a1studmuffin

joined 1 year ago
[–] a1studmuffin@aussie.zone 7 points 3 weeks ago (2 children)

And yet Fallout: London - a community-made singleplayer experience - just hit 1 million players. It feels like there's a huge mismatch between what many players want and what public game companies are chasing... they're all going after online MTX and completely discounting singleplayer because it makes less money overall.

[–] a1studmuffin@aussie.zone 63 points 4 weeks ago (2 children)

This reminds me of the time the Zoom CEO announced he wanted employees back in the office because remote work wasn't as effective. It's easy to assume the people running these companies are competent...

[–] a1studmuffin@aussie.zone 18 points 4 weeks ago

I remember installing a keylogger on the school library computers, then "accidentally" disconnecting the dialup internet and asking the teacher to type the login credentials again. I bet the ISP was confused when they saw so many concurrent logins after hours, all playing Quake and downloading huge files.

[–] a1studmuffin@aussie.zone 22 points 1 month ago (3 children)

C/C++ still has a huge place in firmware, microcontrollers, operating systems, drivers, application development, video games, real-time systems and so on. It's a totally different space of programming to webdev, which might explain the surprise.

[–] a1studmuffin@aussie.zone 16 points 1 month ago

It's just such an odd thing to remake. The old version still held up fine and can be played on PS4 or PS5, plus plenty of people would have gotten it for free with PS Plus. They must have really been banking on the PC platform selling well for all that effort.

[–] a1studmuffin@aussie.zone 11 points 1 month ago (7 children)

If you're concerned about privacy I don't know why you'd use Tailscale over Wireguard directly. The latter is slightly more fiddly to configure, but you only do it once and there's no cloud middleman involved, just your devices talking directly to each other.

[–] a1studmuffin@aussie.zone 4 points 1 month ago

The one thing that could cause serious porting pain would be the need to support high/variable frame rates. That could require a whole bunch of code to be refactored.

[–] a1studmuffin@aussie.zone 7 points 1 month ago (1 children)

WhatsApp has been exploited before with a zero-day, check the Complaints section in this link:

https://en.m.wikipedia.org/wiki/Pegasus_(spyware)

The reality is WhatsApp and Signal will continue to be high-value targets for exploits given the number of users, cloud infrastructure reliance and promise of secure communications, so it's a wise idea to avoid them for defence matters.

[–] a1studmuffin@aussie.zone 9 points 1 month ago (5 children)

If they only released RDR on PS3, this explanation might make sense as the engine would be heavily optimised for PS3. But they also released on Xbox 360, which is the closest console platform to Windows in terms of architecture. It wouldn't have been that expensive to port.

[–] a1studmuffin@aussie.zone 3 points 1 month ago

I'd recommend setting up a GitHub profile and developing some personal projects on there, and try to get some experience contributing to other projects (even if they're just simple first PRs). Make sure you include this on your resume, it's a great talking point for juniors to show you're passionate and have concrete examples of your code in the wild.

Also set up a LinkedIn profile (fleshed out as best you can) and start adding people at companies you're interested in. DM them asking for advice, most people are lovely and want to help. While LinkedIn is horrible and needs to die, it's still used heavily by the tech industry and you'll find every tech company and recruiters on there.

[–] a1studmuffin@aussie.zone 2 points 1 month ago

Nice, I hope YouTube is next.

[–] a1studmuffin@aussie.zone 12 points 1 month ago

It's just so insane to me that the community is having to make singleplayer Fallout games now because Bethesda aren't interested.

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