Azrael

joined 2 years ago
[–] Azrael@lemmy.ca 1 points 23 minutes ago

Forgot about Child of Light! Striking visuals on it, too!

[–] Azrael@lemmy.ca 2 points 1 hour ago

Yeah! I can see that! Unravel comes to mind too (Out of nowhere)

[–] Azrael@lemmy.ca 3 points 1 hour ago

Yeah! Exactly like those!

[–] Azrael@lemmy.ca 2 points 1 hour ago

So GOOD!!!! You are right...

[–] Azrael@lemmy.ca 1 points 1 hour ago

Abso-fricking-lutely!

 

After the "Dave the Diver" nomination for Best indie Game at the Game Awards, I've been struggling to draw a clear line here.

I feel like, yes, Dave the Diver feels very Indie to "me" but it's hard to say that of the studio itself.

Is the "Indie feel" something bigger studios might look to imitate in the future?

I might get behind something like that.

 

Hope: A Sky Full of Ghosts is a sci-fi point-and-click adventure where you, as Agatha Hope, captain a disjointed crew on a stolen spaceship.

Your goal? Escaping the corporate tyranny on Earth.

Your decisions and wits will decide the course of the mission, your relationship with the crew and whether you survive or not.

It blends the spirit of old-school point-and-click games with a deep narrative full of character and secrets.

Dialogue choices, puzzles and minigames will help you unravel the ship’s secrets and reveal your crew’s motives.

[–] Azrael@lemmy.ca 4 points 4 hours ago (1 children)

"Hop in, Hop out"?? Maybe?

[–] Azrael@lemmy.ca 4 points 1 day ago (1 children)

Stray was a good one! There's a tiny one called The Last Day of June on PlayStation Plus (I think it's still there) that I liked too. It's at most 4 hours, but the story guides it, if you like that kind of game.

[–] Azrael@lemmy.ca 8 points 1 day ago (4 children)

I agree, a game can just be a "game". It doesn't need a story to be fun. My issue with the current trend isn't that games "need" a story, it's the bloat added to fun games to keep you in them artificially.

From battle passes and special currencies for multiplayer games to thousands of tiny, pointless collectables in single-player games that are there just to keep you busy.

Hell, Tetris is the most played game in the world (or close to it), and it has no story and no bloat.

 

Games in the AAA space tend to be "forever games." Almost demanding all of your free time to enjoy it. Even single-player ones, like Elden Ring and the new God of War(s), they have a story, but they want you to be in their worlds for as long as possible.

Don't get me wrong, I love a good story, but can we get shorter games? Like, concise experiences that are free of bloat?

I find myself ignoring AAA announcements because I "know" they will be games that take forever.

[–] Azrael@lemmy.ca 1 points 1 day ago

Glad to know you like them ☺️

[–] Azrael@lemmy.ca 1 points 1 day ago

Thanks! I think I will. I just need to get over myself on this.

 

As I get older, I notice that the open world formula is tiring! I much prefer a linear game told well than the same game with add-ons.

I was looking forward to Days Gone. I haven't had it spoiled for me, so I picked it up and when I realized it was open world, it killed my enthusiasm for it.

I just can't go hours on end forever just because.

For me, open worlds are almost a Nay! I've heard great things about Days Gone, and I want to play it, but the amount of time it will take to go through the story, because it's open world, I don't know. I get tired just to think about it.

What about you? Do you enjoy open-world games? Do you seek them?

[–] Azrael@lemmy.ca 3 points 2 days ago

That's awesome! "Another World" is indeed one of the visual inspirations for the art style 😉. Good eye 😉.

You really are observant, the dialogue options are that big because at first we aimed for mobile too then quickly realized this game is not a mobile game and are yet to update the UI for dialogues.

We will eventually do it, but there's only two of us working on it in our spare time so making sure the frame work is fully there is our priority.

99% of the features are present, 90% of the story outline is complete so everything is falling into place and we aim to launch late 2026. Wish us luck 🤞.

Nitpick away! The more nitpicking the more encouraging it gets for us. That means, that only surface level issues are present. (🤞😅)

As for the teaser trailer, yeah that needs to change, once the demo is out you'll see that changes are needed too. I'd love to hear your thoughts when we release it.

Thanks for the encouragement and support! 🥳

It means a lot 🤩

[–] Azrael@lemmy.ca 1 points 2 days ago

Thank you!!! 😊

Yes! We are planning to make a new trailer in the next few weeks. 😁

 

Hope: A Sky Full of Ghosts is a sci-fi point-and-click adventure where you, as Agatha Hope, captain a disjointed crew on a stolen spaceship. Your goal? Escaping the corporate tyranny on Earth.

Your decisions and wits will decide the course of the mission, your relationship with the crew and whether you survive or not.

It blends the spirit of old-school point-and-click games with a deep narrative full of character and secrets.

 

Hope: A Sky Full of Ghosts is a sci-fi point-and-click adventure where you, as Agatha Hope, captain a disjointed crew on a stolen spaceship. Your goal? Escaping the corporate tyranny on Earth.

Your decisions and wits will decide the course of the mission, your relationship with the crew and whether you survive or not.

It blends the spirit of old-school point-and-click games with a deep narrative full of character and secrets.

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