Expected this to be Paul Rosalie. I remain hopeful that we'll continue to witness larger and larger specimens.
Stalinwolf
Spyro Reignited is a beautiful remake. The vibe and ambience of some of those levels is absolutely unreal. This has to be my favorite one, hands down. Spyro 1 was on an entirely different level in terms of mood. 2 and 3 just don't hit the same, but there is still some great atmosphere.
Kralgertsons?
That's him, all right!
I swear I've seen this guy in an old portrait pack for NWN.. Holding a mouse close to his face.
I really only know when it's on the heavier end of the spectrum, and generally those people come across as tense/on edge and incredibly serious.
You're experiencing the exact same problem as my wife, in the same time frame, but for her it's the neighbor slamming his door on his way out to work.
I can't speak for her, as she often just gets up after her mind begins cycling through anything and everything, but as someone who has a lot of difficulty falling asleep, I have some success with the following:
- Massaging my neck, shoulders, and shoulderblades
- Getting up and sitting in the dark of a different environment for a few minutes, like the living room or guest bed, then returning to bed
- Alternating between trying to sleep flat on my back and on my stomach
Still just a heavily modded Skyrim playthrough that still remains perfectly lore-friendly. But I'm strongly considering playing Kingdom Come: Deliverance soon. Unfortunately for me, the prospect of modding the hell out of Morrowind again is also calling to me.
Why walk when you can ride?
I shall make an exemption for my mother and shelter her in my attic, but the rest of them will swim.
The speed of five Olympic-sized swimming pools.
It's not quite as deep down the solving missions without bullets rabbit hole, but STALKER: Shadow of Chernobyl is ripe with disturbing mystery and conspiracy. It gets darker and weirder with each abandoned secret lab that you explore, and as you get closer to the center of the Exclusion Zone. I wish I could replay it again for the first time.
The sequels just felt too busy, as though the developers tried to jam so many activities and variance into every inch of the map that it wound up feeling extremely chaotic as a result. Even the soundtracks of 2 and 3 seem to reflect this feeling. It's like they had a lot of pressure on them to deliver everything bigger and better than before, and it took a lot of focus off of what made Spyro so charming in the first place. The games have no chill.
Spyro 1 levels felt like mystic worldspaces to explore, with room to breathe and pretty sights to enjoy. 2 and 3 just feel like dense puzzles, with ladders and layers and tunnels and ledges, and this thing tieing back to this thing, and this thing opening up later once you get this other thing, and it just didn't feel very organic or authentic. It was like running around in the inside of a clock.