NoneOfUrBusiness

joined 1 year ago
[–] NoneOfUrBusiness@fedia.io 4 points 2 weeks ago

Middle Eastern and Middle Eastern (I should probably give other cuisines a try). There's a lot more to this stuff than shawarma, y'all.

[–] NoneOfUrBusiness@fedia.io 23 points 2 weeks ago

Israel and acts of war have a rather long history together.

[–] NoneOfUrBusiness@fedia.io 19 points 2 weeks ago

Literally nothing, which was the whole problem.

[–] NoneOfUrBusiness@fedia.io 8 points 2 weeks ago (3 children)

I don't really think "Let's stop voting for Democrats!" is a solution to any of that

It's not a solution on its own, but an actionable threat of withholding votes will have to be part of any realistic plan to do something about it.

[–] NoneOfUrBusiness@fedia.io 6 points 2 weeks ago

I get the sentiment, but more realistically it's probably ~75% of Israeli Jews and ~0% of Palestinian Israelis.

[–] NoneOfUrBusiness@fedia.io 23 points 2 weeks ago

Obviously not, but it's also not normal to commit genocide so all bets are off when it comes to Israel.

[–] NoneOfUrBusiness@fedia.io 3 points 2 weeks ago

Accessibility options can be a a lot more nuanced, even going as far as altering level structures to provide pathways for players that can't platform.

Sure, but then we're way past "there's no reason not to add X."

[–] NoneOfUrBusiness@fedia.io 1 points 2 weeks ago (2 children)

In a game like Hollow Knight (and Silksong), I can't help but feel such a crude setting would end up doing more harm than good. I mean, let's take health for example. Increasing your health wouldn't help much if you can't handle what the game is throwing at you; the few extra masks the game gives you only really help if you can handle the difficulty but need mistake tolerance, otherwise enemies will still hit you and you'll still fail at platforming and fall into spikes. Fundamentally the difficulty of a game like Hollow Knight comes from a lot more than just damage numbers, so a naive difficulty scale would only give an illusion of accessibility that would fade away at the first difficult part, and in that case it's better for everyone involved if the inaccessibility of the game is easily apparent.

[–] NoneOfUrBusiness@fedia.io 3 points 2 weeks ago

(I'm just irrationally mad that they removed the cheeseable pogoing. It was so cheeseable but I get why they tweaked the mechanic to become harder to use in exactly the same way. I'm actually using the other offensive abilities more.)

Minor spoilers regarding crestsThere's actually one crest that straight up brings back pogoing and another that give you something similar, but honestly Hornet's default dive is very underappreciated I'd say. It allows you to do maneuvers that you can't with normal pogoing, and even platforming isn't that hard when you get used to it.

[–] NoneOfUrBusiness@fedia.io 0 points 2 weeks ago (2 children)

Early game areas feel as hard as late game areas from the first game.

Are you sure about that? It's been a while since I played Hollow Knight, but other than Hunter's Marsh I think Sillksong has been comparable to or slightly harder than equivalent parts of the Hollow Knight. The enemies are tougher, but you also get more tools to deal with them so it evens out. Mostly thinking of the projectiles here, but the mobility difference also can't be understated; you can abuse dash attacks in Silksong in a way you never could in Hollow Knight. Also I haven't quite (or at all really) gotten the hang of it but the game might've been designed with parrying in mind, which would allow you to avoid a lot of damage because many of the harder enemies are warrior types.

[–] NoneOfUrBusiness@fedia.io 5 points 3 weeks ago (1 children)

Maybe they should've tried harder to get any branch of government.

[–] NoneOfUrBusiness@fedia.io 14 points 3 weeks ago

Okay whatever is going to happen in Chicago is probably going to be higher stakes than the Epstein files.

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