tal

joined 2 years ago
[–] tal@lemmy.today 2 points 2 days ago (4 children)

I think that it's the other way around


he's fine with using a controller, is unhappy with the mouse.

Though if someone does want to play first-person shooters on a gamepad, I understand


I've never done it myself, that the preferred route by people really serious about the gamepad is the gyro-using flick stick. I understand that Steam Input plus appropriate configuration can provide support for it to games that don't natively support it, and the WP article says that there's some kind of direct support that went into Steam Input a few years back that I hadn't been aware of.

[–] tal@lemmy.today 2 points 2 days ago

If you're playing PC games on a TV from a couch


I'm just guessing here, but if you're (a) using a gaming controller and (b) having difficulty seeing the aiming cursor, I'm wondering if that might be the case


one other issue you might run into with PC games is FOV.

It's pretty normal for FPSes (I haven't looked at third-person shooters, though I assume that the same is true) to have something of a fisheye lens effect, because the monitor actually represents only a small portion of your visual arc, yet you want to let the player see something comparable to what the character would. Even more true for a TV (bigger, but also usually so much further away that it is a smaller portion of the visual arc) than a monitor.

https://expertbeacon.com/do-humans-have-120-fov/

Research shows the average person sees about 135 degrees horizontally per eye. Stitch our binocular vision together, and we get approximately 114 degrees of FOV.

https://www.pcgamingwiki.com/wiki/Glossary:Field_of_view_(FOV)

  • PC games should be designed with a high FOV of around 85-110 because players normally sit closer to their display.
  • Console games should be designed with a lower FOV of around 55-75 because their players usually sit further from a display; normally the distance between a couch and a TV.

Usually there's still going to be some fisheye lens effect (the FOV setting is higher than the actual portion of our visual arc that the display takes up), but it's not so dramatic as to make people nauseous or look weirdly distorted.

You can typically fiddle with the FOV setting in PC games, but games are also gonna be balanced for one FOV, so if you crank your FOV in a PC game down, it may make the thing more-difficult than the game designers intended.

[–] tal@lemmy.today 5 points 2 days ago (7 children)

I'm pretty sure that Wolfenstein 3D had mouse support, unless it was added later, and I'm sure that (original) Doom did.

checks

https://soulsphere.org/apocrypha/keyboard/

Debunking the Myth that Doom was Keyboard-only

It also mentions Wolfenstein 3D:

I don't know if I used the mouse with Wolfenstein 3D when it first came out. But I recall playing the Mac port later with a mouse, and that it didn't feel great there.

[–] tal@lemmy.today 14 points 2 days ago (3 children)

I don’t feel comfortable using a mouse

You might also consider, if you've never tried one, using a trackball. Might be a benefit outside of just games, too, if you're using a PC. There are some people who really strongly prefer them and dislike mice for various reasons (including some people who find mice to be more-problematic for some sort of repetitive stress injury they have).

I prefer a mouse as pointing device, but one can't really use one if lying on a couch or in bed or something, and I keep a trackball around that I sometimes use in those cases.

Trackballs aren't as common these days as a mouse alternative, given that laptops with trackpads have become more-prevalent, but I'm more accurate with one than with a trackpad, and if I couldn't use a mouse, I'd probably spend a lot more trackball time.

We do have a trackball community here: !trackballs@discuss.tchncs.de

[–] tal@lemmy.today 1 points 2 days ago (9 children)

There was an era, very early on, when PC first-person shooters were generally played with the keyboard. Wolfenstein 3D. I remember people who specifically wanted to play Doom with the keyboard rather than the mouse.

[–] tal@lemmy.today 6 points 2 days ago (2 children)

https://store.steampowered.com/search?sort_by=Reviews_DESC&tags=3814&controllersupport=28%2C60&supportedlang=english&ndl=1

Steam list of third-person shooters sorted by user rating for which controllers are preferred or full controller support is present.

[–] tal@lemmy.today 31 points 2 days ago* (last edited 2 days ago)

then why not write modern software like how that was written?

Well, three reasons that come to mind:

First, because it takes more developer time to write efficient software, so some of what developers have done is used new hardware not to get better performance, but cheaper software. If you want really extreme examples, read about the kind of insanity that went into trying to make video games in the first three generations of video game consoles or so, on extremely limited hardware. I'd say that in most cases, this is the dominant factor.

Second, because to a limited degree, the hardware has changed. For example, I was just talking with someone complaining that Counter-Strike 2 didn't perform well on his system. Most systems today have many CPU cores, and heavyweight video games and some other CPU-intensive software will typically seek to take advantage of those. CS2 apparently only makes much use of one or two cores. Go back to 2005, and the ability to saturate more cores was much less useful.

Third, in some cases, functionality is present that you might not immediately appreciate. For example, when I get a higher-resolution display in 2025, text typically doesn't become tiny


instead, it becomes sharper. In 2005, most of it was rendered to pixel dimensions. Go back earlier, and most text wasn't antialiased, and go back further and fonts seen on the screen were mostly just bitmap fonts, not vector. Those jumps generally made text rendering more-compute-expensive, but also made it look nicer. And that's for something as simple as just drawing "hello world" on the screen.

[–] tal@lemmy.today 2 points 2 days ago

According to the YT description, it was inspired by the comic that OP posted, even.

[–] tal@lemmy.today 4 points 2 days ago* (last edited 2 days ago)

He might be (if he is, we'll have had five impeachments in the history of the United States Presidency, and Trump will be three of them) but I seriously doubt that it will happen before the midterm elections, when the Democrats have a good chance of taking control of the House. She could have just announced that she wasn't running in those.

[–] tal@lemmy.today 4 points 2 days ago

I was gonna say that he might simply not have been around when Red Alert 2 came out, but

https://www.whitepages.com/name/Samuel-Sott-Axon/Los-Angeles-CA/Pl8a1drMk8b

40s Age Range

So he's gotta be born no later than 1985.

https://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert_2

Release: NA: October 25, 2000

So he couldn't have been younger than 15 at the game's release (and could have been as old as 25).

That being said, that game came out a quarter-century ago, and there are people in the workforce who won't have been born when it was released. Can't just assume any more.

[–] tal@lemmy.today 12 points 2 days ago

Where can I see more of this “Corvette man?”

checks

https://www.patreon.com/thebacklot

[–] tal@lemmy.today 9 points 2 days ago* (last edited 2 days ago) (5 children)

I had a Spanish teacher who required students to use only Spanish in class, including when called upon. However, she was okay with the response no se ("I don't know.") After hearing several other students say that a zillion times as a universally-acceptable response, I will never, ever forget that sentence.

55
submitted 4 months ago* (last edited 4 months ago) by tal@lemmy.today to c/technology@lemmy.world
 

Print shows Uncle Sam asleep in a chair with a large eagle perched on a stand next to him; he is dreaming of conquests and annexations, asserting his "Monroe Doctrine" rights, becoming master of the seas, putting John Bull in his place, and building "formidable and invulnerable coast defenses"; on the floor by the chair are jingoistic and yellow journalism newspapers.

Caption:

Uncle Sam's Dream of Conquest and Carnage


Caused by Reading the Jingo Newspapers

Puck, November 13, 1895

Note that I downscaled the image to half source resolution to conform to lemmy.today pict-rs resolution restrictions; it's still pretty decent resolution.

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