this post was submitted on 02 Sep 2026
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I only spent much time with the crane game, as that is the source of thousands of skill points and I wanted to unlock the skill tree faster. It's weird that the rest of the minigames don't give much in terms of rewards, but I'm not complaining, as I didn't enjoy them that much.
Grenades are definitely important, and in an attempt to copy Ninja Gaiden it feels like those long gauntlets are meant to test routing and planning. You're often punished for using grenades early, as there will come a later encounter before the checkpoint that almost require them, and sometimes it feels like it's intentional to force you to redo these a couple of time until you've seen enough to make a plan. But honestly it just makes a first playthrough kind of miserable.
There is some stuff you can do in the combat, even gun cancelling and alternating between the two combo trees, and the slide slash is pretty good for staggering, as is the running kick. But I don't know, it doesn't feel like there is enough juice here to make me want to do a second playthrough. I'd rather fire up any of the 4 Ninja Gaidens. Well, maybe not NG3.
EDIT: I am at the last level at the moment. I am having negative amounts of fun. I get the taking a break thing, I can only play this in stretches of 20-30 minutes before it pisses me off too much.