you always like to be in control
theangriestbird
i'm putting you on speed dial
"you think this is cute? wait til you see my sword."
there's a reason the announcer does that very pronounced pause between "Duck" and "Hunt"
that's pretty much it. if you don't like the first, you probably won't like the second. if you DO like the first, you might prefer the second one. personally i bounced off of both of them around 10-15 hours in, for similar reasons, but I did find the 2nd game a little more exciting.
Everyone thinks u a freak but really u like it old-school
For me, the turnoff with movies specifically is the hard time commitment. It's rare that I have 2-3 hours free uninterrupted, and even if I do, I'm more drawn to the activity that I could put down after an hour if I really wanted to. Also, I'm usually picking up a game or TV show that I've already started, so I'm jumping into a story that I'm already invested in, rather than starting a whole new one.
Writing in a lot of TV/movies are just too, well, stupid
Personally i find the quality bar for writing in games (especially AAA games) is much lower. A well-known game with writing that matches a mid-tier movie usually gets heralded as GOTY. I agree with your point about emergent stories, though.
The social aspect of going to watch a movie in a dark room on a screen while everyone around me loudly "whispers" to each other and checks their phones. Not to mention the screen that is lower quality than my television at home.
It's a double-edged sword. But f2p has become so dominant that certain types of games almost NEED to be f2p to be relevant. See Concord for a recent example.
i hear his is only powerful at the tip