Imo this law is actually in a way pushing for a porn monopoly, if you by law need to provide an id, are you gonna trust some random site with that info or the big one everyone uses
hanna
Subscriptions are a sustainable way to do it, or so it seems from the games that have lasted 20+ years with decent player bases. I get where you’re going though, cash grabs are common in games nowadays and making a game a live service is a great way to do more monetizing, but it isn’t necessary.
I agree that it’s bittersweet to see a game change over time, and that is definitely a trade off of MMOs, but imo it’s not a total negative, a game having visible history in the world, when done well, can be a benefit.
Live service games aren’t all bad, imo mmos are a good example of a good live service game, I would never have the same enjoyment for RuneScape for example if it were not a live service game, there is a level of authenticity to achievements given by it being a live service. Also it’s a little disingenuous to say non-live games get updates too implying its equal when a good live service game can put hundreds of hours of content per year into the product without worrying about when they would need to release a new game or paid expansion to continue being profitable.
I was more annoyed at the ssh key requirement lol, I know it’s more secure etc etc but im not working on anything sensitive, it’s just annoying
I have been feeling the same! It’s so hard to justify leaving macos though when it’s Unix already, so I have another old laptop I tinker with Linux on (plus a homelab)
Be ready to flash your phone often if you do, but they can work well when they want to
Eshell because it is consistent cross platform and I switch often for work/etc. Sometimes I’ll use bash when I really want a native shell.
I used fish before eshell and I really like it, the auto complete is nice, but eshell has autocomplete and since aliases and other configurations are in my emacs config, they sync cross platform too.