TwilightVulpine

joined 1 year ago
[–] TwilightVulpine@kbin.social 6 points 1 year ago

I don't think that is going to work as well for consoles as it does for phones. People can just keep playing older games. Living in a third-world country I know that too well. And if they try to sabotage the consoles, that might drive people away from console gaming entirely.

[–] TwilightVulpine@kbin.social 10 points 1 year ago (7 children)

I've been feeling like console generations don't need to come as often as they do now and this only strenghtens my view. Rather than making new consoles as tech evolves, since we are facing diminishing returns, they are making them larger and more expensive. Given how the economy is, and how much people can afford, if they expect to keep making future consoles increasingly more expensive, they'll find quickly that there is a limit to how much people are willing to pay for an entertainment device.

Not to mention that the production costs to keep up with the graphics potential of these extremely powerful consoles are also increasingly unsustainable. It's time to focus on game design above anything else.

[–] TwilightVulpine@kbin.social 15 points 1 year ago (2 children)

But it would be very funny if they went "X is about to change for a little bit and then go back"

[–] TwilightVulpine@kbin.social 1 points 1 year ago

The game is getting all those likes or something

[–] TwilightVulpine@kbin.social 3 points 1 year ago

The bolgirs do be gay

[–] TwilightVulpine@kbin.social 1 points 1 year ago

There is some merit to that but we aren't just counting players. People seem to be ultimately paying more. If mobile gaming was more available but also more affordable the revenue might not surpass console and PC games.

Which is no surprise, since most freemium games are structured to get players spending, dangling extra lives and new characters in front of them, often escalating to the point where even people grinding hours every day struggle to advance without paying. It's not uncommon to see people in mobile gaming communities saying how they spent thousands of dollars on a game and regretting it, something that is not even a possibility for console games without microtransactions.

[–] TwilightVulpine@kbin.social 3 points 1 year ago (2 children)

The graph and tables are for total revenue across the industry and they even separate ad revenue into a different category. What this shows is that freemium is more expensive than paid at this point.

[–] TwilightVulpine@kbin.social 7 points 1 year ago (3 children)

Only for the movies. People have been saying that the voice in Super Mario Wonder sounds like someone else.

[–] TwilightVulpine@kbin.social 8 points 1 year ago* (last edited 1 year ago) (4 children)

Expecting growth to keep up forever is investor nonsense, but it is very relevant that, up to 2021, mobile games which are largely based on the freemium model have overtaken the rest of the industry by far. Console and PC games are now a secondary market, which is sad to see.

[–] TwilightVulpine@kbin.social 11 points 1 year ago* (last edited 1 year ago)

We are the problem in so much it's very well known that psychologically conditioning tactics work on the human brain.

The real problem is a lack of education and regulation. People know regular casino gambling is a problem but governments act to make people aware and limit its harm. Meanwhile even rating agencies play coy about the effects of lootboxes in games rated for actual children. They try to argue that it's not "real gambling" because players can't officially redeem rewards as money, but it's exactly the same as far as the negative effects go, incentiving compulsive spending which can be financially damaging.

[–] TwilightVulpine@kbin.social 1 points 1 year ago* (last edited 1 year ago) (1 children)

Is there a reason why the dogs chase you down an entrance but not the other?

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