popcar2

joined 2 years ago
[–] popcar2@programming.dev 6 points 6 days ago

This looks good, thanks!

 

I'm currently running CachyOS (arch-based) and am looking for a good app to download flatpaks easily. I previously used Discover but it was really slow. What's a good program everyone uses for getting and managing Flatpaks now?

[–] popcar2@programming.dev 10 points 1 week ago* (last edited 1 week ago) (3 children)

It's Arabic. The pic is a pun on "Good morning" which is written sabah el-fol. The picture says sabah el-farawla which roughly translates to "Good Strawberring".

[–] popcar2@programming.dev 2 points 1 week ago

I played this game back when it was a Flash game like 10 years ago. Nice to see it's finally coming out.

[–] popcar2@programming.dev 5 points 1 week ago

Very excited for Cosmic. I wanted to like Gnome but it's a pain in the ass in so many ways, with weird design decisions that constantly ruin the experience. They tell you to use extensions to get basic features like a system tray, but then break extensions every update.

KDE is in a fantastic spot but I'm ready for something new.

[–] popcar2@programming.dev 7 points 1 week ago

I played something like 15 hours when EA first released before deciding to put it away

Same here, you're in for a treat. There's a lot that's been improved.

 

cross-posted from: https://programming.dev/post/38068209

We couldn't possibly be more excited to announce that we've completed the Early Access development of Hades II, and officially launched v1.0 of the game!! Whether you've been playing all through Early Access or this will be your very first foray into our take on the Underworld of Greek myth, we welcome you and thank you for joining us!

I'm playing it right now after a year of not playing early access (I decided to wait until full release). It's so much more polished and I'm glad I waited, from the get-go I noticed combat is a lot smoother, and all the menus and art have been improved.

Anybody playing it here? What're your impressions?

[–] popcar2@programming.dev 21 points 1 week ago

A standardized file format isn't comparable to them changing software they own though. They can't "take back" WEBP and it's well-supported by basically everything these days. There's zero risk of a rug pull, so why wouldn't you use it when it's objectively better at compression compared to something like jpeg and gif?

[–] popcar2@programming.dev 1 points 3 weeks ago

Moorwing comes back eventually, don't worry about it for now.

[–] popcar2@programming.dev 8 points 3 weeks ago* (last edited 3 weeks ago) (12 children)

Moorwing filtered a lot of players because if you don't move the flea caravan, it blocks the entrance to Bellhart. That change makes sense imo.

As for Sister Splinter, I'm not sure why they nerfed her. I guess some players got overwhelmed by the spawned enemies in phase 2.

82
submitted 3 weeks ago* (last edited 3 weeks ago) by popcar2@programming.dev to c/games@lemmy.world
 

cross-posted from: https://programming.dev/post/37310154

Patch Notes:

  • Fixed situation where players could remain cloakless after Slab escape sequence.

  • Fixed wish Infestation Operation often not being completable during the late game.

  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.

  • Fixed getting stuck floating after down-bouncing on certain projectiles.

  • Fixed courier deliveries sometimes being inaccessible in the late game.

  • Fixed craft bind behaving incorrectly when in memories.

  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.

  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.

  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.

  • Fixed Snitch Pick not giving rosaries and shell shards as intended.

  • Fixed Swamp Squits becoming invincible if hit under water.

  • Fixed instance where Lugoli could leave the arena and not return.

  • Removed float override input (down + jump, after player has Faydown Cloak).

  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.

  • Reduction in damage from Sandcarvers.

  • Slight increase in pea pod collider scale.

  • Slight reduction in mid-game Bellway and Bell Bench prices.

  • Slight increase in rosary rewards from relics and psalm cylinders.

  • Increase in rosary rewards for courier deliveries.

  • Various additional fixes and tweaks.

Not mentioned in the patch notes is that they apparently made many environmental hazards deal 1 damage instead of 2, including the worms at Blasted Steps and the cogs in act 2. In classic Team Cherry communication, they just didn't include it in the patch notes!

 

Patch Notes:

  • Fixed situation where players could remain cloakless after Slab escape sequence.

  • Fixed wish Infestation Operation often not being completable during the late game.

  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.

  • Fixed getting stuck floating after down-bouncing on certain projectiles.

  • Fixed courier deliveries sometimes being inaccessible in the late game.

  • Fixed craft bind behaving incorrectly when in memories.

  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.

  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.

  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.

  • Fixed Snitch Pick not giving rosaries and shell shards as intended.

  • Fixed Swamp Squits becoming invincible if hit under water.

  • Fixed instance where Lugoli could leave the arena and not return.

  • Removed float override input (down + jump, after player has Faydown Cloak).

  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.

  • Reduction in damage from Sandcarvers.

  • Slight increase in pea pod collider scale.

  • Slight reduction in mid-game Bellway and Bell Bench prices.

  • Slight increase in rosary rewards from relics and psalm cylinders.

  • Increase in rosary rewards for courier deliveries.

  • Various additional fixes and tweaks.

 

programming.dev has been having some server issues lately. I've also occasionally been getting REALLY slow response times, waiting 5+ seconds to refresh the page.

 

What a game. I guess now I have to wait 7 more years for the DLC.

 
 
1
submitted 4 weeks ago* (last edited 4 weeks ago) by popcar2@programming.dev to c/hollowknight@lemmy.world
 

Anybody else getting wrecked in this part of the game? This boss runback is so damn difficult.

[–] popcar2@programming.dev 5 points 4 weeks ago

It's been 2 hours since the game launched and I STILL can't check out. Not even steam sales had servers this busted!

[–] popcar2@programming.dev 1 points 1 month ago (2 children)

I have looked into the nim GDExtension and it looks nifty. I haven't tried it yet though because it might not be totally ready, some github issues make it sound like it could be a pain to work with.

[–] popcar2@programming.dev 2 points 1 month ago* (last edited 1 month ago)

What the other person said. Cross compiling is as simple as adding a flag assuming you have the dependencies. I tried it and it works well (though my programs are pretty simple). See also the official docs on cross-compiling.

[–] popcar2@programming.dev 14 points 1 month ago (10 children)

I don't get the hate for whitespace personally. It was maybe an issue 15 years ago, but modern code editors easily solve its issues. You can collapse whitespace blocks, the editor can automatically replace spaces with tabs, etc.

80
submitted 1 month ago* (last edited 1 month ago) by popcar2@programming.dev to c/programming@programming.dev
 

I've been researching programming languages to find a good, high level language that compiles to a single binary that is preferably pretty small. After tons of research, I landed on Nim and used it to make a quick txt parser for a project I'm doing.

Nim seems absolutely fantastic. Despite being sold as a systems programming language, it feels like Python without any of its drawbacks (it's fast, statically typed, etc.) - and the text parser I made is only a 50kb binary!

Has anyone here tried Nim? What's your experience with it? Are there any hidden downsides aside from being kinda unpopular?


Bonus: I want to give a shoutout to how easy it is to open a text file and parse it line-by-line in this language. Look at how simple and elegant this syntax is:

import os

if paramCount() == 0:
  quit("No file given as argument", 1)

let filepath = paramStr(1)

if not fileExists(filepath):
  quit("File not found: " & filepath, 1)

for line in lines(filepath):
  echo line
 

Let's freaking GOOOOOOOOOOO

 

I never got around to playing the DS Castlevania games since I never owned a DS, and the emulators aren't the best experience because of its awkward portrait mode and touch controls. Recently though, I picked up the Castlevania Dominus Collection on my Switch and wanted to gush about it a little.

Order of Ecclesia is fantastic. Almost 20 years later, it aged incredibly well even compared to modern Metroidvanias. You could say the same for any RPG Castlevania game, but still. It's a great take on the Castlevania formula but manages to be unique enough to feel fresh.

For one, this doesn't take place in one big map. It's split up into multiple smaller areas connected with a world map, which is pretty different compared to entirely taking place in one castle. Areas can still be massive and have a lot to explore though, and there's a lot of side-quests you can finish to help the villagers across many areas.

Also, Shanoa's playstyle is heavily magic-based. At the start you can conjure up weapons to attack normally, but over the course of the game you'll be exclusively using spells and exploiting elemental weaknesses on enemies. Similar to Dawn of Sorrow and the newer Bloodstained, you gain new spells from enemies you kill which is a great mechanic.

Side note, I'm in love with Shanoa's design in this game. It's a shame it had to be a DS game because it doesn't quite show in the pixel art, but she's probably the coolest MC in any Castlevania game. Very different to your typical "Die Monster!" protagonist.

Order of Ecclesia is also notably really tough. I was having a much harder time compared to Symphony of the Night or Dawn of Sorrow. Checkpoints are few and far between, and bosses can be such a pain in the ass with really high HP and enough damage to kill you in 3 hits. The game is also very stingy on money so you can't just keep buying potions to use in hard fights, I was constantly broke and had to manage my resources well.

Overall, fantastic game. Highly recommended if you're into Metroidvanias or never got around to playing it. It's an S tier Castlevania game.

I also want to give a shoutout to Konami. I hate their business practices and pachinko machines, but I have to give credit where due, this is the best retro collection of games I've ever bought. It has everything. Built-in achievements, a music player for each track in every game, hundreds of high quality concept arts, scanned user manuals for each language, high quality versions of covers and promotional material... You can even switch each game's region between US and EU for its subtle differences.

Like, you can even choose tracks you like in the main menu and place them in a playlist, then shuffle it. They put so much effort into this and it really shows. It's a game preservation miracle. Serious props to the creators.

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