That a large chunk of them are probably doing it primarily because the US economy is trash and they can't find any other work?
naught101
I don't believe that's true.. It currently has around 9k servers, but I think the vast majority of those will have less than 10 users.
Anyway, there's currently about 1m active users, so the real question is will it scale by 3 orders of magnitude? And my point being that I'd expect the network to become more connected as it scales (at least for the main archipelago, which is probably always going to house a majority of users).
Which part doesn't?
Is that really true though? Say we end up with 10k servers with 100-1000 users each, even if only 10% of those users have a connection to a server that no one rose on their server is connected to, that's still a highly connected network.
Then add boosts from other servers (that incentivise cross-network follows)...
I agree that it's a contact. But Nazism is a ideology that any human can hold, and that any human can stop holding.
(if they refuse to stop holding it, then go nuts).
I like this take, but I wonder if there's eventually a combinatoric problem with having hundreds of thousands of small instances, each with thousands of connection to other instances? I have no idea how that relates to the network/computational constraints..
Othering seems like a kinda Nazi thing to do...
If you treat them as fundamentally different, you're not gonna spot it when the same attitudes start appearing within your in-group. Monsters are still human, we all gotta work to keep that in check.
Oh yeah. I see that kind of teaching as fairly similar to what you would get from movies or books. Definitely useful, and with lots to explore (I want to write some SciFi eventually). But I think it's fundamentally different to when the game structure teaches things.
Of course, there are table top games that have those elements too, though probably less than videogames, since they usually depend on the players creating the story on the fly.
I haven't. I'm less interested in videogames, because I find I prefer the social interactions of physical games more, and I also suspect that videogames fall into more of a one-to-many style communication, rather than many-to-many (I have played them a lot in the past, just not so much these days).
I had a quick skim of the wikipedia page, but it mostly seems pretty focused on the narrative (aside from the dice pool mechanic, which sounds a lot like Psi*Run dice mechanic discussed on this podcast). Was there something in particular about it that I'd be interested in?
There are people who play solo TTRPGs and share logs, I think? Seems kind of similar
I've done it (just one session, nothing I want to share).
Cool thoughts. I would be thinking more about the intersections of cultures on those edges, rather than the nations, since they also happen within nations in some places. Even within cities, really..
Agree. See my other reply in the thread