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NMS is wide as an ocean but deep as a puddle. IMHO(!) The procedural generation of all the worlds/planets doesnt provide interesting places to discover. Everthing gets really samey really fast just with a bit of different coat of paint so to speak. I also wouldnt say its a thinking mans game. Its mostly a lot of brain dead tedium with tons of resource gathering. The main goal is to get to the center of the galaxy. Everything a long the way is the fun you find for yourself. There is some sort of "story" in place. But compared to the other games you mentioned in your post i also could easily argue NMS doesnt have a story.
Personally i still use my first save file since 2016 when i look into the game for a few minutes/hours after several big updates because i find the start to be really slow and boring before you can enter and fly your ship for the first time.
tbf, NMS never managed to really pull me in. Consider my post as the pessimistic outlook. Maybe someone else can provide a more positive spin on the game.
What about all the new updates and the new stuff while completely ignoring and not expanding older content as it's just there, kinda just there.
Couldn't handle it and cheated in resources because getting resources was so incredibly boring. Nothing interesting or new just same old thing over and over.
Same with me. I don't say this often about games, but NMS was the first time I ever thought, "this game does not respect my time." I get in this loop where I need to gather materials to make materials to make materials to the point I forget my original goal. I play all types of survival games built around this exact premise, but NMS truly feels like a chore.
Things work a little different once you hit endgame; I have 9999x stacks of basically every needed resource and bases with mines where I can fetch more at any given moment. The resource gathering loop is a bit daunting at first, but it's easy to overcome once you've got a newer, better multitool that makes gathering a breeze
Maybe, but also it sounds like this is post-game, not end-game. If you've done the story and have unlimited resources, what is there left to do? From my experience with the game, resources are the game mostly. The story is there, but resources are what you progress through. The story just sort of exists.
That's kinda just sandbox games in general, which NMS is one of. You just make stuff and make your own fun. Resources aren't the game, they are the building blocks. Part of NMS is optimizing your production chains and getting factories spinning to pump out those resources so you can get on to the mid to late game content. If you're still struggling with basic resources then you're still very much early-game.
The story might as well be a tutorial.
If optimizing production is "the real game" then NMS is garbage. There are so many good production/factory games. NMS is not great at this.
However, I'm certain you're wrong because that's not how the game is advertised. Can you play it that way? Sure. Is that how it's designed? No. Finishing the story is very much not early game, based on how the game is advertised.
Factorio? Sure, launching the rocket is the beginning, and you can tell because the marketing is about expanding your factory forever. NMS? It's marketed as exploration and the story. I stand by saying you're post-game, not late-game. Does that mean it's bad? Not at all. If you like it then great! It's not for me though, as someone who loves factory/automation games.
I remember when hello games nerfed the prices of active iridium all the way to the floor. Didn't take much for people to realize the easiest/shortest path to lots of money was the gel from cactus farming^[Sure, you could go the extra mile for the next step in the manufacture for a higher price, but you'd need to waste more time gathering a different ingredient, then more time holding E several times over to transform it, etc. Going for the gel is simply more time efficient]. Does that still sell for 50k a piece?