SpaceScotsman

joined 1 year ago

It's honestly not amazing. It's a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to "hack" and take over enemies or melee, it's usually just easier to shoot.

But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).

It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.

[–] SpaceScotsman@startrek.website 7 points 1 week ago (3 children)

I've downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn't always necessary to enjoy a game. I've been playing Burnout and Ghost in the Shell SAC.

[–] SpaceScotsman@startrek.website 29 points 2 weeks ago

Maybe if he wans to be able to make games for longer, he needs to dial it back and get a manager that can plan to reduce the amount o crunch needed, ideally to zero. The attitude that crunch should be normal in creative projects is atrocious and needs to go.

[–] SpaceScotsman@startrek.website 3 points 1 month ago (1 children)

"The two models, the 30TB ... and the 32TB ..., each offer a minimum of 3TB per disk". Well, yes, I would hope something advertised as being 30TB would offer at least 3TB. Am I misreading this sentence somehow?

[–] SpaceScotsman@startrek.website 5 points 1 month ago (1 children)

magic databases containing the location of every flower shop cross referenced by geolocation and joined to the magic database of endangered beetle habitat

Open Street Map has entered the chat

[–] SpaceScotsman@startrek.website 32 points 9 months ago

100% online games in the past were perfectly playable even after developers / publishers ended support. Online only games dying is a relatively recent invention. This petition is asking for consumer protection to return to the norm where a purchaser of an online game always has the choice of being able to play it in some fashion.

A game developer could do this by releasing a server application. They could even do this at the barest minimum by releasing documentation describing how the server ought to work, to allow for reverse engineering.

The Stop Killing Games campaign as a whole isn't asking for perpetual server access, just to ensure that games stay in some sort of playable state.

[–] SpaceScotsman@startrek.website 10 points 1 year ago (1 children)

It does matter. It's safer for everyone if cyclists travel side by side in one lane because then the car driver has to spend less time in the oncoming lane to complete the overtake. A long string of bikes takes more time to safely pass.

[–] SpaceScotsman@startrek.website 20 points 1 year ago (4 children)

At this point the web is about as complex as an operating system in terms of complexity. That needs really strong specific standards in order for it to work, and in turn projects like web browsers are huge and complex.

If someone wanted to build a web browser that only followed the simpler parts of the specifications, it wouldn't work for many websites* and people would not use that browser.

*Whether or not sites need to be so complex is another question entirely, but the reality right now is that they are

Knife Rain? Wasn't expecting an adventure time reference on star trek, but I'll take it!

There's a lot of references linking back to nova squadron here, but I've got no idea how it all fits together. Looking forward to the finale.

It was a froidian slip

[–] SpaceScotsman@startrek.website 5 points 1 year ago (1 children)

This is a good change. I think we could be in a much better place if companies that owned both production and streaming were more open about licensing.

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