GeneralRetreat

joined 1 year ago
[–] GeneralRetreat@beehaw.org 2 points 10 months ago

Don't know if you've tried this before, but there at a few guides for getting the mod working on Linux. This might help?

https://discoverygc.com/forums/showthread.php?tid=147190

 

ModDB runs a Mod of the Year contest every year, and Discovery Freelancer has made it into the Top100 this year for the first time since 2012!

First releasing in 2005, it's been consistently developed since, releasing incremental updates to continue a real time story for its hosted multiplayer roleplay server.

As one of the mod's writers, getting into the Top100 is a really happy moment for the dev team and the wider community. I put together this compilation of clips from the last month or so as a celebration.

We get to find out where we ranked after voting closes next week.

https://www.moddb.com/groups/2023-mod-of-the-year-awards/top100#vote8017

[–] GeneralRetreat@beehaw.org 3 points 1 year ago

The mod has been consistently going since 2005, so they've had a lot of time to build up assets! There's a lot of snazzy new features, but everything still aims to integrate with Freelancer's original setting and lore. Mixed success, but it works more often than not. There's a community Discord if you wanted to take a look around or ask questions.

 

I posted a trailer for Freelancer's Discovery mod relatively recently, and since then I've got into some very basic video editing myself.

This is a compilation of a few of the more eye catching fleet battles that happened on the official server over the last month. Hopefully I'll be a bit less amateurish by the time November's is due.

Also if seeing these clips starts getting repetitive, by all means let me know and I'll tone it down. :)

[–] GeneralRetreat@beehaw.org 1 points 1 year ago (1 children)

Do you know where that link happened to be? I'm wondering if it could be dredged up with the Wayback machine.

[–] GeneralRetreat@beehaw.org 1 points 1 year ago* (last edited 1 year ago)

We've got a Discord server if you want to drop by and take a look around. :)

[–] GeneralRetreat@beehaw.org 2 points 1 year ago* (last edited 1 year ago)

Yep! Discovery alone has been going since 2006, and has had a 24/7 multiplayer server running consistently that entire time (barring minor outages from faults and attacks). Pretty incredible really.

I also don't like thinking about it because I first registered an account on their forum in 2007... really puts the inexorable march of time into perspective.

[–] GeneralRetreat@beehaw.org 5 points 1 year ago

You can host your own server too, although there's a few steps you need to follow to get FLServer working properly. There's instructions on the Discovery forums for that.

 

Freelancer is one of my favourite games, and Discovery is my favourite Freelancer mod. Thought you fine folks might want to take a look at the trailer they've just put out.

Freelancer is effectively abandonware at this point, so... free. It's definitely worth a look, and Discovery is an amazing pick if you're interested in a sci-fi RP server.

[–] GeneralRetreat@beehaw.org 1 points 1 year ago

Freelancer is 2003 Microsoft abandonware which still has an online mod community. Most prominent is probably the Discovery mod, which hosts a 24/7 RP server.

https://discoverygc.com/

 

Seems pretty unbeelievable. If you've seen an apiarist behiving suspiciously, consider giving the police a buzz. If it leads to the missing hives, maybe you'll hornet a reward.

[–] GeneralRetreat@beehaw.org 2 points 1 year ago* (last edited 1 year ago) (1 children)

The two YouTube links from Haelian in my summary set up the context for why this is really hard, and then commentary on the actual run itself.

[–] GeneralRetreat@beehaw.org 1 points 1 year ago (5 children)

Those last few seconds were absolutely hair-raising, even if we already knew how it was going to end!

 

Haelian published a video a week or so ago setting out the probabilities for why it was so unlikely that this difficulty configuration would ever be beat: https://youtu.be/S-VUzcJHWF0

Which of course was taken as a challenge, with runner Jade clearing heat 64 yesterday, using an unseeded and unmodded run: https://youtu.be/0mo-kXjasZs

(For context, the seed is the way a particular run is generated, and players can meticulously generate seeded runs to ensure certain things do or don't spawn by taking very specific sets of actions. Dying and respawning - rather then reloading from the menu, which is quicker - resets the seed. That's why challenge runs always start with a death and respawn to show that a pre-configured seed isn't being carried over from previous runs.)

Here's Haelian's reaction to the whole situation: https://youtu.be/5L7_3MrG_08

Insanely impressive, and I don't know if we'll get to see it again.

 

Unless I'm missing an obvious option, it doesn't seem like there is a way to check where a post hyperlink is going to send you without clicking on it.

It'd be great if long pressing or clicking on a hyperlink would open a text box that previewed the link URL and let you click through to the site, copy the URL, or share it.

RIF on Reddit had a similar feature which was extremely useful.

[–] GeneralRetreat@beehaw.org 5 points 1 year ago

since C2PA relies on creators to opt in, the protocol doesn’t really address the problem of bad actors using AI-generated content. And it’s not yet clear just how helpful the provision of metadata will be when it comes to media fluency of the public. Provenance labels do not necessarily mention whether the content is true or accurate.

Interesting approach, but I can't help but feel the actual utility is fairly limited. For example, I could see it being useful for large corporate creative studios that have contractual / union agreements that govern AI content usage.

If they're using enterprise tools that build in C2PA, it'd give them a metadata audit trail showing exactly when and where AI was used.

That's completely useless in the context where AI content flagging is most useful though. As the quote says, this provenance data is applied at the point of creation, and in a world where there are open source branches of generation models, there's no way to ensure provenance tagging is built in.

This technology is most needed to combat AI powered misinformation campaigns, when that is the use case this is least able to address.

[–] GeneralRetreat@beehaw.org 1 points 1 year ago

In the EU and UK, public bodies contribute to mapping data by publishing large amounts of geospatial data using interoperable standards that can be commercially exploited.

This is set in the EU through the INSPIRE Directive, and while the UK is now off doing their own thing, they still use the same standards.

https://inspire.ec.europa.eu/inspire-directive/2

https://guidance.data.gov.uk/publish_and_manage_data/harvest_or_add_data/inspire/

[–] GeneralRetreat@beehaw.org 12 points 1 year ago* (last edited 1 year ago)

Data Protection shouldn't be a relevant issue - at least not in the sense that it forcss them to delete accounts. When you process data under the GDPR, you have to identify a lawful basis.

I assume that transactions through the eStore would be handled under the contract basis, with the hosting of the game in the library forming part of the contractual relationship. That would enable them to maintain an account for as long as the contractual relationship persisted.

That basically means GDPR doesn't force them to close an account, they close an account based on their policies because they choose to. That'll be based on their T&Cs, so things will fundamentally circle back to whether their T&Cs are legitimate and lawful.

It is possible that a data subject could potentially raise a claim for damages under the GDPR, on the grounds that the deletion of their account is a breach of contract that amounts to an availability data breach.

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