julianh

joined 1 year ago
[–] julianh@lemm.ee 5 points 1 day ago* (last edited 1 day ago)

Capaldi's era is definitely a bit more on the serious side. Jodie's era is unfortunately not very well made as you've probably heard, a lot of early episodes take themselves too seriously, and often try to make a point but completely miss the mark.

You'll probably like the new season with Gatwa though, a lot of it is very campy (sometimes to a fault IMO), with some amazing more grounded episodes mixed in.

You can mostly skip to the new season. The only thing you need to know is:

SpoilersGalifrey is destroyed again by the master, who reveals that the doctor isn't a time lord, but an unknown species from another dimension that the time lords stole regeneration from.

[–] julianh@lemm.ee 13 points 5 days ago (1 children)

Csgo and 2 have a "trust" system to keep track of player behavior and put you in games with others of similar trust value. So if you get reported often or have a history of bad behavior, you're more likely to be put in games with other bad actors, and vice versa. Idk how effective it is though.

Honestly there isn't a great solution, which is kind of why I avoid competitive multiplayer games. Even kernel level anticheats can be circumvented.

The nice thing about vac is that theres pretty much no false positives. And valve will occasionally update it, catching a ton of cheaters off guard and getting them banned.

[–] julianh@lemm.ee 15 points 2 weeks ago

Dont forget cs2, plus the short (but very fun) Aperture Desk Job)

[–] julianh@lemm.ee 2 points 3 weeks ago

It depends on how you install stuff. Games on Steam or downloaded from online from places like itch.io can be put on any drive without issue.

In terms of software though, native packages (deb, rpm) are gonna want to put files in various system folders, so it's pretty much impossible to get those off your os drive.

Other packaging solutions can help with this though. Appimages can be put anywhere, nix let's you install to another drive, same with flatpak.

And if you're savvy, you could use docker to install system packages on other drives, although I wouldn't recommend it.

[–] julianh@lemm.ee 27 points 3 weeks ago (3 children)

Wow it evolved from an Empoisoned game to a Swumbles Big Jumble game.

[–] julianh@lemm.ee 11 points 3 weeks ago

I feel like this isn't exclusive to indie games.
Empoisoned games: Forespoken, Bloodborne, Metal Gear Rising Revengance

Swumbles Big Jumble games: Assassin's Creed (plus subtitle), John Madden Football (and other similarly titled sports games), any legend of zelda game.

[–] julianh@lemm.ee 3 points 4 weeks ago

Yeah I agree with you there. If you're gonna just give two or three body type options and no other customization, there should be an androgenous option or at least they should all be generally androgenous. I think the issue with runescape probably stems from how the game was before.

[–] julianh@lemm.ee 11 points 4 weeks ago (2 children)

I agree with what others said that more customization is generally good, but not all games really need that level of customization. For something like animal crossing, I think the body type thing is fine, since the designs are more neutral unlike what you're describing. I think what could help is a third option that's a more neutral body type. Or maybe if it's not relevant, just don't have a body type option.

I also don't know much about runescape, but I assume this was an update that just changed the names from genders to body types, so adding other options might have increased the scope of the update. I think at least uncoupling that from gender is at least an improvement over before. Plus, I kinda disagree that people would only pick the corresponding pronouns. Plenty of people have a gender expression that doesn't necessarily match their gender identity.

[–] julianh@lemm.ee 15 points 4 weeks ago

So I use a surface device with the Linux surface kernel, and there was (and probably still is) an issue where the type cover doesn't properly rebind after being detached and re-attatched. To make matters worse, connecting other USB devices disconnected the type cover. My solution was to make a udev rule that detected if the keyboard is "removed" and then try to rebind it, effectively unplugging it and plugging it back in again in software.

[–] julianh@lemm.ee 19 points 4 weeks ago (1 children)

I... What? Why does that work? How did you figure this out?

[–] julianh@lemm.ee 2 points 1 month ago

I had been considering switching for years, I even made a list of things I had to find alternatives to and tried to widdle it down. With proton making gaming viable, I decided to dual boot, and accidentally destroyed my entire windows partition when trying to back it up with dd. Just said fuck it and went full Linux.

[–] julianh@lemm.ee 17 points 1 month ago

I mean, that's not cruelty free. Someone's still gotta animate that. And most good animators either act scenes out beforehand and/or use reference footage.

 

(tldr, open source software has come a long way, and it's more than possible to create a full game without leaving Linux.)

So I've been a full Linux user for a couple years now, and a hobbyist game dev for way longer. I've always tried to make the most out of free tools, so I've used a lot of FOSS tools for game development before.

Going with that philosophy, Year Unknown's development has cost $0 (not counting store fees or my time), and the development is done with almost entirely FOSS software like Godot, Blender, GIMP, and Audacity. The only exception is Reaper, which is my DAW of choice (but to be fair, it's a really good DAW).

The game itself is a narrative-driven exploration game set in the very far future, where humanity has found a way to make the universe last forever. The game's story covers a lot of existential issues that come from the premise, revealed through two characters you can talk to through terminals.

I know there's other developers who have done the same, but I thought I'd share my experience, and I can answer questions about the workflow if you're curious, or trying to do something similar. Also, if the game seems interesting to you, a wishlist would be very appreciated!

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submitted 5 months ago* (last edited 4 months ago) by julianh@lemm.ee to c/linux@lemmy.ml
 

EDIT: The solution was that it was freesync. Turned it off on my monitor, and that fixed it.

I recently picked up a used RX 6600xt, and ever since the screen will occasionally freeze for 1-2 seconds before returning to normal. As far as I can tell, input and sound work as normal during these. There's no real pattern either.

I'm on Mint 21.3 Cinnamon, on the 6.5 kernel (there was a sleep related issue for me in the default kernel version). Since getting the GPU, I've replaced the CPU and motherboard.

Any guesses as to what this might be, or where to look? I tried checking mint's logs app and there didn't seem to be anything associated with it.

 

WebCord is an "alternative client" for Discord, although it's just running the Discord webpage in electron. Recently it updated its electron version so it supports sharing audio as well as video.

I tried it out today on mint (x11, pulseaudio) and it works flawlessly.

 

In today's episode, commander Sisko grapples with the effects of the war and how far his morality can be stretched in the name of the greater good. Meanwhile, O'Brien has a winning streak at darts.

 

My music tastes are weird, I like a lot of music but the only two bands I've found that make stuff I really resonate with are 65DaysOfStatic and maybeshewill.

Are there any post rock bands (or of any of genre) that have a similar energy? I've tried the usual recommedations (Godspeed You Black Emperor, Mogwai, etc.) but it feels flat, with the same melody repeating for ages.

Bonus points if there's good use of electronic sounds.

 
 
 

(Please let me know if this counts as advertising and I'll remove it)

I'm a huge fan of weird "walking sim" type games - stuff like Naissancee, The Beginner's Guide, Inside, etc.. So now I'm finally making my own, with some more focus on story.

I've been working on Year Unknown for a few years now, and I've already made a couple devlogs if you want to learn more about the game. But now I've finally published a steam page!

I'm also kinda proud to have almost entirely used free, open source software to create it - Godot, Blender, GIMP, and Audacity.

Let me know what you think!

 

(For TL:DR just read the docs)

So you might know Godot has the ability to import blender files directly. (If not, well now you know!) This is nice, but I was trying to make some large levels and I found the workflow less than ideal. The import dialogue is a bit clunky, so it's hard to specify what objects have collision if there's a lot of objects.

Import hints help a lot. Basically, in blender, for each object you want to have collision, you can append -col or -convcol to the end of the object name and Godot will add it automatically!

You can use -colonly or -convcolonly to make the geometry only import as collision. This isn't even limited to geometry - you can add it to empty objects and it will create primitive collision shapes.

-noimp can also be used to simply skip importing an object. I actually found a really cool workflow tip with this: Lets say you have a large level file, and maybe you want to split it up into multiple .blend files for organization or convenience. (For me, it was due to lightmaps. I wanted to separate far detail so I could lower the lightmap resolution.) In Blender, for each file, you can go to File->Link, select the other blend file, and add its main collection containing everything else. Then, add -noimp to that linked collection. Now, you can view the entire level in blender but Godot will keep them all separate on import!

There's a few other hints and I recommend you check out the documentation for all the details.

Hopefully some of you found this useful!

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submitted 1 year ago* (last edited 1 year ago) by julianh@lemm.ee to c/gaming@beehaw.org
 

(edit: vague spoilers for outer wilds + dlc!)

If I had a nickle for every time an exploration-based game partially inspired by the failure of skyward sword involved uncovering the ruins of an ancient civilization of goat-like creatures with three eyes, included time travel as both a major story and gameplay element, had a blue aesthetic for an advanced ancient civilization, and then had a follow-up with a new, previously unknown ancient civilization that has a green aesthetic, I'd have two nickles.

 
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