this post was submitted on 16 Mar 2024
215 points (96.5% liked)

Games

32431 readers
939 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] krashmo@lemmy.world 16 points 7 months ago (2 children)

What do you mean about the controls? I have no complaints in that realm but maybe I'm overlooking something.

[–] all-knight-party@kbin.run 27 points 7 months ago (1 children)

It's possible people could interpret the way that the reticle follows the actual barrel position of the gun as "muggy" because it can be quite unwieldy if you're not being careful about it, but it's a very deliberate choice and makes the chaos more chaotic and really accentuates how controlled you need to be even when shit gets wild

[–] Neato@ttrpg.network 8 points 7 months ago (2 children)

I didn't realize it was happening until I used machine gun where it's slow. I actually like it but if you didn't realize I could see it being confusing.

Also the key binds aren't super. There's a lot of overlap and weird finger positioning for some stuff. The stratagems especially. I'm running, holding L1 and using my right hand to dial in the d pad like I'm hacking the matrix. It's kinda fun and stressful but I could see complaints about it.

[–] Glide@lemmy.ca 9 points 7 months ago

The rebinding options are amazing, though. Being able to choose between tap, double tap, press, long press and hold for every input is fantastic. Two seconds after discovering this, press ctrl was crouch while double tap was prone and hold shift was dash while double tap was dive, and it feels so good.

Idk about controller, but keyboard support is amazing.

[–] all-knight-party@kbin.run 4 points 7 months ago* (last edited 7 months ago) (1 children)

I play on PC so it's hard to say how that stuff feels comparatively. Can you move and use stratagems at the same time?! For me, WASD is both my movement and the stratagems, so if I press CTRL to pull up the menu I can't walk anymore.

And yeah, different guns have different aim speeds to balance them. That's where you may find the machine gun too unwieldy and want to try the stalwart LMG instead

Edit: by default on PC stratagems are done with WASD like the first game, and I just stuck with that. If I rebind to arrow keys then I can move and input stratagems at the same time, but I'll have to relearn all my Helldivers 1 muscle memory haha

[–] zqwzzle@lemmy.ca 7 points 7 months ago (1 children)

Yes, pro tip is to bind the strategem controls to arrow keys or something on your mouse so you can keep moving.

[–] all-knight-party@kbin.run 7 points 7 months ago (1 children)

I've done it, I'll get to practicing, moving and inputting is extremely clutch, I wish they informed you in-game that that's a thing

[–] russjr08@bitforged.space 1 points 7 months ago (1 children)

I wonder, did they change the defaults at some point? Mine was already bound to the arrow keys, I never had to explicitly set that.

[–] all-knight-party@kbin.run 1 points 7 months ago

I had it maybe a week after it came out, so I'm not sure, that was default for me.

[–] honey_im_meat_grinding@lemmy.blahaj.zone 6 points 7 months ago* (last edited 7 months ago) (1 children)

Personally there are a few UX issues with the controls. Like getting stuck after diving into prone (I believe it's because you have to press run after you land to get back up, there's no action queueing), climbing over stuff you didn't want to climb over because of auto-climb, and a few other similar things. Both of the above have resulted in me and friends dying during intense moments, and because it's caused by the game not listening to what you want to do, it doesn't feel good to die that way.

[–] echodot@feddit.uk 1 points 7 months ago

Also not being able to jump over things you think you should be able to jump over because it's a few pixels too tall. So you just run up against it and stop.

Also the trees are rigid so if you run into a tree it's like a brick wall it doesn't brush out of the way or snap like it obviously should when you're charging at it.