TwilightVulpine

joined 2 years ago
[–] TwilightVulpine@kbin.social 3 points 2 years ago (1 children)

Maybe it's because XBox can still play it through Backwards Compatibility.

[–] TwilightVulpine@kbin.social 3 points 2 years ago (1 children)

I would like to ignore it but after seeing internet stupidity manifesting into real world political lunacy, it would be nice to have an option that addresses the root of the problem better than just individualy disengaging.

Responding to manufactured outrage is a mistake, but ignoring it would only work if everyone did that. When does that ever happen? Ultimately, that only preserves your own peace of mind. That is, assuming you won't be the target of the political nonsense brewing.

[–] TwilightVulpine@kbin.social 4 points 2 years ago

I can only assume that their point is that Final Fantasy is heavily inspired by western mythology and fantasy.

[–] TwilightVulpine@kbin.social 5 points 2 years ago

He definitely wants his games to be movies without having much of an idea how to direct a movie, but they still have more of an unique identity than a lot of games out there.

[–] TwilightVulpine@kbin.social 2 points 2 years ago

I dunno, indies made a few more already

[–] TwilightVulpine@kbin.social 8 points 2 years ago

Considering how weirdly prescient the first one was, I'm looking forward to it.

[–] TwilightVulpine@kbin.social 5 points 2 years ago* (last edited 2 years ago)

Omori. Finally understanding what is it that the protagonist has been trying to repress so hard and coming to terms with that. That game took some ideas that are pretty much a cliche in surreal RPG circles, yet the build up and execution around them is masterful. The art and music do a lot to fully convey all the emotions involved. By the end of it all I could feel the entirety of it, and it was overwhelming. I could understand why that affected the protagonist and everyone around him so much.

[–] TwilightVulpine@kbin.social 12 points 2 years ago

Proton is doing god's work!

[–] TwilightVulpine@kbin.social 4 points 2 years ago

The general anti-war and anti-imperialist themes as well as the deconstruction of the military action hero that simply charges guns blazing are definitely well done. While I don't think their metafictional message is quite as refined and well directed, it was sure impactful regardless.

[–] TwilightVulpine@kbin.social 10 points 2 years ago (1 children)

Games in crowdfunding tend to undershoot the actual development costs as a goal and often end up needing extra funding from investors and publishers, I hope they keep exceeding their goal so that they have as much as they actually need.

[–] TwilightVulpine@kbin.social 2 points 2 years ago

It will be Super Green!

[–] TwilightVulpine@kbin.social 4 points 2 years ago* (last edited 2 years ago) (2 children)

SPOILERS, since there are people who haven't played it yet in this thread.

It seems relevant to consider that Konrad, which is the creator stand-in, is ultimately dead, and Walker, the player, is hallucinating an argument with him, where Walker must admit that he was responsible for everything that transpired. The ultimate conclusion of the game is the developer is basically saying "you did all this yourself, I'm not even here". While the shock of internalizing all that transpired and the player's role in it might shock some people into looking at these games beyond just the action and thrills, what it doesn't do is to guide them to question the premises, framing and conclusions of a game like this. The truth is that the players only have done that which the developers have enabled them to do, and this is especially important to consider when it comes to games that do try to make the player feel heroic for war crimes and historical revisionism. The creators are alive and present,

I definitely can't equate "Do you feel like a hero?" with being mindful about entertainment, especially not in its harsher version "You are here because you wanted to be something you are not". Unlike the video, I don't think we can gloss over that in the same scene the player is told "None of this would have happened if you just stopped". Applied broadly, it seems like what the studio suggests, is that people stop engaging with war shooters entirely. That indulging in this military fantasy at all is inherently reprehensible. That, like Walker, seeking someone to blame for the moral failings of such a story is an excuse to protect your own ego.

But usually, there are people who are responsible for the moral failings of military propaganda.

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