ryven

joined 3 years ago
[–] ryven@lemmy.dbzer0.com 62 points 3 days ago (4 children)

I have been doing Anime Expo wrong, apparently!

[–] ryven@lemmy.dbzer0.com 3 points 1 week ago

I'm really annoyed that they never fixed the bug where detail columns (and thus their related sorting options) disappear from the inventory sometimes and you can only get them back by relaunching the game. Also the one where adding items to containers makes them disappear in the menu and the only way to get them back is to press the "take all" button.

[–] ryven@lemmy.dbzer0.com 5 points 1 week ago* (last edited 1 week ago) (2 children)

It changed a good bit actually. You always gain 4 points in a stat (other than Luck) when you choose to level it, instead of it depending on how many related skills you raised since your last level. Fatigue is no longer part of the melee damage calculation, which means you can spam attacks without reducing your damage, but magic effects that raise your maximum Fatigue no longer give a damage bonus. Agility no longer affects your chance to be flinched when hit. The way difficulty settings are implemented changed from a slider to four set difficulties, and a bunch of enemies that were really tanky or had damage that was stronger than expected for their tier got nerfed. Also the new combat animations affect attack timing and weapon reach. There's definitely some other stuff I'm forgetting, too.

[–] ryven@lemmy.dbzer0.com 6 points 1 week ago* (last edited 1 week ago) (1 children)

I checked it out! My character's name is Alpaca, I settled just across the road from Whitemere. It seems neat, I played to level 11 or so. Some thoughts in no particular order:

There's an achievement for sleeping in my own bed, but my bed is a solid tile and pressing E on it just says "This is a landmark," so I don't know how I'm supposed to sleep in it.

There are a couple of things related to timing where feedback could be clearer: first, if you try to gather resources too quickly, it says "gate." It would be great if the resource-gathering-cooldown was visible on screen. Second, when you hold towards an enemy, the weapon swinging animation plays rapidly. It would be nice if it only played when you actually swing, based on your weapon cooldown.

The dialog is mostly written by an LLM, yeah? This is fine for most of the quest NPCs because their dialog isn't super relevant (although it occasionally implies something weird, like an NPC who is labeled as the Elder saying "the elder trusts you and so do I" after you do their quest to kill 4 wolves) but in some cases it's really noticeable: for example, the hermit who gives the quests to kill the bosses under the hedge maze has a full dialog tree, so it's kind of annoying that he talks in riddles like an AI Dungeon NPC. (Apologies if you wrote his dialog yourself and it's intentional.)

The copper greatsword has a sprite (at least when held by the dwarf) that looks more like dual wielding daggers.

Overall I like it! It appeals to my desire to grind skills and craft stuff, sort of scratches the same itch as Runescape.

[–] ryven@lemmy.dbzer0.com 4 points 3 weeks ago* (last edited 3 weeks ago)

All the people I know who smoke are hot as fuck, though.

[–] ryven@lemmy.dbzer0.com 9 points 1 month ago

I, for one, welcome our new snake ~~overlords~~ management!

[–] ryven@lemmy.dbzer0.com 75 points 1 month ago* (last edited 1 month ago) (2 children)

$1.3 million

A cat in a business suit, reading a newspaper at a table with a teacup in front of him, thinking to himself "I should hijack a delivery truck."

[–] ryven@lemmy.dbzer0.com 17 points 1 month ago (4 children)

Some of us have been playing it since before it was popular with children!

[–] ryven@lemmy.dbzer0.com 21 points 1 month ago (3 children)

One could argue that “Supergirl” was set up for failure given the way the character was introduced into the DC Universe in Gunn’s “Superman”: drunkenly stumbling into the Fortress of Solitude looking for her dog Krypto in a blink-and-you’ll-miss-it cameo.

I actually thought this scene was really funny and was looking forward to her movie; I thought it could be a comedy, like maybe she goes on a super-bender and hijinks ensue. Then the trailer dropped and it kind of seemed like it explained the whole movie, or enough that I could fill in the blanks without actually seeing it, and it looked like yet another standard superhero movie. It's also the second movie in a row where Krypto gets in trouble, and I cannot stress enough how much I do not want to see a movie where the dog is in mortal peril.

[–] ryven@lemmy.dbzer0.com 5 points 1 month ago (1 children)

I love TOME! I have all the DLC on Steam so I'm not sure about the website linking thing. The Doombringer class from Ashes of Urh'Rok is my favorite.

[–] ryven@lemmy.dbzer0.com 3 points 1 month ago* (last edited 1 month ago)

This is a great one! I'm terrible at it but I love trying out all the different equipment.

 

Yes, this is a 4 hour long review of a hotel that's already closed.

 

UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2...

ORIGINAL POST:

Team 0% is attempting to clear every level in Super Mario Maker before the servers shut down on April 8. (New level uploads have been disabled since 2021, so there is no danger of new levels appearing at the last minute.) As of a few days ago, only a single level remains: Trimming the Herbs, uploaded in 2017 by Ahoyoo. (See also Ahoyoo's original upload video.)

The level is short but extremely precise, requiring Mario to use Bob-ombs to precisely remove Piranha Plants and collect coins while navigating a tight space filled with spikes. There have been over 200,000 attempts so far! If you have a Wii U and feel like you might be a Mario master, this is your opportunity to pick up the final First Clear in Super Mario Maker history.

 

Spoilers for the WyrmwayIn the room where you must demonstrate insight by striking down a representation of one of three writers, Amaps is represented as a tiefling:

Image of Amaps being a tiefling

However, the book he wrote clearly indicates that he was a halfling:

Image of book description that says Paul Amaps was a halfling

This is halfling erasure!

 

Sometimes I can tell when my current DM fudges a roll to miss an attack or reduce damage. He has a tell in the specific way he pauses and breathes before announcing the roll, then tries to hurry to the next turn, which only seems to happen when someone is in a life-or-death scenario, but "luckily" survives.

Should I let him know he has a tell? Will it be less fun (or more stressful) for him if he knows I know?

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