ryven

joined 2 years ago
[–] ryven@lemmy.dbzer0.com 9 points 3 days ago (1 children)

Sorry I didn't mean to imply that, let me rephrase: I am surprised that ChatGPT can hold convincing conversations about some topics, because I didn't expect it to be able to. That certainly makes me more concerned about it than I was previously.

[–] ryven@lemmy.dbzer0.com 11 points 3 days ago (5 children)

I am somewhat surprised to hear that people are talking to ChatGPT for hours, days, or weeks on end in order to have this experience. My main exposure to it is through AI Roguelite, a program that essentially uses ChatGPT to imitate a text-based adventure game, with some additional systems to mitigate some issues faced by earlier attempts at the same (such as AI Dungeon).

And... it's not especially convincing. It doesn't remember what happened an hour ago. Every NPC talks like one of two or three stock characters. It has no sense of pacing, of when to build tension and when to let events get resolved. Characters regularly forget what you've done with them previously, invent new versions of past events that were supposed to be remembered but had to be summarized to fit within the token limits, and respond erratically when you try to remind them what happened. It often repeats the same events in every game: for example, if you're exploring a cave, you're going to get attacked by a chitinous horror with too many legs basically every time.

It can be fun for what it is, but as an illusion it wears through fairly quickly. I would have expected the same to be the case for people talking to ChatGPT about other topics.

[–] ryven@lemmy.dbzer0.com 7 points 6 days ago (1 children)

I love learning new rules. It's honestly almost as much fun to me as actually playing the game.

[–] ryven@lemmy.dbzer0.com 1 points 2 weeks ago

Oh cool, I guess I just didn't see it!

[–] ryven@lemmy.dbzer0.com 4 points 2 weeks ago (6 children)

With regard to vehicle combat, I find it very strange that the very first NPC we meet has a man-portable surface-to-air missile launcher, but there don't seem to be any anti-vehicular weapons that players can use.

Or at least I think there aren't; I'm not nearly as far as you are, but I looked ahead in the research tab and didn't see any.

[–] ryven@lemmy.dbzer0.com 9 points 2 weeks ago

The videogamey parts are really funny to me. I laughed my ass off when I saw Thufir Hawat standing around in the heat outside the Leto residence in Arrakeen because I guess players have to talk to him at some point, and the interior of the residence doesn't exist in the game, so he has to stand around under an awning in the parking lot like a valet or something.

[–] ryven@lemmy.dbzer0.com 6 points 2 weeks ago

I am about 4-ish resource tiers in out of 7-ish or so, and I don't feel like it is especially grindy by the standards of survival crafting games. There is obviously some grinding for resources, but there is also a good amount of exploring and doing quests, during which you can pick up a lot of the things you need. Getting through the iron tier was a little bit long because you don't have access to a large vehicle inventory yet at that point, but I also took that time to reveal a bunch of the map, clear out bandit camps, etc. so it didn't become too monotonous. There are a good variety of secondary resources that will keep you visiting different kinds of locations (wrecked ships, old mining operations, etc.) so that even if you just want to farm resources, you won't just be spending all your time running between ore nodes.

If your friends would be playing together, they could also do things more efficiently by sharing bases so that they don't each have to build their own infrastructure, and eventually you get access to a mining buggy that is faster to operate with two players (a solo player has to switch between the driver and mining laser seats).

[–] ryven@lemmy.dbzer0.com 64 points 2 weeks ago (1 children)

The kids are alright.

[–] ryven@lemmy.dbzer0.com 26 points 2 weeks ago (2 children)

Does OOP always play characters with the same backstory beats? I'm always making up new insecurities/obsessions/neuroses for my characters because I feel like I can't use the same backstory twice. (They have to have something going on, though, because well-adjusted people don't make a career out of going into trap-filled holes in the ground and fighting to the death for the inhabitants' pocket change.)

[–] ryven@lemmy.dbzer0.com 9 points 2 weeks ago (4 children)

This is the one where we bully our little brother into going back to the world where he can't walk, right? :P

[–] ryven@lemmy.dbzer0.com 27 points 2 weeks ago (1 children)

I feel SO free right now. :P

[–] ryven@lemmy.dbzer0.com 47 points 2 weeks ago

Canceled Pride? Well, I canceled my sub!

 

Yes, this is a 4 hour long review of a hotel that's already closed.

 

UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2...

ORIGINAL POST:

Team 0% is attempting to clear every level in Super Mario Maker before the servers shut down on April 8. (New level uploads have been disabled since 2021, so there is no danger of new levels appearing at the last minute.) As of a few days ago, only a single level remains: Trimming the Herbs, uploaded in 2017 by Ahoyoo. (See also Ahoyoo's original upload video.)

The level is short but extremely precise, requiring Mario to use Bob-ombs to precisely remove Piranha Plants and collect coins while navigating a tight space filled with spikes. There have been over 200,000 attempts so far! If you have a Wii U and feel like you might be a Mario master, this is your opportunity to pick up the final First Clear in Super Mario Maker history.

 

Spoilers for the WyrmwayIn the room where you must demonstrate insight by striking down a representation of one of three writers, Amaps is represented as a tiefling:

Image of Amaps being a tiefling

However, the book he wrote clearly indicates that he was a halfling:

Image of book description that says Paul Amaps was a halfling

This is halfling erasure!

 

Sometimes I can tell when my current DM fudges a roll to miss an attack or reduce damage. He has a tell in the specific way he pauses and breathes before announcing the roll, then tries to hurry to the next turn, which only seems to happen when someone is in a life-or-death scenario, but "luckily" survives.

Should I let him know he has a tell? Will it be less fun (or more stressful) for him if he knows I know?

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