I am EXACTLY the target audience for this game. Space sims have been some of my favorite games since I played Wing Commander II. I was just as wowed by the initial trailer for NMS as anyone else. The game let us all down and I don't think it deserves a pass for adding a bunch of boring activities to do in addition to the boring core gameplay.
verdigris
As I said the game is not stable and I'm not the one who brought up this comparison.
But I can tell you that I regret the ~20 I spent on NMS, and I don't regret the ~35 I spent on SC over a decade ago.
Just the dogfighting module alone was better than any half-hour slice of my time with NMS.
I've tried it multiple times over the years and getting fun out of the game is like squeezing blood from a stone. The core gameplay is a shallow grind, and almost all of the updates just bolt on other shallow systems onto that core. I legitimately cannot fathom what you enjoy about it unless you're playing with friends which can make anything enjoyable.
I mean, I won't defend the stability, but the gameplay is unironically better? At least you can see interesting things when exploring, and dogfighting is so much better it's barely comparable.
The Doom Eternal soundtrack is a pale shadow of the Doom 2016 soundtrack.
Yeah let's all go back to X it was so much better 🫠
Yeah that's a much more reasonable criticism. There is an option to enable enemy upscaling which helps if you get overleveled.
I'm extremely curious what other games you have played where sidequest content is better written than in W3.
Lmao wtf are we doing
Hmmm, Spelunky 2... I can just chill in the camp I guess?
Wow, what brilliant circular logic. Only people who enjoy the game are the target audience, that's a great marketing tactic right there.