porotoman99

joined 1 year ago
[–] porotoman99@lemmy.world 5 points 3 weeks ago

It's on Switch

 

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submitted 4 weeks ago* (last edited 4 weeks ago) by porotoman99@lemmy.world to c/imageai@sh.itjust.works
 

...and the happy recipients:

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Using Bing image generator.

[–] porotoman99@lemmy.world 6 points 1 month ago (1 children)

As far as I understand it, the node is more useful for car routing, since it marks the exact point on the road where the intersection crosses, while the way is more useful for pedestrian routing, where the actual path to be traveled is more relevant. I agree that it seems redundant, but for all I know, car routers might totally ignore any pedestrian footways, which would prevent them from filling in the crossing data on the fly.

[–] porotoman99@lemmy.world 2 points 2 months ago

I don't know if this is the easiest way, but it has worked well for me. I have a folder on my computer set up to be accessible from the local network. When I need to put some files on the deck, I switch it into desktop mode where I have a shortcut to the network folder. Then I just take the files out and put them wherever I need them on the deck.

[–] porotoman99@lemmy.world 12 points 6 months ago

アキラ (Akira)

[–] porotoman99@lemmy.world 5 points 10 months ago

I really liked the hacking puzzles in Half-Life Alyx. There was a nice variety to the different type of puzzles that could appear, and the difficulty never felt like it got out of hand.

[–] porotoman99@lemmy.world 2 points 10 months ago

I'm continuing Daggerfall Unity now that version 1.0 is out. There were only 2 minor issues that I had with it when I previously played, and they both look to be fixed. I've joined a knights order, a temple, and the Dark Brotherhood, and got my character up to a high enough level that I would be comfortable with going for the main quest.

[–] porotoman99@lemmy.world 5 points 10 months ago* (last edited 10 months ago)

I just finished Scorn, it was very interesting.

I feel like the combat wasn't necessary since the puzzles and exploration felt like the main focus of the game, but at the same time, I don't know how they could have made the environment feel dangerous without the threat of death. There was a puzzle later in the game that did require you to injure yourself, but I don't think that would have worked as a replacement for combat in the rest of the game, and being present throughout the game would lessen the impact of it in the short moment where it is actually necessary. Also, the guns were very neat looking, so that is an additional upside to having combat.

Even though this sounds like a lot of complaining, I don't think I could come up with any other criticisms, as pretty much everything else about the game felt perfect. I don't think it is the sort of thing I will play again, but it will be something I will think back on more than most other games.

[–] porotoman99@lemmy.world 2 points 10 months ago (5 children)

Does that really matter if there are proper systems to deal with the pollution?

[–] porotoman99@lemmy.world 3 points 10 months ago

I've been playing the original Doom for the first time over the last few days, and just beat it today. It was really good and I can see why it was such a big deal at the time. It was a significant improvement over Wolfenstein 3D in every way, not just technically, but also in terms of level design and story.

[–] porotoman99@lemmy.world 7 points 1 year ago (1 children)
[–] porotoman99@lemmy.world 4 points 1 year ago

I have been using mine to read comics recently, since the screen is larger than my phone's and the aspect ratio is about right when turned on it's side.

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