- Antichamber
Physics puzzler with mind-bendy environments - Monster Sanctuary
Metroidvania creature collector where new creatures give you new movement abilities - CrossCode
Reminds me of the older Zelda titles but with more parkour and bouncy balls - Ender Lilies
Metroidvania, small girl uses the souls of fallen enemies to fight for her - Trinity Fusion
Metroidvania-Roguelike in a multiverse - Cassette Beasts
Cute creature collector with neat elemental interactions and fusions - Tactical Breach Wizards
A bunch of idiots try to prevent a coup by means of defenestration
Mythmopth
joined 11 months ago
Finished up Darks Souls 3. There was the odd annoying area or enemy but overall I enjoyed myself quite well. It did not feel like the pinnacle of the Dark Souls experience like I have heard it described as, just more Dark Souls. Which is fine but I won't start a NG+ anytime soon I think.
That threw me off as well but it checks out.
An interval includes the starting note in its name so e.g. c to g is a 5th because there are 5 notes in it: cdefg. But if you move up a 5th from c you move by 4 steps: c->d, d->e, e->f, f->g.
In the first example we move a 5th and a 4th. So if we start on c we go 4 steps c->g and 3 steps g->c for a total of 7 steps c->c. An interval that represents 7 steps has 8 notes because we count the starting note as well so it is an 8th.
For the scond example we move an 8th and another 8th. So starting on c again we move 7 steps c1->c2 and 7 steps again c2->c3 for a total of 14 steps c1->c3. An interval with 14 steps has 15 notes including the starting one so it is a 15th.