this post was submitted on 04 Dec 2023
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Although I will say that by now the goalpost has long moved from 60 FPS and you really want to be aiming at 144 or more. That being said, without raytracing on - which is mostly disappointing anyways - there are some really high framerates achieveable by now.
I'll decide that for myself, thank you very much
I don't know, I think it's more down to personal preference than that. I get that competitive FPS players want to push frame rates as high as possible, but for me personally I have the exact opposite opinion as you. I have no real need to chase hundreds of FPS, at a stable 60 games feel smooth enough (maybe my eyes are bad). On the other hand, several games have a dramatic improvement in presentation with Ray Tracing on, in my opinion, which I value a lot. Both Cyberpunk and Alan Wake 2 for example look notably better with RT on.
https://imgsli.com/MjIzODc1
https://imgsli.com/MjIzODc2
https://imgsli.com/MjIwMzYw
https://imgsli.com/MjIwMzYx
https://imgsli.com/MjIwMzYy
In what world is Cyberpunk's ray tracing disappointing? Some shots I took while playing over the last month or so. I've never seen a better graphical showpiece.
Pretty good examples for how disappointing it is, tbh aye.
If you told me both sides were different settings of baked lighting, I'd instantly believe it. Sure, the RT looks like it is the higher quality one, but it doesn't feel like a cyberpunk game with raytracing should "pop". Good scenes are for it when driving around at night with wet streets. That gives the proper cyberpunk feel. But that's about the only scenario where I've seen it truly work magic.