verdigris

joined 5 years ago
[–] verdigris@lemmy.ml 1 points 3 days ago

Well of course!

[–] verdigris@lemmy.ml 6 points 3 days ago (2 children)

Which are not normal people, aka weirdos.

[–] verdigris@lemmy.ml 5 points 4 days ago

Well anecdotally many of us have the opposite experience so I guess sucks to be you?

[–] verdigris@lemmy.ml 1 points 2 weeks ago

A) that's not a criticism... Every game in any defined genre is "just another x".

B) I still think HK is superlative among its peers in many ways.

C) Ori is fine but is a lot more one-note than many games in the genre. The story is very derivative and the main interesting gameplay element is the mechanical way the jump works. The second game I really disliked, but the first one is unobjectionable.

[–] verdigris@lemmy.ml 1 points 2 weeks ago

Oh okay yeah on big hits there is a bit of hitstop.

[–] verdigris@lemmy.ml 4 points 2 weeks ago

Yeah the "for console" is doing a lot of heavy lifting here.

[–] verdigris@lemmy.ml 2 points 2 weeks ago (2 children)

Mmm, there is a bit of knockback. There's a trinket you can equip that basically eliminates that, but learning to deal with it is just part of the combat flow.

[–] verdigris@lemmy.ml 2 points 2 weeks ago (2 children)

Hand-drawn animation, creative world and character designs, charming voice acting, abilities that are fun to use and combo in interesting ways, boss fights that are challenging but fair, a world that's much bigger and stranger than it first appears, satisfying endings, a bunch of free DLC... Yeah you've got a point I can't see why people like it either.

[–] verdigris@lemmy.ml 3 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

The Bioshock games are the most popular and least good of their spiritual franchise. Prey (2017) and System Shock 1 and 2 are all fantastic games. For story SS1 is my favorite, while Prey has the most developed gameplay (perhaps obviously given the release date). I still haven't played more than a couple hours of SS2, but it's a classic on the level of Deus Ex.

SS1 also has the distinction of being possibly the most influential game ever made. It's bonkers how many systems and ideas it was the first to explore or use. A very faithful remake came out recently, with one for SS2 under development.

[–] verdigris@lemmy.ml 2 points 2 weeks ago (1 children)

Your inability to deal with extremely minor setbacks is pretty funny given the content of the game. You got filtered by being too much like the protagonist, RIP

[–] verdigris@lemmy.ml 6 points 2 weeks ago (1 children)

I hate NMS. I got gaslit into playing it again after people clamoring for years that they "fixed the game". Big surprise, it's still the same miles wide but micrometer-deep puddle that is was on launch.

Everything aspect of the game is clunky and frustrating and unsatisfying. Exploration is literally the only reason to play the game and even that manages to be stale and minimally exciting, which is truly impressive given the numbers on display. Within 45 seconds of landing on most planets you've seen everything there is to see on them, and the exceptions usually just mean another chore.

Sure, you can build a base, you can build up a fleet of ships, you can play with your friends... But to what end? All the ships handle the same, they just have more space or slightly better numbers. Combat is hilariously boring, and the ostensible goal of reaching the center of the universe becomes old far before you get even close. The story that exists is very "I'm 14 and this is sci-fi", and they stretch it so hard that each crumb you're given just feels insulting.

[–] verdigris@lemmy.ml 3 points 2 weeks ago (3 children)

What was revolutionary about it? It was just a mid arena shooter.

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