Moonguide

joined 2 years ago
[–] Moonguide@lemmy.ml 2 points 3 days ago

Haven't ever been under 0, so while I am partial to cold weather, I cannot offer an answer beyond a guess, that I might be more comfortable still at -13 than at 40, considering I'd just need to put a couple more layers on.

I can layer up if its cold, windy, and rainy. Walking helps move blood around and warm up. You can't escape heat unless you got AC on, or continuously splash water around your body and sit in front of a fan. Even then, if its hot and moist, that won't help (wet bulb).

[–] Moonguide@lemmy.ml 3 points 4 days ago (2 children)

I live in a spot where temps range between 19-39 degrees in the daytime, swinging from dry to humid every now and again.

I'll take 1-9 C all day, every day. Despite living here my entire life, temps above 25 are uncomfortable for me. I've discovered that temps between 5 and 14 degrees for me are ideal.

[–] Moonguide@lemmy.ml 5 points 5 days ago

Illustration. It isn't a thing where I'm at, and settled for graphic design (which is still barely a thing here). After graduation I applied for scholarships abroad, and got accepted on a full ride in a private university in Hamburg for illustration.

Weeks before I was supposed to leave I got cold feet and looked up all the info I could about the university. Turns out it's a scam, the degree's worth fuck all, and the university seemed to have this MO of recruiting aspiring legal migrants from third world countries (like myself) into its curriculum, voiding their scholarship, offering shit education, and charging exorbitant rates until they leave or graduate.

I was despondent for months since this seemed to be my big break after a pretty tough few months. Then AI image generation took off.

I'm okay at illustrating characters, but it's immediately obvious I've learnt by myself and have done very little diligent study on the topic. My inexperience, how prevalent AI images are, and the uphill battle that gaining clients is, are keeping me away from trying again.

[–] Moonguide@lemmy.ml 6 points 1 week ago

ADHD, GAD, SzPD, and depression. ADHD kicks my ass the most, since the medication most people take is illegal here. Depression and ADHD combined make it really hard to start projects, and GAD makes it really hard to keep one going.

[–] Moonguide@lemmy.ml 54 points 1 week ago

The only war is class war

[–] Moonguide@lemmy.ml 2 points 2 weeks ago

A light roast from Marcala, Honduras. It's pretty good, but a bit finnicky on my espresso. Either that, or I'm not as good with it as I thought.

[–] Moonguide@lemmy.ml 4 points 2 weeks ago (1 children)

The nothing buds are pretty good and if I'm not wrong I got them under 50.

[–] Moonguide@lemmy.ml 3 points 2 weeks ago* (last edited 2 weeks ago)

Yeah, I'm multilingual from a hispanic country, and due to job experience and the media I consume I've ended up with a real mess of both accent and lexicon. Nowadays, most of my english and italian interactions are limited to online gaming, and half the time people catch on to my accent, and guess I'm either quebecois, german, or french, despite not being fluent in any of those or ever spending more than a week in any of those countries.

In day to day life, I mix all three (spanish, english, and italian), using the first word that comes to mind. It feels really jarring trying to convey a complete idea in just spanish, and end up translating foreign words in my head. It's faster for me now to communicate in english than it is in spanish.

[–] Moonguide@lemmy.ml 1 points 3 weeks ago

Yeah. Maybe a Mooncrash type of DLC could work, with M being the BBeG and brushing off the roguelite gameplay as fae shenanigans, but it wouldn't feel natural to BG3s established gameplay loop.

[–] Moonguide@lemmy.ml 9 points 3 weeks ago

Plus, bonus content means more XP and levels expected, and post level 13 gameplay (at least in DnD) is a slog. The game becomes increasingly more about a battle of attrition, characters become bloated, and the narrative would be a victim to power creep.

We'd either face any of those threats before the finale, which would throw the intended level for the final fight out of wack (plus hurt the already imperfect pacing of act III, or derail the better managed pacing of act I and II), or after the finale, which would incur the inherent issues in high level dnd gameplay.

BG3 is one of my favourite games ever, if not my favourite, and it does not need any more content. I imagine that the whole clusterfuck within WotC and Hasbro took the wind out of Larian's sails about developing for the DnD IP. I'd rather keep what we have, which is already great, than taint it with a cashgrab, as you say.

I'd rather Larian work on what excites them than what already works well.

[–] Moonguide@lemmy.ml 4 points 3 weeks ago

That's about it. Clients often have an idea of what they want, inspired by stuff they've seen already. It's just safer to request stuff that already works than innovate. So designers might have more interesting and readable ideas but they end up doing what the client wants anyway. Good way to see this is designer's online portfolios.

A good client provides some guidance but offers a fair amount of freedom in regards to exploration, the average client has an idea of what they want already, and the worst kind of client tells you what they want from the go (because most often it just won't work).

[–] Moonguide@lemmy.ml 5 points 3 weeks ago (2 children)

I see your point, but... I don't know. Nowadays, attention is a prime commodity. The easier something is to consume, the more people it will reach. And while that doesn't matter as much in entertainment media, it has to be considered when designing for more important topics. Thus, media has to be designed to be read efficiently.

I don't love how media is designed nowadays, precisely because it is monotonous and boring often, but I don't long for the days when I had to look an entire page over for the bit of information I'm after. A balance can be struck through clear layout design and following trends that respect hierarchy. Maximalism does neither.

Though, I feel like I have to differentiate artistic media from informative media. Art can go bonkers, in fact art should challenge established tropes, but design should prioritize function over form, keeping in mind there is some room for aesthetics in there.

Again, I'm approaching this from an efficiency and ease of use point of view.

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