Ephera

joined 5 years ago
[–] Ephera@lemmy.ml 7 points 4 days ago (1 children)

Yeah, sometimes you can hear a cue from what everyone else is playing, but sometimes you just sit there, counting beats in your head as well as measures on your fingers and in your head, to give yourself as much redundancy as possible for when you inevitable fuck up.

And then the 37th measure is in 5/4 time for whatever reason, which you can't even hear either, and if you haven't counted flawlessly up to that point, it just completely throws you off.

[–] Ephera@lemmy.ml 12 points 5 days ago

Apparently, Wikifunctions is a place to define e.g. mathematical formulas, so that they can be executed ad-hoc to provide insights about common questions.

Certainly makes sense to run those functions sandboxed in WebAssembly, since the function code is user-provided.
And then, yeah, I can imagine the process management making up a good amount of the complexity of their backend code...

[–] Ephera@lemmy.ml 6 points 5 days ago

I would argue that a substantial reason for their popularity is also just that devs have fun when developing them.

With most other genres, you've seen the story a gazillion times, you've done each quest a thousand times etc.. It just gets boring to test the game and it becomes really difficult to gauge whether it still is fun to someone who isn't tired of it.

Meanwhile with roguelikes, the random generation means that each run is fresh and interesting. And if you're not having fun on your trillionth run, that's a real indicator that something needs to be added or improved.

[–] Ephera@lemmy.ml 11 points 6 days ago (1 children)

Yeah, that is the wildest part to me. There's now adults with the ability to vote, who've had their childhood affected by this ban. And somehow, they still didn't throw it out with a huge majority.

[–] Ephera@lemmy.ml 4 points 6 days ago

Legend has it that he does have his own store already, so I'm really not sure why he's saying anything at all.

[–] Ephera@lemmy.ml 2 points 6 days ago

Ah yeah, it does auto-save regularly, too. But I don't think, I've ever seen it crash without me doing some out-of-game fuckery. 🙃

Well, and of course, losing progress is baked into the gameplay of a roguelike, so whether your savegame corrupts or you die yet another stupid death, you just start another run and you're right back into the action.

[–] Ephera@lemmy.ml 3 points 6 days ago

I find that it's mainly frustrating to those learning German at an advanced level, since using a wrong article immediately exposes you as a non-native speaker. Because yeah, as the others said, it hardly ever happens that native speakers use a wrong article...

[–] Ephera@lemmy.ml 6 points 6 days ago

I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

Problem is that the fancy graphics stuff isn't just additive.
For example, raytracing is actually relatively simple to implement, since you just make light behave like it does in real-world physics, according to a couple relatively straightforward rules and material properties.
Lighting without raytracing involves tons of ~~smokes and mirrors~~ hacks and workarounds. For example, mirrors were often faked by building the same room behind the wall, with everything inverted, including the player character's animations.
So, making a game with potato graphics typically requires building a second version of the game.

Of course, there can be a mode that does just turn off the additive stuff, so only that which does not require changing the game implementation. But that can just be one of the graphics presets...

[–] Ephera@lemmy.ml 3 points 6 days ago (2 children)

There's a roguelike I play, which combats save-scumming by only giving one save slot per character. And so the only reason to save the game, is when you're done playing. So, you hit Ctrl+S to save, and it instantly quits as well. 🙃

[–] Ephera@lemmy.ml 2 points 6 days ago (1 children)

Yeah, I just thought that's called "dry shampoo", but not sure where I got that idea from. Might've just been a brainfart. 😅

[–] Ephera@lemmy.ml 3 points 6 days ago (3 children)

Huh, I thought, dry shampoo is a bar soap with additives. Sounds like it's pretty much the polar opposite...

 
 
 
 

From the release announcement: https://kde.org/announcements/plasma/5/5.25.0/

 
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