Ephera

joined 5 years ago
[–] Ephera@lemmy.ml 4 points 3 weeks ago

Legend has it that he does have his own store already, so I'm really not sure why he's saying anything at all.

[–] Ephera@lemmy.ml 2 points 3 weeks ago

Ah yeah, it does auto-save regularly, too. But I don't think, I've ever seen it crash without me doing some out-of-game fuckery. πŸ™ƒ

Well, and of course, losing progress is baked into the gameplay of a roguelike, so whether your savegame corrupts or you die yet another stupid death, you just start another run and you're right back into the action.

[–] Ephera@lemmy.ml 3 points 3 weeks ago

I find that it's mainly frustrating to those learning German at an advanced level, since using a wrong article immediately exposes you as a non-native speaker. Because yeah, as the others said, it hardly ever happens that native speakers use a wrong article...

[–] Ephera@lemmy.ml 6 points 3 weeks ago

I also think ANY game should have a β€œfull potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.

Problem is that the fancy graphics stuff isn't just additive.
For example, raytracing is actually relatively simple to implement, since you just make light behave like it does in real-world physics, according to a couple relatively straightforward rules and material properties.
Lighting without raytracing involves tons of ~~smokes and mirrors~~ hacks and workarounds. For example, mirrors were often faked by building the same room behind the wall, with everything inverted, including the player character's animations.
So, making a game with potato graphics typically requires building a second version of the game.

Of course, there can be a mode that does just turn off the additive stuff, so only that which does not require changing the game implementation. But that can just be one of the graphics presets...

[–] Ephera@lemmy.ml 3 points 3 weeks ago (2 children)

There's a roguelike I play, which combats save-scumming by only giving one save slot per character. And so the only reason to save the game, is when you're done playing. So, you hit Ctrl+S to save, and it instantly quits as well. πŸ™ƒ

[–] Ephera@lemmy.ml 3 points 3 weeks ago (1 children)

Yeah, I just thought that's called "dry shampoo", but not sure where I got that idea from. Might've just been a brainfart. πŸ˜…

[–] Ephera@lemmy.ml 4 points 3 weeks ago (3 children)

Huh, I thought, dry shampoo is a bar soap with additives. Sounds like it's pretty much the polar opposite...

[–] Ephera@lemmy.ml 5 points 3 weeks ago (1 children)

Their primary purpose certainly isn't the same, but with JavaScript being used to implement text editors, it's in a playing field where many would argue that Rust is better suited.

Well, and Rust can play in JavaScript's playing field, too: You can implement webpages in HTML+CSS+Rust by going through WebAssembly.

[–] Ephera@lemmy.ml 60 points 3 weeks ago (4 children)

Man, at $DAYJOB, if we open-source something, they tell us to check for checked-in passwords and whatnot, and force us to throw away the commit history, which always feels stupid when we've known upfront that we're going to open-source it and so kept things clean from the start.

But then, yeah, you see a post like that and just think that it really wouldn't have been too difficult to search for swear words before publishing.
I mean, I also don't really care, since it's code rather than an official communication channel, but I can understand why management might care.

[–] Ephera@lemmy.ml 16 points 3 weeks ago

The description in the ticket isn't too bad:

allows users to make a window disappear and keep only its title bar visible.

It really just hides the window contents. In effect, it is similar to minimizing a window, except that it doesn't spring into your panel and rather stays in place as just the window title bar without the contents.

It is a niche feature, if you couldn't tell. But it isn't some KDE specialty feature; various other desktops and window managers also support it. I think, it was more popular in the early days of graphical user interfaces, when we were still working out, how we want to do panels and such.

And conversely, I do think it makes more sense as a feature on big screens like you can have today, where your panel might be quite a bit away.
Don't think, window shading will make a big comeback just yet, but yeah, probably enough existing users that use it, so that it would be cool to support that workflow.

[–] Ephera@lemmy.ml 4 points 3 weeks ago

There's a store in the next town, which has only organic foods. Rather expensive to shop there, but I still go there more often than I need to, just because everyone's friendly and relaxed.

[–] Ephera@lemmy.ml 7 points 3 weeks ago

Yeah, if I ever catch a calm hour in the store, I'll actually look through the aisles and check out products I wouldn't normally buy. If the store is busy, I grab the usual and flee as quickly as possible.

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