I think there's just too many unfinished features and issues to also start working on GUI
sukhmel
Maybe that's the plan 🤔
Good catch, it seems like this is
I tried to build simple UI with floem, slint, and iced.
- slint seems to allow to do the most, it's GNU GPL, and it allows you to move boilerplate to separate
*.slintfiles much like Qt, imo. - floem seemed the most flexible to me, but it requires attaching signals everywhere manually.
- iced seemed the easiest to use, but not exactly too flexible. I think some looks of the already simple UI I wanted to create were not possible there.
You can check out my repo to see if it helps to answer your question. And yeah, I know the features shouldn't be mutually exclusive 🌚
I created a file with backspace in name, it was hard to understand why filename doesn't match
The first one is genuinely impressive
I thought it's just a matter of colour count, but maybe you need more loops? Mine had more loops, I think, and after third colour it passed
I didn't think it allows diagonal, because it wasn't the case for me, that's evil 🌚
your solution was
I used the first diagram, but the second seems more helpful. 64th was around five lines down the second step from top, the only important thing is that it's not split between several lines:
photo from 1963 with floor 64 marked
schematic design with some floors marked
I mean, skill somewhat helps, but it definitely feels like the challenge cuts a little more slack. I don't particularly believe in my skill growing this much 🤣
For me it says 85 is needed, and it seems to stop once I fall below 80%, so it always ends on 80% exactly
Edit: OK, I'm not sure if it becomes easier over time, like when chess pieces become queens, but I managed to beat it with 87%
context
I was searching for a fitting response and found this, took me long enough to realise it was not a meme, so I decided it kinda fits ¯\_(ツ)_/¯