehaw.org 11 points 1 year ago* (last edited 1 year ago) (4 children)
  • Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
  • RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
  • RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
  • Igavania but with modern sci-fi settings. Shadow Complex exists, but that's more metroidvania (no leveling up or equipment drops from enemies)
  • Flight simulator but for road trip. Truck simulator but with real world map data
  • Flight simulator but for underwater exploration, with real world data.
  • PS3 Africa, but expanded to more regions, more animals.
  • God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.
[–] Coelacanth@feddit.nu 6 points 1 year ago (2 children)

Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.

It's not exactly that, but have you played Return of the Obra Dinn?

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[–] Rinnarrae@beehaw.org 10 points 1 year ago* (last edited 1 year ago)

A game like the mainline Sims series, but better developed and without EA's involvement. I'm aware there's projects like Life By You and Paralives, but neither of those are publicly playable as of now, and until they release there's no way to truly tell if they'll actually be any good.

Although at this point I don't think they can be much worse than the current status quo.

[–] Godort@lemm.ee 9 points 1 year ago (2 children)

A 4-player couch co-op JRPG where each player gets one of the characters in the party.

A few series exist that let you do this, but none offer agency to the other players outside of battles to go talk to NPCs and get their own quests.

[–] moon_matter@kbin.social 4 points 1 year ago (1 children)

A few series exist that let you do this, but none offer agency to the other players outside of battles to go talk to NPCs and get their own quests.

I think Divinity OS2 has this. You can go off on your own and do side quests. But you're probably going to be restricted by how tight the difficulty curve is and can't handle major battles solo. Though I guess a mod could change that.

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[–] themikeyj@beehaw.org 9 points 1 year ago (1 children)

I think I want a game featuring Aztecs, Mayans, Incas and / or Olmecs (hell, any "New World" civilization) in a city building, RPG or RTS setting. Not enough focus is paid to what happened in South America or American southwest

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[–] Coelacanth@feddit.nu 9 points 1 year ago

Ever since I was a kid I have wanted a Pokémon game with real-time action combat that approximates the fight scenes in the anime, not only incorporating movement and dodging but also counter-moves like using fire attacks to nullify Razor Leaves.

[–] chicken@lemmy.dbzer0.com 9 points 1 year ago (4 children)

A RPG type game where you play as a single character, in a world of simulated NPCs, where some of those NPCs are playing something like a 4x or grand strategy game in the background and things happen independently of your actions.

[–] DdCno1@beehaw.org 8 points 1 year ago

Dwarf Fortress has a mode like this.

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[–] Crotaro@beehaw.org 7 points 1 year ago (1 children)

A game with a truly completely fluid magic weaving system where you can casually levitate spoons around the corner and then liquify that spoon into a pool of metal and finally having a spoon-elemental emerge. Magicka comes really close, but even there you have pre-defined spells with specific effects in addition to the "3 stone 1 fire 1 arcane" stuff. I can't just magically slap on a conjured knife onto my fire elemental.

Bonus points if the magic system is gesture-based like in Arx Fatalis.

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[–] banana_meccanica@feddit.it 7 points 1 year ago (1 children)

A modern online game without subscription, season pass and real money shop. Greedy have ruin this industry.

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[–] pli5k3n@beehaw.org 7 points 1 year ago (2 children)

I've always wanted something that takes an RPG (JRPG a la Final Fantasy or Western RPG a la Fallout) where the economy is real and active. Like, if I go out and grind to get 9999 of some valuable resource and just dump it on some poor merchant in some tiny town and sell them all and buy all other resources, that should have a noticeable impact on the local economy. Or that there are trade routes between towns Town A specializes in weapons while Town B specializes in healing items. Then you can support them by facilitating trade between towns or you could "be evil" and create larger imbalances in market demand. I don't know, it's just a super nerdy idea.

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[–] macracanthorhynchus@mander.xyz 7 points 1 year ago (3 children)

Black & White 3. Just more Black & White, slightly updated and improved since technology is better, but it doesn't have to be much better. Just a little bit. But basically more of the same.

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[–] Pyr_Pressure@lemmy.ca 7 points 1 year ago

WoW with no aliens or time travel

[–] liminis@beehaw.org 6 points 1 year ago (2 children)

Immersive sims that aren't combat orientated (though tbh I would take just-more-imsims).

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[–] Cpt_ManlyPink@programming.dev 6 points 1 year ago

True MMORTS with persistent non-instanced map and PVE content.

IMO best example was Ballerium developed by Majorem ( but game doesn't exist anymore ) - on graphical level looked like WC3, on PVE side there were monster encounters and monster pack migrations that you could engage or had to run from

[–] Hedup@lemm.ee 6 points 1 year ago (2 children)

A game like Stray, but with actual mechanics and that's difficult where you actually need to git gud at. I'd like the world be even more like a maze, both horizonal and vertical (like Kawloon Walled City), that isn't strictly linear, but has many hidden ways to be completed. Basically what I want is a Stray-Dark Souls hybrid.

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[–] mouse@midwest.social 6 points 1 year ago* (last edited 1 year ago) (4 children)

I just want a vehicle game that is open world, with roads and trails, the vehicles don't have to be licensed. I just want to travel and explore, basically a road trip simulator. The Crew, Forza Horizon, and NFS Heat/Unbound are the closest I can get, I don't care for the density, just distance. This is why I know that it will never be a reality, because without having mechanics, would make the game boring to many.

Basically a remake or continuation of Fuel (2009), I really enjoyed the vastness of the world, it wasn't anything really special, but to me I had so much fun exploring and seeing the distance of the massive world(5,560 square miles/14,400 square kilometers). The many regions around the map were diverse and there was 16 player multiplayer where others just popped in and out as you moved around, I didn't really care for it much, but it was fun for group road trips or adventures.

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[–] Mathusalem@reddthat.com 6 points 1 year ago

all the games Peter Mollineux described before he made them.

[–] alliha@beehaw.org 6 points 1 year ago (1 children)

A survival game akin to rimworld, banished or project zomboid except food is insanely realistic. Crops take ages to grow, hunting a deer should be a massive victory that secures you for a while, you could become nutrient-deficient by only plowing down heads of cabbage, and so on...

[–] AnarchoYeasty@beehaw.org 4 points 1 year ago

Unreal world is a roguelike based in iron age Finland which fits almost exactly like you are describing except it's a single pawn you control and not a colony.

[–] jordanlund@lemmy.one 6 points 1 year ago

X-Men Turn Based RPG kind of like Suikoden. You have a huge world you wander and recruit members. Your school grows and expands the more people you recruit, and you can build a team using any 6 characters you have recruited.

[–] captain_samuel_brady@lemm.ee 5 points 1 year ago (2 children)

A remake of Façade, but with ChatGPT or similar.

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[–] PotentiallyAnApricot@beehaw.org 5 points 1 year ago (3 children)

I want to play a sci fi horror game that’s got violence, terror and mysteries, but that doesn’t rely on quick reactions or precise timing to beat. I want the full experience of creeping around somewhere derelict and haunted, full of blood and physical plot devices and all the rest, solving puzzles and exploring, doing all the usual stuff, but without any time pressure whatsoever. I want the enemies to give me time to think. I think that if that was done right, in a clever enough way, it could make for a really strange and scary experience for being more deliberately paced. Maybe it’s a dimensional thing. Maybe the monsters exist in a different kind of time. Maybe they can only react to the player for some reason, or take turns. Or maybe the player can leave or hide or manipulate the way things occur, but always has go back to and solve the situation from some angle. I feel like the right person could come up with something really cool. I’m not that neurologically well suited to the kinds of games I like the most, so I just want somebody to invent me a very slow, scary, ridiculously dense game that’s got resident evil or dead space or soma vibes but relies on different combat mechanics somehow.

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[–] lloram239@feddit.de 5 points 1 year ago

I miss a modern alternative to PlaystationHome. Something that is not really a full game by itself, but just a space to hang around in with other gamers. VRChat, SecondLife and a few other things go into that direction, but what made PlaystationHome special is that it wasn't just a public place to meet up, but also doubled as advertising platform. Every major game release would get its own special room with mini games and stuff, you had movie theaters showing trailers, special rooms when E3 took place and all that kind of other stuff.

Browsing around the Steam Store just can't compare to an actual 3D space you can walk around in and explore with your avatar.

[–] AuthorInkwell@kbin.social 5 points 1 year ago (1 children)

A strategy/management sim where you are a Madam running a brothel. Lots of ways to take it-- set it in different places/eras to signify how far under the radar you have to be, change your regime from harsh to compassionate, build out the brothel itself, recruit talent (ethically or unethically), decide if you want to theme the establishment to attract a certain clientele-- lots of interesting things you could do with the setting!

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[–] SuperSpruce@lemmy.ml 5 points 1 year ago

Pokemon GO hit it uses the real Pokemon battling mechanics in all battles (including wild encounters) instead of the dumbed down system currently in use. Catching and even monetization can remain the same.

[–] spark947@lemm.ee 4 points 1 year ago (5 children)

I hope someone corrects me but:

  • A 2d open world fantasy game like zelda
  • With really great action combat like dragons dogma or monster hunter.
  • with multi class and equipment build system like dnd or Diablo.

That's it, just a really good 2d rpg with action combat. I have been furiously chasing this, and anything even kind of influenced by darksouls or that is a roguelute doesnt count.

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[–] deltasalmon@kbin.social 4 points 1 year ago (1 children)

A game where you're in the Star Wars Universe and it's open world and you can walk around and interact with people and if the people on that planet aren't doing it then you can get in your Millennium Falcon or any other SW starship and cruise on over to the next planet.

Basically, No Man's Sky on steroids with a Star Wars skin.

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[–] Hellebert@beehaw.org 4 points 1 year ago* (last edited 1 year ago)

A zombie building game like 7 Days to Die, but with the emphasis on building and not pogs per second on Twitch to drive sales.

Also No Man's Sky but built from the ground up for PC with HOTAS support and far more varied and better procedural generation.

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