Mikina

joined 2 years ago
[–] Mikina@programming.dev 4 points 7 months ago (4 children)

I started FFXIV trial few weeks ago, and so far I was having a blast. The major issue is that I probably won't manage to convince my friends and partner to also switch, since they are invested in WoW and are having fun. But the plan is to find a nice FC and get some regular events in, and we'll see how it goes.

On the other hand, I tried that with GW2 a few years ago, had a blast, found someone random to play with, but eventually I just forgot about the game... Which is something that never happens with WoW 😠

[–] Mikina@programming.dev 28 points 7 months ago (6 children)

Blizzard. I've been recently thinking about how much of a "comfort food" the game is for me, and how no other game could ever get me the same feeling as returing back to a game I've spent literally months player over the last 15 years. It's my escapism, where I don't have to stress about anything and know so much about the game, that I don't have to learn anything new or unknown, which makes it even more comfortable. It's also a game where I have a lot of friends, and since they are in the similar boat, we usually just meet up for an expansion - but investing our whole group into another game usually just fails.

The problem is, that Blizzard knows this and has started to exploit it. Milking players of as much money as they can, while abandoning their "Players First" motto and absolutely shitting over the playerbase by gutting most of the development teams that had some passion left, hiring management who didn't care about the game in the slightest and only was there to increase revenue and reduce costs as much as possible.

It's more and more apparent, the game is in the worst and buggiest state as far as I remember, lot of content was cut, there's literally no customer support - people can be stuck for weeks with their character somewhere, while only response they get is an AI generated "FUCK YOU", and their only hope being that their post will blow up on reddit and someone will actually look at their case.

The new book about Blizzard is so depressing read, and makes me extremely angry. Fuck all those people who ruined the company, even though one of the founding owners was extremely against it and fought for years to keep at least some semblance of original vision. And he lost.

I hate that I always return to the game when I'm down and just need a serious dose of escapism from real life, that only this game can provide. I'm slowly trying to invest myself into other MMOs, and get rid of this toxic, gaslighting ex WoW has been for me. But what I hate the most is how obvious their change of priorities is in their recent games.

I wish nothing but the worst for people who ruined Blizzard. We could've had second Larian, if it was Morhaime instead of Kodick and his greed who won.

Thankfully, we have FFXIV and Path of Exile, that still respect players, and Blizz games can go fuck themselves. I hope I'll manage to finally transition from WoW for good this time.

[–] Mikina@programming.dev 11 points 7 months ago (5 children)

Dovetail sounds like a bird. It's not a bird, right? Right?

[–] Mikina@programming.dev 6 points 7 months ago

Sounds almost like they should've focused on being properly decentralized sooner.

[–] Mikina@programming.dev 12 points 7 months ago* (last edited 7 months ago)

What drove the point home for me was seeing a Twitter account (it was years ago) that posts short 6 second segments of every new game released on steam.

It was posting almost hourly, and while there was a lot of trash, most of the games were of pretty "standart" smaller indie quallity. It's ruthless.

And in addition with the GDC talk of someone who made literally millions by making a generator that generates super basic slot machine games on various themes (as in, generate a theme (cars, bird...), download a few pictures, place them on slot machine) and uploads them to Play Store (back then you had a limit on 20 games a day, and they did include some more rules about quality in reaction to this talk), and the game were getting thousands of downloads and when they checked how is their script doing after few months, they had like over a million in revenue IIRC. Sure, it's about mobile games, but it is hearbreaking when you realize how do the consumers work in reality.

[–] Mikina@programming.dev 9 points 7 months ago* (last edited 7 months ago) (1 children)

My favorite windows update was when I was at local Microsoft office on some kind of highschool coding competition hosted by Microsoft, and we had to start 10 minutes late because we were watching the meeting room computer force a restart with Windows update a minute after the introduction presentation started.

[–] Mikina@programming.dev 5 points 8 months ago* (last edited 8 months ago)

With what has happened around the studio, I'd say it's good that DE2 was canceled. It was to be made by a ruins of a studio that was stolen along with it's IP from the original developers and artists, who didn't manage to navigate the landmine of for-profit gamedev industry, and got basically scammed by investors, who robbed them of their IP and studio through various loopholes and bullshit of shares-based companies. (It's a pretty nuanced story, and I'm not really sure how it ended up, so it's better to watch the documentary about it if you're interrested, rather than take my conclusion from it. I also haven't followed recent developement, so if anyone knows how that turned out, let me know)

It's quite a sad and infuriating story, especially since ZAUM was IIRC originally a pretty wholesome art collective of punks and anarchists from squats. It must have been devastating to enter the market with such ideals, only to be scammed of your art by the first investor you encounter, who you might've even considered a friend.

[–] Mikina@programming.dev 5 points 8 months ago* (last edited 8 months ago)

There's quite a few ex-Disco Elysium studios popping out. My favorite so far is the Summer Eternal. It feels like they didn't want to announce it this early, but because two other studios (Longude, and Dark Math Games) got announced few days ago, they did the same.

Summer Eternal feels the most radical out of the three studios, I really like their manifesto and how they are attempting to mix art-collective with market-based development. And they have some amazing writers.

Here are few bits and pieces of the manifesto from their website, I really recommend reading it. Also, the website linked above is just stunning.

...

As creators and game makers, we have too long been led away from the truth, away from the right to define ourselves as artists in service of the definitive art form of the future, one that has made us dream since we were children.

Instead, the disposability culture operating at the ruthless core of this industry wants us to think of ourselves as cogs in the machine: rudimentary craftsmen, disposable career workers, inert producers of made-to-order marketing-driven "content" β€” empty calories leaving the soul hungry.

The Profiteer knows that by keeping your dignity low, he will keep you crawling on the treadmill of passion until he lays you off for the sake of the red number in his book.

...

Machine-generated works will never satisfy or substitute the human desire for art, as our desire for art is in its core a desire for communication with another, with a talent who speaks to us across worlds and ages to remind us of our all-encompassing human universality. There is no one to connect to in a large language model. The phone line is open but there’s no one on the other side.

[–] Mikina@programming.dev 5 points 9 months ago* (last edited 9 months ago)

I can't recommend Maldev Academy enough. It has been an amazing resource, to get into malware development. Keep in mind, however, that malware development is pretty difficult topic. You will have to eventually use WinAPI and syscalls, so learning about that even outside of malware development will help you a lot.

For example, try looking into how to execute a shellcode in memory - allocate memory as RWX, copy some data and then execute it. Try executing it in a different process, or in a different thread of another process. That's the core of malware development you'll probably eventually have to do anyway. Manually calling syscalls is also a skill that you'll need, if you want to get into EDR avoidance.

Also, look into IoCs and what kind of different stuff can be used to detect the malware. Syscall hooks, signatures, AMSI, and syslog are all things that are being watched and analyze to detect malware, and knowing what exactly is your program logging and where is one of the most important and difficult skills you can get.

There probably are a lot resources for these two skills, and they are an important foundation for malware developemnt, so I'd suggest researching that. You'll probably not get much from looking at other malware, because it tends to be really low-level, and obfuscated, exactly to avoid the IoCs I've mentioned above. Implementing the malware behavior after that is the easier part.

Another good resource to look into are C2s and communication, for example Mythic C2 has some interresting stuff.

And I really recommend joining the Bloodhound slack. Throughout my cybersecurity carreer as a Red Teamer, the community has helped me a lot and I've learned amazing stuff just by lurking.

[–] Mikina@programming.dev 5 points 9 months ago

I'd recommend Half Life: Alyx.

Or, you can probably make an absolute beast of Skyrim through mods.

[–] Mikina@programming.dev 2 points 9 months ago

It's best to have a local copy of package repos with whitelisted libraries, or so I've heard. But containers are fine, too. Especially with VSCode .devcointainers, it's super easy to setup and distribute with the repo, there's really no reason not to do that.

The biggest issue here that a lot people don't realize is Bing AI, it's insanely easy to poison it's results, since it summarizes search results. It's only a matter of time before someone convinces it to start using or adding a typosquatted/malicious library to answers to a common programming question, and it will be a fun times ahead.

[–] Mikina@programming.dev 14 points 9 months ago

it's also important to keep in mind that the cybersecurity field has adbanced tremendously, with cloidfare, EDRs, and in general it is now way harder to do anything anonymously without getting caught, quickly. This also males the field of hacking way more difficult to get in, which combined with reduced attention span of younger generations probably means there's not that many bored teens willing to put the time in, and as an adult you have way much more to loose, so for hose who had the skills it would be a lot greater risk.

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