Probably people who missed the drama. Not like he really owned up to it on his own channel himself.
wizardbeard
I'd love to hear specifics on what characterization you felt that Abridged butchered that the English dub it's pretty obviously based on didn't.
Because I watched Z Kai recently (going to use that as a stand in for the original, given that it's official), and beyond abridged making the characters exaggerated caricatures of themselves, the characterization lost was relatively minor.
Like Goku cares about his family, but fighting comes first, rather than him being a complete idiot in Abridged who had zero care for his family.
The argument centering on server costs would be logical, but the actual legal battle going on, and Mullenweg's stated justification behind asking for 8% of WPEngine profit, is claims of misuse of copyrighted names.
Meanwhile the WordPress license explicitly cedes copyright over the name WordPress and the initialism WP.
Unless you fork the WordPress source code, it is hard coded to use Mullenweg's Automattic (his for-profit company) servers for plugin updates. This is not something you can tweak in a config somewhere.
So this isn't charging for support services. The open source WordPress is hard coded to be reliant on the for-profit Automattic servers, because Mullenweg has been mixing his non-profit and for-profit business shit.
This has not been a problem ever before. But instead of handling this in any way that might make sense, Mullenweg turned off the update servers for everyone with no notice when WPEngine rightfully responded incredulously to his sudden demand for 8% of their profit based off some weird claims about copyright that are invalid due to Mullenweg's own chosen license terms for WordPress.
He could set up free and paid tiers based off how much load on his servers people create. He could have the code adjusted to make the update server something that could be configured. He could engage the community to have a distributed volunteer network of update servers and reduce his server load by having his servers only provide proper update hashes to validate the updates were not tampered with.
But instead he's having a very very public tantrum with absurd negative impact to the community of people reliant on this open source software.
On a legal level, it is how GOG works. They still only sell licenses. You just have the loophole that their installers and the games installed by them will work regardless.
So, some important context: you can disable Recall still. The only thing you can't do is delete the files for it.
So it's another potential attack surface for malware to target, something that Microsoft could enable in an update (so use Group Policy to disable it, they way they give companies with legal requirements to do so properly), and some space on your harddrive wasted.
This is NOT Microsoft requiring people to enable Recall for Explorer to work.
Still an egregious amount of bullshit, but not as much as the headline might lead you to believe.
I think I get what you mean. It simply doesn't control well outside of deadeye mode where you stop time and effectively pick your shots out in first person with a laser pointer.
It's classic GTA lackluster gunplay. Point your character in the general direction of the enemy, then spam the fire button until the bad guy falls down.
Beyond all the other great suggestions, you can use the games browser on co-optimus to help narrow things down.
I kind of hope it does. Not making any comment on the quality or lack of it, I just think it's a shame that so much work would just be flushed away.
Flash carts are available for every major cartridge based console and handheld at this point, and for a good amount of the non-major ones as well.
How did you not know about the "Windows 7 mode" in 8 by the time of release? Wasn't that sorted out in the preview builds?
The overall point still stands though. No off the shelf engine will have all the features a game needs unless the game is staying within the bounds of what the engine already covers.
At this point, switching engines means a hell of a lot of work only to eventually end up exactly where they are now again.
It's a legitmate question without an easy anwser, as to whether that work is better spent moving to a new engine or improving the existing one.
Unfortunately the path Bethesda is seeming to go with is to do neither. I can't imagine making a game like Starfield and not at least trying to find a way to make more of those loading moments "invisible" to the player rather than full on "yank you out" loading screens.