missingno

joined 4 months ago
[–] missingno@fedia.io 4 points 2 weeks ago

Currently a Galaxy S9+. Battery life isn't the best anymore, and I'm running low on internal storage, but it's still serving me well. I'm not even sure what I'd upgrade to, I really need the SD slot that almost nothing new has anymore.

Best was my old Motorola Droid 2, I miss slide-out keyboards so damn badly.

[–] missingno@fedia.io 43 points 2 weeks ago (2 children)

Chess.

For most games, it's not difficult to make AI that can absolutely destroy humans. But it turns out to be very difficult to make AI that feels like a fun and engaging challenge to a human. Hardest of all is making AI that realistically plays like a human does.

[–] missingno@fedia.io 5 points 2 weeks ago (1 children)

The slowdown problems you experienced may be relegated to the Switch version, because...it's the Switch.

It's a 2D puzzle game. It's not doing anything the Switch shouldn't be able to handle. Champions never had any problems. Even the Wii was perfectly capable of running 20th, and not much has actually changed since then.

Like, I know the Switch is not the beefiest system ever, but this is not a game that should need a PS5 Pro or whatever.

You may not like playing against bots, but you'd also hate playing against absolutely no one.

That's the current state of every platform but Switch.

I'm well aware that crossplay isn't trivial, but it's too important to not be a priority. If you're making a multiplayer game and you want it to have a playerbase, crossplay is vital to keep your game alive. A publisher the size of Sega has the resources to get it done.

I don't know that some new game is going to solve the player acquisition problem without a new gimmick.

Does simply being content-complete count as a gimmick? It's something we still haven't seen yet in the west. I think 20th and Chronicle had a ton of great things to offer new players. Chronicle's JRPG story mode might be the most innovative onboarding experience any puzzle game has ever seen.

Too bad the west never saw it.

[–] missingno@fedia.io 2 points 3 weeks ago

PSN Plus is $80/year, XBox Live is $60/year. And both of those are for the lowest tier.

[–] missingno@fedia.io 3 points 3 weeks ago

Similar tech, sure, but the point is how they use this technology to play a character onstream.

[–] missingno@fedia.io 2 points 3 weeks ago (1 children)

You can consider it a subcategory of streamer. Livestreaming is all about your public face and persona, it's a lot more front and center than just an icon off to the side here, so someone choosing to present themselves as a character matters a lot. And for many VTubers, they literally are playing a character onstream, there's an entire subculture surrounding VTuber personas.

It's just kinda cute to see Bernie learn about this whole subculture like this.

[–] missingno@fedia.io 18 points 3 weeks ago (16 children)

Streamers who use an animated model (or 2D PNG for the latter) instead of an IRL face camera.

[–] missingno@fedia.io 13 points 3 weeks ago (4 children)

Is "don't suffer major depression" supposed to be useful advice?

[–] missingno@fedia.io 14 points 3 weeks ago (2 children)

$20/year for Nintendo Switch Online. That's $20 more than it should be, but at least it's not nearly as expensive as the other consoles.

[–] missingno@fedia.io 36 points 3 weeks ago

No. I don't trust another corporate-owned platform, and I don't trust the way they pay lip service to federation while still making everything dependent on one central server they control.

[–] missingno@fedia.io 2 points 3 weeks ago

This is a totally unsatisfying answer, but your only actual recourse, if you want to keep using steam, is to reach out to them and express your displeasure at their updated TOS and its implications.

Valve's TOS hasn't actually changed. The new law just requires them to more clearly disclose that a license is not ownership, but that was always the case.

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