this post was submitted on 16 Mar 2024
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[–] gramathy@lemmy.ml 36 points 1 year ago (13 children)

The only real complaint I have with helldivers is the controls are a little muggy. They put out a polished product with good options that isn’t so paywalled as to be difficult to make progress with but still gives them a revenue stream to keep the live service, which actually adds value beyond “play the game”, running.

[–] krashmo@lemmy.world 16 points 1 year ago (10 children)

What do you mean about the controls? I have no complaints in that realm but maybe I'm overlooking something.

[–] honey_im_meat_grinding@lemmy.blahaj.zone 6 points 1 year ago* (last edited 1 year ago) (1 children)

Personally there are a few UX issues with the controls. Like getting stuck after diving into prone (I believe it's because you have to press run after you land to get back up, there's no action queueing), climbing over stuff you didn't want to climb over because of auto-climb, and a few other similar things. Both of the above have resulted in me and friends dying during intense moments, and because it's caused by the game not listening to what you want to do, it doesn't feel good to die that way.

[–] echodot@feddit.uk 1 points 1 year ago

Also not being able to jump over things you think you should be able to jump over because it's a few pixels too tall. So you just run up against it and stop.

Also the trees are rigid so if you run into a tree it's like a brick wall it doesn't brush out of the way or snap like it obviously should when you're charging at it.

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