popcar2

joined 2 years ago
[–] popcar2@programming.dev 38 points 1 week ago

The fact that fans might port TP to the Switch before Nintendo bothers is hilarious

 

Biggest WTF news I've read today. I'm not a web dev so this doesn't affect me, but this is bizarre.

We get a closer first look at what's around the corner for AI coding tools, and make Bun better for it

This incredibly popular tool is now going to merge with an AI company and shift gears to be turned into some forced AI hype machine. Yipee! Exactly what all the devs were hoping for! /s

[–] popcar2@programming.dev 3 points 1 month ago (1 children)

I've yet to see any AVIF in the wild. I think support for it is not quite there yet, everybody is still relying on WEBP.

[–] popcar2@programming.dev 42 points 1 month ago (1 children)

Microblogging has always sucked IMO. It's always been more geared towards shouting your opinion and leaving, and it actively discourages any discussion by hiding reply threads and making it a nightmare to follow. Most people aren't ready for this take, though...

[–] popcar2@programming.dev 3 points 1 month ago (4 children)

I don't know what weird-ass stawman you built, but it's obviously not from anything I said

your position seems to be “we won, everybody drop your weapons and party, google is good again”

No?

and you follow by bashing linux phones in your subsequent comments…

"Bashing" Linux phones by saying they're buggy and won't be ready soon, which is literally true. Even PostMarketOS says the same thing on their website. I guess you'd prefer I gaslight people by saying Linux phones are awesome, let's all switch to phones that barely work, lack any phone apps, have a terrible battery life, etc.

[–] popcar2@programming.dev 23 points 1 month ago (6 children)

Deluded or in bad faith for sharing official news?

[–] popcar2@programming.dev 11 points 1 month ago (2 children)

The Linux phones that exist today (including Pine Phone) are more like early dev kits. They have really weak specs, are incredibly buggy, lack all sorts of features you'd expect, and I'm not totally sure if you can even make calls through them because phone carriers require a verified device and proprietary tech to work.

There are efforts to get things in order but these will take maybe 10 years at this rate.

[–] popcar2@programming.dev 48 points 1 month ago (1 children)

I'm guessing they're going to hide it in developer tools with a bunch of warnings and no explanation on how to get there so regular users don't turn it on by accident.

[–] popcar2@programming.dev 6 points 1 month ago (30 children)

That'd be nice, but Linux on phones is still a pipe dream.

 

Google: "Based on this feedback and our ongoing conversations with the community, we are building a new advanced flow that allows experienced users to accept the risks of installing software that isn't verified. We are designing this flow specifically to resist coercion, ensuring that users aren't tricked into bypassing these safety checks while under pressure from a scammer. It will also include clear warnings to ensure users fully understand the risks involved, but ultimately, it puts the choice in their hands."

Thank god. I would've ditched Android for good if this went through, and while it sounds like it would be annoying for casual users to enable unverified apps, at least we can still install them.

 

TL;DW: Fast charging over 2 years only degraded the battery an extra 0.5%, even on extremely fast charging Android phones using 120W.

And with that, hopefully we can put this argument to rest.

[–] popcar2@programming.dev 1 points 2 months ago

You don't have to use NTFS. In fact, it's not recommended, but the biggest reason you'd want to is if you were dual-booting Windows and wanted to access the same files from both operating systems.

[–] popcar2@programming.dev 22 points 2 months ago* (last edited 2 months ago)

This is good info, thanks! I'll add it to the fstab entry in a bit.

Edit: I've tested it for a bit and made sure the symlinks still work with non-Windows characters. Added it to the guide :)

 

Hey folks, I just finished writing a guide for setting up NTFS drives for Linux gaming. There's been some misinformation and questions on whether it's feasible, but if you set it up right you should be fine.

Hopefully this can help others avoid the pain I've gone through to make it work without issues!

[–] popcar2@programming.dev 14 points 2 months ago

Help you how...? If you want to make a game, learn game development.

[–] popcar2@programming.dev 8 points 2 months ago

Why are people promoting this, all of a sudden?

They just released a new version a few days ago that's really solid and aims to be a drop-in replacement for Windows. It's probably the most beginner friendly distro out there and has stuff like Onedrive/MS 365 integration for people using that stuff.

The paid version is useless unless you need support.

 

I'm currently running CachyOS (arch-based) and am looking for a good app to download flatpaks easily. I previously used Discover but it was really slow. What's a good program everyone uses for getting and managing Flatpaks now?

 

cross-posted from: https://programming.dev/post/38068209

We couldn't possibly be more excited to announce that we've completed the Early Access development of Hades II, and officially launched v1.0 of the game!! Whether you've been playing all through Early Access or this will be your very first foray into our take on the Underworld of Greek myth, we welcome you and thank you for joining us!

I'm playing it right now after a year of not playing early access (I decided to wait until full release). It's so much more polished and I'm glad I waited, from the get-go I noticed combat is a lot smoother, and all the menus and art have been improved.

Anybody playing it here? What're your impressions?

82
submitted 3 months ago* (last edited 3 months ago) by popcar2@programming.dev to c/games@lemmy.world
 

cross-posted from: https://programming.dev/post/37310154

Patch Notes:

  • Fixed situation where players could remain cloakless after Slab escape sequence.

  • Fixed wish Infestation Operation often not being completable during the late game.

  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.

  • Fixed getting stuck floating after down-bouncing on certain projectiles.

  • Fixed courier deliveries sometimes being inaccessible in the late game.

  • Fixed craft bind behaving incorrectly when in memories.

  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.

  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.

  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.

  • Fixed Snitch Pick not giving rosaries and shell shards as intended.

  • Fixed Swamp Squits becoming invincible if hit under water.

  • Fixed instance where Lugoli could leave the arena and not return.

  • Removed float override input (down + jump, after player has Faydown Cloak).

  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.

  • Reduction in damage from Sandcarvers.

  • Slight increase in pea pod collider scale.

  • Slight reduction in mid-game Bellway and Bell Bench prices.

  • Slight increase in rosary rewards from relics and psalm cylinders.

  • Increase in rosary rewards for courier deliveries.

  • Various additional fixes and tweaks.

Not mentioned in the patch notes is that they apparently made many environmental hazards deal 1 damage instead of 2, including the worms at Blasted Steps and the cogs in act 2. In classic Team Cherry communication, they just didn't include it in the patch notes!

 

Patch Notes:

  • Fixed situation where players could remain cloakless after Slab escape sequence.

  • Fixed wish Infestation Operation often not being completable during the late game.

  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.

  • Fixed getting stuck floating after down-bouncing on certain projectiles.

  • Fixed courier deliveries sometimes being inaccessible in the late game.

  • Fixed craft bind behaving incorrectly when in memories.

  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.

  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.

  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.

  • Fixed Snitch Pick not giving rosaries and shell shards as intended.

  • Fixed Swamp Squits becoming invincible if hit under water.

  • Fixed instance where Lugoli could leave the arena and not return.

  • Removed float override input (down + jump, after player has Faydown Cloak).

  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.

  • Reduction in damage from Sandcarvers.

  • Slight increase in pea pod collider scale.

  • Slight reduction in mid-game Bellway and Bell Bench prices.

  • Slight increase in rosary rewards from relics and psalm cylinders.

  • Increase in rosary rewards for courier deliveries.

  • Various additional fixes and tweaks.

 

programming.dev has been having some server issues lately. I've also occasionally been getting REALLY slow response times, waiting 5+ seconds to refresh the page.

 

What a game. I guess now I have to wait 7 more years for the DLC.

 
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