BehindTheBarrier

joined 1 year ago
[–] BehindTheBarrier@programming.dev 4 points 2 weeks ago* (last edited 2 weeks ago)

I use it for coding (rarely pure copy paste), explaining code, use/examples, finding tools to use. Better translation than Google translate for Japanese. Asking for things that search engines only gives generic results for.

[–] BehindTheBarrier@programming.dev 5 points 3 weeks ago (4 children)

Skimmed comments, but if you download and manage your music on your own on a machine you can have a super simple setup like I do. All music is synced using Syncthing to my phone. So my phone gets local storage, and then I use Poweramp (android) to play it.

I pretty much have a folder for all the music though. But I assume you can sort music into folders to have them as playlists. But perhaps not as practical as desired.

There's a bit more to it, but it's because of this effect.

There is actually a balance between liquid and gas state, just overwhelmingly in favor of liquid when at normal temperatures. There is a ratio of molecules that will hit each other and transition to gas, and an equal amount gas hitting liquid and condensing. At least when there is a balance between the two sides, aka 100% moisture in the air. Which is not how it is most places.

Normally there is always evaporated water in the air, and anything that evaporated will be moved away in any mildy ventilated area, as you say, it leaves the system. So it never reaches a balance, which is why things dry up at lower temps as water will always evaporate and leave the system.

[–] BehindTheBarrier@programming.dev 53 points 1 month ago (1 children)

If you're so convinced you know best, I invite you to start writing your own filesystem. Go for it.

Dude is seriously missing the point here. It's not about what, it's about how.

[–] BehindTheBarrier@programming.dev 6 points 1 month ago* (last edited 1 month ago)

What's fun is determining which function in that list of functions actually is the one where the bug happens and where. I don't know about other langauges, but it's quite inconvenient to debug one-linres since they are tougher to step through. Not hard, but certainly more bothersome.

I'm also not a huge fan of un-named functions so their functionality/conditions aren't clear from the naming, it's largely okay here since the conditional list is fairly simple and it uses only AND comparisons. They quickly become mentally troublesome when you have OR mixed in along with the changing booleans depending on which condition in the list you are looking at.

At the end of the day though, unit tests should make sure the right driver is returned for the right conditions. That way, you know it works, and the solution is resistant to refactor mishaps.

[–] BehindTheBarrier@programming.dev 1 points 2 months ago* (last edited 2 months ago)

I am more than happy with Jetbrains and Visual Stuido to do most of my work. While VS has some annoying irks, I just like things more visual such as handling merges through seeing the code as I used to instead of a text like visualization.

I do occasionally need an empty commit, visit the reflog because I fucked up or just do some check on existing commits on a branch. But no, daily I just do pull, merge, commit and push through my IDE.

Norway has something similar, you own the inside usually and the HOA own the outside, including the houses themselves. Live in one, largely a good thing but some things come slow since they need to be voted for of course. Generally worth it, since you get good deals on things like internet. It's cheaper but it's also something you usually have to use and the only option. Eg only that provider of internet.

I'm my case, they are also responsible for my balanced ventilation, my exterior doors and my water heater. So when the time comes, they handle it. Shared costs cover snow plowing, the shared community building, upkeep of garage, outdoors and the buildings, and things like water bills and taxes paid. In particular, HOAs purchases do not need to pay a 2.5% of the purchase price fee when you purchase a home. This itself saves you quite a bit, and makes up for some of the extra you pay in monthly costs. (but pretty much all of those are at least going somewhere that benefit you anyways)

The downsides are, there are special rules so some people that have membership may have a right to take over the winning bid in a sale. I myself used this to purchase my place, having gotten 10 years of seniority in "HOA company". You spend the seniority with your purchase, but also are not allowed to own more than one part. Also, no long term renting so there aren't any companies buying and renting out and things like that. You have to live in the HOA.

[–] BehindTheBarrier@programming.dev -1 points 2 months ago* (last edited 2 months ago) (3 children)

But nothing is forcing you to check exeptions in most languages, right?

While not checking for exceptions and .unwrap() are pretty much the same, the first one is something you get by not doing anything extra while the latter is entirely a choice that has to be made. I think that is what makes the difference, and in similar ways why for example nullable enabled project in C# is desired over one that is not. You HAVE to check for null, or you can CHOOSE to assume it is not by trying to use the value directly. To me it makes a difference that we can accidentally forget about a possible exception or if we can choose to ignore it. Because problems dealt with early at compile time, are generally better than those that happen at runtime.

[–] BehindTheBarrier@programming.dev 0 points 2 months ago (5 children)

It can be pretty convenient to throw an error and be done with it. I think for some languages like Python, that is pretty much a prefered way to deal with things.

But the entire point of Rust and Result is as you say, to handle the places were things go wrong. To force you to make a choice of what should happen in the error path. It both forces you to see problems you may not be aware of, and handle issues in ways that may not stop the entire execution of your function. And after handling the Result in those cases, you know that beyond that point you are always in a good state. Like most things in Rust, that may involve making decisions about using Result and Option in your structs/functions, and designing your program in ways that force correct use... but that a now problem instead of a later problem when it comes up during runtime.

[–] BehindTheBarrier@programming.dev 16 points 2 months ago (1 children)

If I had a cent every time an artist on patron had their computer die on them and lost works in progress or all their old stuff... I'd afford a few coffees.

I think Destiny is a good argument. If D1 ends, then playing starting D2 won't be the full experience. And new players can start many years into a game. D1 is also stuck on a console, while D2 is so big they removed content from it. You literally can't play the base campaign in D2, a huge part of the story is no longer there. A great game that "you had to be there" to play.

It's the extreme case but leaving games to die instead of having at least the chance for private servers is sad and a loss for everyone long term that don't get a chance to play it.

 

I'm super new to Rust, like a day old really.

But I tried a program made in Rust on Windows, and it refuses to work.

Never prints anything. Just straight up instantly dead. Long story short, this thing relies on some linked stuff like ffmpeg in some form. So, I did my best trying to gather all the things it needs per github issues, reddit and other souces. And the end result was that it now spent 0.1 s longer before crashing, actually leaving time for some error in the Windows Event log. Nothing useful there either as far as I can see.

So I clone the repo and get the required things to compile Rust, and I managed to build it from source at least. The executable doesn't run, but the Run in VS Code works, somehow. It prints the error messages corresponding to missing input. So i try to debug it, but nothing happens. No breakpoint is hit, and nothing is printed in the terminal, unlike when using Run or cargo Run. I can also just strip out everything it does in the file the main function is in, and it will hit breakpoints. But that didn't help me find out what is missing/broken though.

So what the difference, is there a way to catch and prevent Rust from just going silent, and actually tell you what dependencies it failed to load?

My entire reason for getting it running locally is to fix that. Because no one sane wants to deal with a program that doesn't tell you why it will not run... And when debugging also does nothing... I'm out of ideas.

The program is called Av1an for reference, and it's a video encoding tool. I used a python version before they migrated to Rust, and wanted to give it a try again.

Edit: Wrote linked library, but i think the proper term is dynamic libraries. I'm really not good with compiled programs.

Update: Figured it out. Had to copy the out files from the ffmpeg compiled stuff back to the executable. Apparently Cargo Run includes that location when looing for the files, while running from the command line clearly doesn't.

But the biggest whiplash, was that I got a full windows dialog popup when i tried to in the exectuable in CMD instead of Powershell. Told me the exact file I was missing too. I know PowerShell is a bitch when piping stuff, but I'm amazed no other program or error message could hand me that vital information. Fuck me, I wish I had tried that from the start....

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