MudMan

joined 1 year ago
[–] MudMan@kbin.social 69 points 9 months ago (4 children)

IA is quickly becoming a massive, risky single point of failure that is one bad lawsuit away from causing a major problem.

I want to hope they have an exit strategy, but I'm thinking we need to start providing alternatives. A single backup is no backup at all, and all that.

[–] MudMan@kbin.social 11 points 9 months ago (29 children)

Right, but in this scenario you end up with two vehicles: a light, economical car to drive and a dedicated work vehicle. The original point is that expensive, heavy vehicles as daily drivers can be less practical and economical than mutiple cheaper, dedicated vehicles.

For some reason, this makes Americans, and especially American car people VERY angry to hear, and it's bizarre.

[–] MudMan@kbin.social 28 points 9 months ago (55 children)

AAAAAAH, it's happening again!

Let me speedrun through this: I've never seen a pickup truck and I am in a rural place where people move stinky stuff all the time. Vans can be purchased with sealed off cabins, and with all doors open can be hosed down easily. It's fine. Nobody here has pickups. I haven't seen a pickup or known anybody to have one and everybody is fine. This is a strictly American thing and the US isn't the moon, there really isn't a unique need to use a truck bed for school runs.

You're doing the thing the man said: drive a tank to buy groceries in case you have to haul manure once a year.

[–] MudMan@kbin.social 3 points 9 months ago

Hey, I'll give the guy some room until he's gotten some actual movies made.

But hey, hey, listen.

Sasha Calle Power Girl.

That's all I'm saying.

[–] MudMan@kbin.social 16 points 9 months ago (65 children)

I had to use a unit converter, but I've lived in places housing up to seven people that weren't that big. Comfortably.

This is a conversation I had here recently as well when I pointed out to a car thread that for the money Americans pay for pickup trucks you can also buy a hatchback and a proper van, cover most use cases and not drive a tank to take kids to school. They did NOT like that.

[–] MudMan@kbin.social 1 points 9 months ago

Oh, yeah, for sure. The marketing they did for Guardians was also very bad, it really made it seem of a kind with Avengers, which it really wasn't.

There will be a lot to say about why Rocksteady is getting to the looter shooter space so late and why it was the exact wrong move for the studio and the franchise. Unless the game is great and everybody buys it, I suppose.

[–] MudMan@kbin.social 1 points 9 months ago (2 children)

Oh, big difference there, though. Suicide Squad actually IS a looter shooter driven by a wish to chase a business trend from five years to a decade ago. Guardians is a strictly single player Mass Effect-lite narrative action game (which yeah, given the material that fits).

I'd be with you in the argument that it would have been an even better game without the Marvel license, because then they could have skipped trying to rehash bits from the movies' look and feel, which are consistently the worst parts of the game. But then, without the license it would never have been made, so... make mine Marvel, I guess. Well worth it.

[–] MudMan@kbin.social 1 points 9 months ago (4 children)

Nah, I'm mostly kidding. About the being my enemy part. The game is, in fact, awesome, and you should fetch it somewhere before the absolute nightmare of licensed music and Disney IP bundled within it makes it unsellable on any digital platform forever.

Seriously, I bought a physical copy of the console version just for preservation, beause if you want to know what will be in the overprized "hidden gem" lists of game collectors in thirty years, it's that.

[–] MudMan@kbin.social 1 points 9 months ago* (last edited 9 months ago) (7 children)

Well, then you're my enemy, because that game is great, Marvel connection or not. In fact it's a fantastic companion piece ot the third Guardians movie, because they're both really good at their respective medium but they are pushing radically oppposite worldviews (one is a Christian parable, the other a humanist rejection of religious alienation).

And yeah, holy crap, they made a Marvel game about grief and loss and managing them without turning to religion and bigotry and it was awesome and beautiful and nobody played it and you all suck.

[–] MudMan@kbin.social 2 points 9 months ago (9 children)

Well, it depends on when they cancelled it and on how much it cost. That thing didn't sell THAT poorly, but Square, as usual, was aiming way above what's realistic. Estimates on Steam alone put it above 1 million copies sold. You can assume PS5 was at least as good.

Based on those same estimates it actually outsold Guardians. Which is an absolute travesty and I blame anyone who hasn't played it personally.

[–] MudMan@kbin.social 5 points 9 months ago

It's all usable when you get used to it, but this is a great thread to link for people who develop scripting and programming languages, or just text-based technical interfaces. Because yeah, all that crap is designed with the US layout in mind and screw whoever chooses to use ~ and | as commonplace characters.

FWIW, I don't even code and I still keep a US layer in the background. I forget which one I'm using constantly, it's all muscle memory. I just Win-space and try again whenever I type a character and it's not what I expect.

[–] MudMan@kbin.social 7 points 9 months ago (11 children)

Hey, at least that game came out. Plus Eidos Montreal also made the actually really, really damn good Guardians of the Galaxy game nobody played. I'd make that trade.

Man, these guys really can't catch a break. That sucks, they make pretty solid stuff.

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