this post was submitted on 07 May 2024
383 points (99.0% liked)

Games

32409 readers
1068 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Affected devs:

  • Arkane Austin (closed)
  • Tango Gameworks (closed)
  • Alpha Dog Studios (closed)
  • Roundhouse Games (absorbed into ZeniMax Online Studios)

These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

you are viewing a single comment's thread
view the rest of the comments
[–] Tetsuo@jlai.lu 64 points 6 months ago (2 children)

Meanwhile Larian studio reminding everyone that a good way to make money and avoid layoffs is to be nimble and make good games.

Big Corps sees nimble and good studio making a good game, starts layoffs immediately.

The real murderers are the people that sell their studio to a big publisher. They immediately seal the fate of their teams. They will have layoffs eventually...

[–] NuXCOM_90Percent@lemmy.zip 40 points 6 months ago* (last edited 6 months ago) (1 children)

I love Larian and am ride or die with Swen et al. Have been ever since Divine Divinity was "we have Diablo at home" but ended up being a shockingly good (for its time) hybrid ARPG/CRPG.

But Larian are very much not the example of "how to do business". Like Digital Extremes, they are a "legacy" studio that is INCREDIBLY lucky to have survived. Larian themselves had to deal with really shitty publisher deals (Beyond Divinity and I think also Divinity 2?) and games so bad it almost killed the studio (even Mortismal himself will acknowledge that Divinity 2 was a trash fire before the DLC... and was still a mess after). It was mostly "lucking out" and embracing Kickstarter before everyone hated it that saved them. And... Dragon Commander still got close.

And you know what has REALLY made them stable? That's right. A deal with a major company to work on one of the most famous IPs in gaming (tabletop and video) history.

Larian are smart to try to maintain their size and not overly grow. But, like countless game devs have said and gotten shouted down for, they are far from "typical" and got REALLY lucky. Hell, Swen himself has mentioned the same in between the blurbs that outlets love to reference.

[–] CosmoNova@lemmy.world 5 points 6 months ago* (last edited 6 months ago)

You forgot to mention they sold 30% stake of the company to the world‘s largest game conglomerate Tencent. They‘re also working on a supposedly much larger game than BG3 now and plan to release it within the next 4 years which means they will have to at least double their staff. Honestly, judging a developer entirely by a recent success isn‘t a good practice even when it‘s as massive as BG3. Most people who talk about Larian have a very warped impression. Even when their games are great recently, the tides can change rapidly in this industry.

[–] ICastFist@programming.dev 2 points 6 months ago

You know, Hi Fi Rush is a good game, yet Tango still got axed because "fuck them". Larian wasn't nimble with BG3 either, they were thorough