Taiwan being invaded would make the current component shortages look like nothing in comparison. TSMC fabricates the vast majority of high-end chips used by basically every computer and smartphone. They have a two-thirds market share while the next biggest player, Samsung, has around 10%, and Intel barely registers. If you want high-yield nanometer-scale precision manufacturing, TSMC is practically your only real choice.
Quetzalcutlass
I have legit gone to bed on a Friday and not left it until Sunday. Depression is the worst superpower.
The worm tried its best.
When you have the time, you don't have the motivation.
When you have the motivation, you don't have the time.
When you have both, you don't have the energy.
So in other words the game's finally getting Romero-style zombies that match the book canon rather than the awful WWZ movie?
Meanwhile if you're part of Steam's partner program you know that Valve are constantly improving things on the backend for devs and publishers. Just about the only "developer-friendly" thing Epic does that Steam doesn't do better is asking for a smaller cut.
They're used as ad-hoc databases. Mission critical ones!
"Alright Michael, we're going to leave you alone to write in peace. There's food and drinks in the fridge, and a small mountain of psychedelics in the cupboard."
I found the combat frustratingly bland, and Hello Games don't seem interested in improving it. The first time I played was several years after release, and I was surprised to learn the only two enemy encounters that were at all fun or interesting (the sentinel mech and capital ships) were only recently added. That was years ago, and I don't think they've added any new major enemies since. Last I checked there were less than twenty enemy types in the entire galaxy and most are braindead "approach and shoot at the player until you die" types.
The on-foot weapons also feel anemic and sluggish - even your heavy weapons feel like shooting someone with a Nerf gun while whispering pew pew under your breath until they explode, and your actions will often be delayed waiting for an animation to complete (unstowing your weapon every few seconds being the main offender). Ship weapons are better by virtue of not having animations and being the same as every space game ever.
I hope Light No Fire has more enemy variety and a better-designed combat loop.
I can't even imagine a political environment where that line works. Times really were different back then.