this post was submitted on 05 Dec 2023
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Seems like Bethesda wants another go at this

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[–] evatronic@lemm.ee 92 points 2 years ago (6 children)

Paid mods is almost never a good thing for the game itself.

Almost every mod out there is addressing some (real or perceived) deficiency in the base game. Good game studios look at what's popular and either pull those features into the base game, or work with the modder to do the same.

Adding a paid mod system changes that cooperative relationship into an adversarial one, where modders see their revenue stream attacked by the game maker.

(Except maybe the make everyone nude mods)

[–] echo64@lemmy.world 54 points 2 years ago (1 children)

In addition, mods always end up in a situation where someone's work was stolen, which no one cares about when it's free. Everyone's just using everyone else's stuff because it's all working to make a better ecosystem

That all changes when people get paid, justifiably

[–] Goronmon@lemmy.world 0 points 2 years ago* (last edited 2 years ago) (2 children)

In addition, mods always end up in a situation where someone’s work was stolen, which no one cares about when it’s free. Everyone’s just using everyone else’s stuff because it’s all working to make a better ecosystem

Taken from https://creations.bethesda.net/en/creators/bethesdagamestudios

Creations can range anywhere from simple cosmetics or gameplay tweaks to entire new quests and encounters - it's up to what you can conjure! Our internal document available to Verified Creators has some specifics, but in general:

Creations must be standalone, so it cannot depend on other community releases, free or paid.

Creations must be all-new to qualify for release. You cannot re-purpose older releases – or work by other authors, unless contracted.
[–] BURN@lemmy.world 31 points 2 years ago (1 children)

Yeah, that’s sure stopped content mods being ripped off and reuploaded to paid platforms.

This happens every time someone tries paid mods. Someone rips somebody else’s work and profits from it.

[–] Goronmon@lemmy.world -1 points 2 years ago (2 children)

Might not stop it, but having an approval process for developers and clear rules will make it harder.

[–] BURN@lemmy.world 22 points 2 years ago (1 children)

They’ve had those before and it hasn’t worked. Maybe I’m just cynical, but I’ve never seen an official supported modding marketplace exist without a significant number of free mods being sold as paid by not the original developer

[–] Goronmon@lemmy.world 2 points 2 years ago (1 children)

Maybe I’m just cynical, but I’ve never seen an official supported modding marketplace exist without a significant number of free mods being sold as paid by not the original developer

Which games has this been a problem for?

[–] BURN@lemmy.world 8 points 2 years ago (1 children)

Skyrim itself for 1

I’ve seen it with minecraft too, when mod distribution was centralized there was a lot of issues with people reuploading other creators work

[–] Goronmon@lemmy.world 0 points 2 years ago (1 children)

The only paid mods that Skyrim has are the ones for Creation Club, and I haven't heard of people getting through the approval process with stolen work.

[–] BURN@lemmy.world 5 points 2 years ago (1 children)

The original setup for it did. I remember seeing SkyUI on the platform as a paid mod when it was and still is free

[–] Goronmon@lemmy.world 1 points 2 years ago

Wasn't that the actual developer of SkyUI who put it on the platform as a paid mod?

[–] echo64@lemmy.world 4 points 2 years ago

so, it won't.

reference: every single marketplace that lets anyone upload things that in some way drives revenue back, from app stores, to youtube, to music platforms.

[–] echo64@lemmy.world 6 points 2 years ago

Yes, I'm sure that will stop it

[–] webadict@lemmy.world 11 points 2 years ago (1 children)

Bethesda's goal, as usual, is rent-seeking. They can't penetrate more markets, so they need to make new ones, and what better way to do this then to hire what amounts to contractors doing gig work. They don't even have to pay them except in commission, which is a really scummy thing to do.

Some people see this as a way for mod-makers to make money, but mod-makers already have those! Every mod I've seen and every modder I've talked to has a donation link you can send money to, and the ones who didn't had organizations and charities you could send your money to instead.

[–] XTornado@lemmy.ml 1 points 2 years ago* (last edited 2 years ago) (1 children)

Bethesda's goal, as usual, is rent-seeking. [...]

It's not exactly that, yes they want to get fees/rent that I agree, but this at least the current idea is not a walled garden, devs can decide not put it in there, or put it there but free. Of course if that changes in the future, and that might be the plan, then that's another topic.

Every mod I've seen and every modder I've talked to has a donation link you can send money to, and the ones who didn't had organizations and charities you could send your money to instead.

Yeah but they cannot enforce it or totally make it a paid mod. A Bethesda implementation would be more enforceable, well maybe not so much on PC, due to piracy... but at least on consoles. So if somebody said, look this is good content I am not giving it for free, they cannot currently do, (in part maybe due to EULAs too... not sure, but not just that).

[–] webadict@lemmy.world 1 points 2 years ago (1 children)

It is exclusively about money for Bethesda. You can tell by looking at the last time they implemented paid mods, where they took a 25% cut for doing nothing. They offered no quality control, no resources, and boy howdy were a lot of paid mods stolen content, but they didn't care because they wanted that money.

As to the modders, the only offer Bethesda can give is a wider customer base, but the assumption that you will make more money offering your mod for a price isn't founded. We will see a large amount of shitty mods clogging the store using asset flips to maximize returns, because that's what makes big money on mobile right now. Mod quality isn't going to be enhanced by this: Mods will remain the same. You will just more of the bad ones. $99 horse dicks, anyone?

[–] XTornado@lemmy.ml 1 points 2 years ago* (last edited 2 years ago)

It is exclusively about money for Bethesda.

Of course I didn't say otherwise.

[–] Evotech@lemmy.world 2 points 2 years ago

Just feels like a nightmare for the devs too. If you push out an update that breaks a mod are you required to fix it?

[–] DarkMetatron@feddit.de 1 points 2 years ago

Well, Minecraft marketplace for example shows that paid mods can work and be accepted by customers.

I am not a fan of paid mods but there are examples for it working.

[–] paultimate14@lemmy.world -1 points 2 years ago

Almost every mod out there is addressing some (real or perceived) deficiency in the base game

Emphasis on "perceived". In my experience, the vast majority of mods are for things that I would never have asked for or expected from the developer.

Like Thomas the Tank Engine being everywhere. Or the other day I visited a friend and he was playing Civ 6 as Luigi from Mario. Or adding guns to Skyrim. Or adding tons of sexual content.

Should that content just not exist (licensing issues aside)? While I'm grateful to the noble people making and giving away mods for free, if I could start a decent side gig with it I might start making mods myself.

I can't imagine myself ever buying a mod, but it seems like opening the platform up to allow creators to monetize is better than closing the platform entirely, or relying on the generosity of a few enthusiasts. Seems like this closes a gap on the spectrum from making your own indie game, getting a job as a developer, or using some DIY creator like Dreams.

[–] Goronmon@lemmy.world -5 points 2 years ago* (last edited 2 years ago) (3 children)

Paid mods is almost never a good thing for the game itself.

Are there other examples of games having paid mods that you can point to for the issues you are concerned about?

I can't think of any off the top of my head, mainly because so few games provide any supported tools for mods in the first place.

Edit: People are downvoting for asking a question? I honestly want to know if there are previous examples.

[–] echo64@lemmy.world 12 points 2 years ago (1 children)

This is the second time Bethesda has done this.

[–] Goronmon@lemmy.world 0 points 2 years ago* (last edited 2 years ago)

This is the second time Bethesda has done this.

Kinda true in two ways.

  1. There was initial paid mod attempt that they walked back due to player outcry, not because the paid mods themselves caused any problems. Which doesn't really work as an example of "paid mods are almost never a good thing for the game itself".

  2. The Creation Club has been around for years, so technically speaking "paid mods" have been around in Skyrim for a while. Which maybe suggests that paid mods aren't going to cause problems if they've been in place for this long?

[–] kbal@fedia.io 4 points 2 years ago* (last edited 2 years ago) (1 children)

If you want examples of games where the situation with mods is much worse than it is for Skyrim, you could look at literally any other game that exists. For one indication of that, if you look at the front page of nexusmods.com right now it appears to list the games it covers in order of mod files downloaded. Skyrim is #1 (SE) and #2 (LE) on the list. The next three are other Bethesda games. Skyrim Special Edition is ahead of the first non-Bethesda game on the list by an order of magnitude. You will not find a game anywhere else offering anything like the quantity, quality, and diversity of mods that Skyrim has, and this is a large part of the reason it ranks among the best-selling games of all time.

They're mad to try and mess with the model that has proven itself more successful than anything else for more than a decade.

[–] Goronmon@lemmy.world 2 points 2 years ago

I would argue that had much more to do with the fact that Bethesda is one of the very few companies who provide a decent SDK alongside their games.

[–] maynarkh@feddit.nl 2 points 2 years ago

I have an example, most of DCS World's content is made by external people, each "mod" that adds a new aircraft priced at full game price, and is actually worth the money.

Bohemia is trying to do something similar to Arma, with some community mods being sold as essentially DLCs.

I can't say I don't like the model, if the content is big enough. No microtransaction crap though like the first iteration of paid Skyrim mods. Those sucked.