justJanne

joined 2 years ago
[–] justJanne@startrek.website 4 points 2 years ago

Interesting, from what I can find online even though it's unique to the vita it's still just the memorystick pro duo protocol under the hood, with a DRM system similar to the one Sony uses for their modern CFExpress Type A cards.

[–] justJanne@startrek.website 3 points 2 years ago (1 children)

Sure, it'd be a solution for five minutes until someone delids the secure enclave on the gaming card, extracts the keys, and builds their own open source hw alternative.

High-performance FPGAs are actually relatively cheap if you take apart broken elgato/bmd capture cards, just a pain in the butt to reball and solder them. But possibly the cheapest way to be able to emulate any chip you could want.

[–] justJanne@startrek.website 0 points 2 years ago (1 children)

It's still 8MB for non-nitro users.

[–] justJanne@startrek.website 5 points 2 years ago (1 children)

I still run the last pre-JS version of the discord app on my phone, and it's sooo much snappier.

[–] justJanne@startrek.website 4 points 2 years ago (2 children)

Was that the memorystick pro duo, which actually beat even many early UHS-I SD cards at write and read speeds?

[–] justJanne@startrek.website 8 points 2 years ago (1 children)

This is definitely at least in-engine, likely actually in-game footage:

  • characters swimming in the water during both of the beach shots have no animations whatsoever, they just stand on the water like they're jesus christ.
  • one of the container ships in the later overhead shot showing the derelict bridge is entirely untextured and extremely low res, while the rest of the environment is highly detailed
  • in the opening shot, parts of the city are billboarded or simple blocks to provide a basic skyline shape, while the areas around the prison are extremely detailed

The NPCs standing on the water also suggests NPCs are driven by the final actor and animation systems, but the animations for swimming or walking through water are just not done yet.

We also see a significant difference between the recreations of florida man memes, where every motion is keyframed to match the original videos, and the parts of the trailer where we see NPCs actually running their regular animation loops, as in the beach, club or road scenes.

Now, will we see this level of quality in game? Yes and no. Usually, a small elite team builds a vertical slice, a single mission in which every little mechanic already works, followed by many larger teams then building the rest of the game, trying to match the quality of the original template.

A good example of this is the original 40min E3 demo of cyberpunk 2077, which exists in the game 1:1 today. This vertical slice was awesome, but later missions usually had fewer alternative solutions, less polished environments and an overall lower interactivity.

So while I'm sure the robbery / prison / parole hearing part is fully fleshed out and will likely be included in the final game as-is, other parts of the game might not reach the same level of realism. Even if you ran the game on the same high-end workstations the developers are using.

[–] justJanne@startrek.website 3 points 2 years ago (1 children)

Element has the same costs as Signal. So far, Element has been lucky in being able to raise money by selling support contracts to governments or companies using Matrix, but even that isn't enough, which is why Element has been raising money for the Matrix Foundation for almost a year now (with little success).

[–] justJanne@startrek.website 1 points 2 years ago

Are we sure it's Sony and not just Zaslav again?

[–] justJanne@startrek.website 3 points 2 years ago

Microsoft actually locked down the BIOS on several Windows 10 S devices to prevent users from installing non-MS OSes with enforced MS-only secure boot.

[–] justJanne@startrek.website 2 points 2 years ago (1 children)

"completely different environment", ah, since when is Lemmy US-only?

[–] justJanne@startrek.website 3 points 2 years ago* (last edited 2 years ago) (3 children)

First off, city streets are by law limited to 50km/h (30mph) in Germany unless the road is physically blocked off from pedestrian access and is designated a motorway. And even that speed is only allowed for major thoroughfares, most city streets are limited to 30km/h (18mph), and many cities are currently arguing for banning 50km/h on city streets entirely.

Streets faster than that need to be physically separated, well-lit, need to have an additional lane or frequent additional locations to park broken down vehicles and need significant setbacks so you can see potential obstructions entering the road early enough to brake in time.

So what I'm taking from this is that the road design where you live is dangerous and substandard.

Now, to the personal appeal:

I did take a defensive driving course before I even started driver's ed, and it was actually the reason I decided not to get a car. Nowadays I do everything — including weekly grocery runs — by bicycle instead.

The average speed in cities is 15-20km/h, primarily caused due to traffic jams and waiting times at stoplights. I can achieve or beat those speeds on a bicycle just as well, without the stakes being as high. If I make a mistake as a driver, it's going to cost lives. If I make a mistake as a bicyclist, no one's going to die. And considering the environmental footprint as well as the monetary costs in terms of road tax, fuel prices and maintenance, it's definitely worth it.

Even if sometimes, people try to kill me by overtaking me far too close while speeding.

[–] justJanne@startrek.website 4 points 2 years ago (1 children)

Actually, in EU countries the law explicitly says you have to drive slow enough to react to unexpected changes on the road. If you as a driver hit something or someone, you are automatically at fault because you violated that law. There is an incredibly high burden of proof required to not be at fault as a driver.

But that's usually not an issue, because road planners are only allowed to set speed limits that are low enough that drivers can actually react to unexpected changes. Which is why e.g. the Autobahn has a separate lane for broken down vehicles and significant setbacks and green areas to both sides of the road so you can see from a long distance away if something is in the road.

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