Prunebutt

joined 10 months ago
[โ€“] Prunebutt@slrpnk.net 1 points 1 month ago

Ah, yes... "accurate" claims like

  • the third best selling console of all time behind the ps2 and the ds is dependant on "collectors"
  • that Breath of the wild was an old game when the switch released
  • that Nintendo didn't "do risks"
  • "All of the Switch's popularity is because of third party games", when the 24 best selling switch games are all published by Nintendo.

Give me a break

[โ€“] Prunebutt@slrpnk.net 7 points 1 month ago (4 children)

A Final Fantasy is not really what I consider to be "pick up and play" ๐Ÿ˜… (I don't find the gameplay that fun and would focus too much on the narrative... and I donwt need another narrative driven game)

The Miyoo Mini actually has a pico-8 emulator, but I haven't tried that one out yet.

[โ€“] Prunebutt@slrpnk.net 1 points 1 month ago (2 children)

Ah, yes. The good ol' "do your research sheeple" bit. Gotta love it. You've already claimed so much BS, why shouldsI take anything you say at face value?

Also: lol. Do you think that the technology in the Dual Sense's triggers is new? o.O

Do you actually even own a switch, if you're so desperate to dunk on Nintendo?

[โ€“] Prunebutt@slrpnk.net 4 points 1 month ago (5 children)

That's the bonus assignment. The basic request is recommendations for chill pick up and play games.

[โ€“] Prunebutt@slrpnk.net 1 points 1 month ago* (last edited 1 month ago) (4 children)

Surely. You won't fail to supply any data to back up your ludicrous claims this time, will you?

[โ€“] Prunebutt@slrpnk.net 2 points 1 month ago (6 children)

Building a very basic system with cheap, bad, off the shelf components is not expensive.

Sorry, you have no idea about hardware development. Just because Hardware is cheap doesn't mean that R&D is cheap.

Do you think that development hardware drives R&D costs? No, paying engineers does. Do you think that Sony or Microsoft develop their own chips? Again: nope: They use AMD Microarchitectures (Sony won't make the mistake of the PS3 again).

You know what costs R&D? Developing controllers does. And guess who reinvents their controllers every generation! Not just hd rumble, like the dual sense: Video streaming, HD rumble, IR technology, etc.

And Nintendo tripled their R&D budget from 2003 to 2007 twice:

In 2003, Nintendo declared that $34 million was spent on R&D. This figure steadily climbed to $103 million in 2006 and the following year bumped dramatically to $370 million.

Source

Any more bullshit for me to debunk?

[โ€“] Prunebutt@slrpnk.net 2 points 1 month ago (8 children)

so... what was so groundbreaking about developing the xbox one/series or ps4/5? How are those consoles any more R&D intensive than developing the Wiimote?

You already claimed so much bullshit which I debunked. Do you have any data about the rest of your allegations? like how Nintendo was supposedly fine after the WiiU?

The SteamDeck wouldn't exist if it weren't for the Switch. The Valve VR headsets wouldn't exist if it weren't for the Wii.

[โ€“] Prunebutt@slrpnk.net 1 points 1 month ago (10 children)

You're spouting non-stop bullshit. The Wii didn't have R&D costs? Get outta here!

Nintendo was on the cusp of going the way Sega went after the Gamecube and the WiiU. The financial successes of the Wii and Switch saved their asses.

[โ€“] Prunebutt@slrpnk.net 10 points 1 month ago (1 children)
[โ€“] Prunebutt@slrpnk.net 2 points 1 month ago* (last edited 1 month ago) (12 children)

It's the emptiest open world ever made. Shrines take longer to load than to beat.

You are entitled to your opinion, if you find BotW boring. But the original point was that it was a critically acclaimed and incredibly successful system seller. You claimed that the switch sold well because of the third party support. But if it weren't for Nintendo's system sellers (Zelda and Mario Odyssey), the third parties wouldn't have bothered developing for the switch. You also agreed that the switch is hard to develop for. By your logic, the PS Vita and the WiiU would have had to be successful. Stop focusing on your shit takes in order to distract from the original point.

Bookstores are also dying, and stores are abandoning physical media of all kinds because people don't buy them.

Yes, and single player games are also dying. /s You have already shown that you make wrong assumptions based on what you feel is right (like Nintendo depending on collectors).

There isn't performance to eke out of it.

Compare TotK to launch titles. That game is a testament on how much you can get out of aging hardware. Supposedly, Alien Isolation's port for the switch is the best edition.

They absolutely could have made money on an extremely small market. It's what they've been doing for years.

When? When has Nintendo relied on niche markets (since the NES, I mean).

Even without their huge cash reserves

What "huge" money reserves? The ones from the WiiU? They only got their cash reserves after they released the switch.

Again, that's their entire philosophy as a company. They do not take financial risks.

Lol, do you remember the N64, the Virtualboy, the Gamecube, the WiiU, etc? Edit: what was the Wii, if not both innovative, as well as a big, fat risk???

Edit (addendum): so you hate BotW but still find it "unacceptable" if you didn't have constant access to it? And you don't get how people sometimes want to cash out on experiences they don't value?

[โ€“] Prunebutt@slrpnk.net 1 points 1 month ago (14 children)

Breath of the Wild was a good step on one aspect of open world

Lol. As if BotW is comparable to what the Ubisoft game (for there is merely one by now) or other open world games have been doing up until then.

destroyed by not knowing that open worlds still need actual content.

Lol. It's ok to not like a game, but claiming that a game on which so many players sunk 100+ hours into didn't have "content"? Come on. xD

It's a terrible game.

Lol. That's why it was incredibly successful and attracted immediate copycats, right. \s

And it can't be "innovation that sells a system" on the Switch when it was a port that was already available before the Switch.

What are you talking about? BotW released with the switch. It was also available on the WiiU, yes. But that only proves my point that it was a system seller, since people bought it with a switch, instead of getting a cheaper WiiU.

Try getting a physical copy of big, successful TV shows now. Many of them don't exist at all. Some movies never get physical copies.

I constantly see them in my library (e.g. house of dragons). Also, again: book stores continue to exist.

Nintendo provided a handheld that just met the bare minimum threshold to play their games.

Thats not how console releases work. Games usually get technologically more advanced as the hardware ages. TotK is way more advanced than BotW. Also: I'm not following your point here.

The hardware wasn't expensive to make.

It is, especially the cartridges. Not as expensive as the Playstation, or XBox, true. But that's because Nintendo on principle don't sell hardware at a loss. Still, the markup is waaaay lower than with the mini consoles, which were my examples for collector's items.

That's pure maths: if you focus on a small demographic (like collectors), you need a high markup. E.g. MtG is only lucrative, because the cardboard is so cheap. The switch doesn't have such a high markup, so they need to go for mass appeal. If collectors would be Nintendo's main source of revenue, they wouldn't have bothered with the switch lite, which is clearly aimed at the opposite of collectors.

There was no meaningful up front R&D cost

The main reason why the supposed R&D cost was so low was because Nintendo fuzed their hard-held and console team. They had a lot of experience with hand-helds (and innovation in that space, for that matter).

Their "system seller" wasn't even a new game.

Again: you're talking bullshit. (Also: they had a second system seller with Mario, which arrived half a year later)

It's always expensive to port to Nintendo consoles because they always use ancient technology.

And you're refuting my point... how? Why am I getting the feeling that you care less about a coherent argument than dunking on Nintendo?

Giving up legitimate access to a game until you buy it again is a big cost you're ignoring.

You're ignoring the budget point and that all digital purchases will inevitably be void in the future.

You're also ignoring that the cost of a bad experience goes way above the couple bucks involved.

And you're gnoring how rarely that happens.

[โ€“] Prunebutt@slrpnk.net 0 points 1 month ago* (last edited 1 month ago) (16 children)

They didn't meaningfully innovate on software.

Have you heard of the game "Breath of the Wild"? O.o

They "innovated" on hardware by using a tablet and giving it a dock to make older games viable on handheld that weren't before.

Yeah, and apple "innovated" by combining available technology to create the iphone, which became the archetype of the most commonly used type of technology today. That's how innovation in tech usually works: lateral thinking and application of available technology. And the switch's success proved Nintendo right.

If they do a switch 2 that doesn't do physical games, it will fail.

You've done a horrible job convincing me of your divination powers. All you're doing is speculating very confidently/arrogantly.

Physical media has mostly died out. Streaming has almost entirely replaced music, TV, and movies.

What are they streaming, if streaming killed movies? O.o

Yeah, the convenience of streaming has severely reduced the amount of physical media around. Bookstores, libraries and Bluray players still exist, though. You're sounding liks execs claiming that single player games or not streaming games is about to die out.

Nintendo makes a handful of games a year.

And they have been successfully applying that model for decades. Compare the quality of each new Zelda/Mario release with the n-th Assassin's Creed or Call of Duty.

Most switch games aren't from Nintendo.

But Nintendo supplied the system sellers. The switch sold like hot cakes and then everyone wanted a piece of the slice.

instead of the fact that their core audience is physical collectors

The switch audience is way too large for that to be the case. You can't rely on collectors for hardware that's so expensive to make (compared to the classic mini consoles, for example - here. I'd accept that collectors were the core audience).

all of the switch's popularity is because it could play third party games.

It's actually hard to port to the switch. You wouldn't put that much effort into a port if the switch didn't already have such a high adoption rate. The switch was successful first and then they made all the 3rd party ports for it. Again: compare it to the WiiU.

You don't need Nintendo servers to get digital games.

You need them to access them the way that you bought them. The whole discussion doesn't make sense if piracy is your main mode of getting the games, since people psually don't want pirate cartridges. (Unless it's like an everdrive... where the games are still digital)

The used market has massive compromises that you're just ignoring. It doesn't matter if it's "only" 1% chance of a bad transaction. Bad transactions happen, and it's a risk that nullifies much of the benefit if you experience it.

You're dismissing the benefits wholesale. Cartridges aren't CDs. Using a cartridge doesn't degrade the contents. Buying used/borrowing from friends is really safe, or the friendship won't last. Marketplaces like ebay have checks in place so that the seller doesn't get the money if there's a serious issue with the game. It's less like a 1% likelihood than a 0.01% likelihood. And again: not everyone can buy new and not everyone has access to a 1st gen switch.

Edit: it doesn't even "nullify" with your numbers. If I get a game for 20โ‚ฌ cheaper and every 100th purchase is a scam, where I lose all my money, then statistically, I've only payed 20,20โ‚ฌ. If you're on a tight budget, then buying and selling used is way cheaper than waiting for sales on switch games.

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