There are definitely some things it is healthier not to know, and I'm pretty sure this is one of them. It's why I don't ask my mom questions about my dad, who I have never met since being old enough to form memories and I would like to keep it that way.
ryven
The headline is a little misleading. The actual article is talking about why, given that Project 2025 is the culmination of 40 years of far-right thought, the media has only begun sounding the alarm bells since the publication of the book, and why the focus is on the most sensational aspects instead of on explaining the pernicious, foundational, fascist ideas it's built upon.
Also, as a huge weirdo myself, I had kind of thought that most people stopped caring how weird I am after high school, and I thought that was pretty neat. Now that it has become a favorite insult to use against fascists, I get the feeling that people only refrain from remarking on it because they're being polite to me, but they definitely still care and would wield it as a weapon given half a reason to.
Can I put myself in the low priority queue so that I only inflict my shittiness at video games on teammates who deserve to be punished?
Ohhh I probably disabled it right away and then forgot about it.
Huh, I was using Ubuntu as my daily driver circa 2014 and I don't remember this at all... maybe I stopped just prior to them implementing it... or maybe it just didn't make enough of an impression for me to notice.
Open-ended, "sandbox" style MMOs are a lot trickier to get right than "theme park" style ones like Star Wars: The Old Republic. Games like SW:TOR require a lot of content to be developed, but you can at least be pretty sure that if you develop fun quests then players who like questing will have fun.
For a "sandbox" style MMO, you have to design systems that lead to interesting player interactions... and then hope players actually interact. This is complicated by the market share for sandbox games being smaller overall, meaning you can't guarantee there will actually be a sizable player population. Also sandbox-style players are sharply divided on basically every topic from "how much PvP should there be" to "how much grinding should there be" so you quickly find yourself either targeting increasingly narrow slices of players or trying to appeal to multiple playstyles at once, which is even harder.
I think this is why sandbox games have mostly moved towards smaller worlds and self-hosted servers, like ARK and Rust, where they can thrive with small player counts and individual play groups can tweak the experience to better suit their needs.
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My friend seems to have good success meeting people in Discord channels about his niche interests, with the caveat that there is a lot more video calling than there is hanging out, because nobody lives in the same state. Maybe join a furry chat and say hello?
My grandfather was a lifelong Republican but also a great lover of the outdoors and the national and state park systems. The idea of putting up golf courses on park land would have sickened him. He wanted people in the future to have the same opportunities he had to enjoy camping, hiking, etc.
I don't know why Rubio and Mast chose this moment to publicly fall out with DeSantis, but among the rank-and-file Republican voters there have always been individuals who cared about conservation.
Don't you press R1 when your attack hits to pull the trigger for extra damage? You do use the revolver part, just only in close combat.
Or did I hallucinate that? It's been over 20 years since I played it.
It is part of the main gameplay loop. In order to keep your car in a state where it protects you and is reasonably driveable, you must gather materials to craft repair items and replacement parts, in order to maintain the car's panels, doors, and bumpers (which together function as armor), its wheels (which are necessary to get anywhere), and the various add-on systems you can craft for it. Tools gradually break with use, so you'll also craft replacement tools, which are mostly for scavenging materials or interacting with stuff in the Zone.
By collecting a certain resource you gradually unlock upgraded parts and tools for crafting, which is the main way player power progresses during the game.