winety

joined 1 year ago
[–] winety 2 points 1 year ago

From what I’ve heard, it is less buggy, but the DLC don’t make much sense story wise.

[–] winety 2 points 1 year ago

Just a question: Isn’t there an option to replace xfwm with another window manager (=i3)? Did you consider this option?

I did try it, but it either did not work or it broke something. It was definitely something on my end, because it should be possible to do this. It was quite a few years ago, so I do not remember many details. Sorry!

[–] winety 3 points 1 year ago (2 children)

XFCE is excellent. It’s the first DE I have used after switching to Xubuntu from Windows XP. Everything made sense to my Windows grown brain and everything was extremely customizable; an ideal DE for me! I stopped using XFCE after I switched to i3, but I still used a bunch of XFCE applications for a while.

One of the drawbacks of XFCE is that many GTK applications are written for Gnome first, so most applications which use GTK look funky in XFCE with their menus hidden in buttons etc. It made looking for apps that would fit the æsthetic a chore. (I don’t think there’s this dichotomy in the Qt world, i.e. LXQt apps wouldn’t look out of place in KDE.)

[–] winety 2 points 1 year ago* (last edited 1 year ago) (1 children)

To my eyes, the Nomad just looks too slick and impractical. It looks a bit too much like a race car.

Edit: Here's some concept art of what the Nomad could have been.

[–] winety 1 points 1 year ago

I had played Knights of the Old Republic but ME2 seemed like the evolution of that game—better characters, cinematic plot, really interesting gameplay.

I really enjoy the classic Bioware games (KOTOR, ~~Jade Empire~~¹, Mass Effect, Dragon Age: Origins, and Mass Effect 2) and I wish more studios took the Bioware formula, where you visit a few distinct semi-open locations with a bunch of interesting followers, and made games using it. I guess Spiders (Mars: War Logs, Technomancer, Greedfall) are kinda close, but their games are still missing something.

¹I haven't played it yet.

[–] winety 1 points 1 year ago (3 children)

I love the design of the Tempest, but I couldn’t care less about the Nomad.

[–] winety 2 points 1 year ago

I was frustrated with the driving and terrain in ME1 by end of game.

I think the terrain is to blame. Blasting over slightly bumpy terrain is fun, trying to drive up a extremely steep hill and then tumbling down is not. Makes me wonder what could be build with better procedural generation.

Truthfully the driving aspect of the ME series was never my favourite thing to do.

It's not my favourite thing to do, but I enjoyed the quiet moments of ME1.

[–] winety 2 points 1 year ago (2 children)

I have just finished playing ME1 and I enjoyed driving the Mako way more than I remember. It’s probably because the changes they made in LE.

[–] winety 1 points 1 year ago (1 children)

These are fighting words! (Personally, I would not classify Bartmobile nor Bond cars as sci-fi.)

[–] winety 4 points 1 year ago (1 children)

The fourth one is garbage, it’s an unnecessary addition to a complete trilogy and it caused quite the controversy at the time because it got a lot of stuff wrong about the universe.

Here's a list of all it got wrong.

[–] winety 5 points 1 year ago* (last edited 1 year ago) (1 children)

If you're interested in Mass Effect, please also visit !masseffect@lemmy.ml. It's also a bit dead, but we're trying!

Edit: There's also the much bigger !masseffect@lemmy.world, which I somehow missed.

[–] winety 2 points 1 year ago* (last edited 1 year ago) (1 children)

Just twice for me: On PC, I bought the Mass Effect Trilogy boxset and was upset when I learnt that it doesn't contain all the DLC (most of the big DLC for ME2 and ME3 are missing) and later I bought Legendary Edition on my Xbox Series S. I also bought Andromeda between them.

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