this post was submitted on 10 May 2024
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Well im 45, so there's that. Feel free to disagree, but i look at widespread casual usage of fps as a genre for everyoneas a measure of "driving a market", not esports which are cool, but niche (especially then). esports, CS, UT, and the like were PC only, and PC gaming itself was at the time smaller.
While those games existed and indeed so did esports, that and what i am saying (widespread, universal appeal for as you call them "casuals") are two very different things. Two disparate things.
So finally im sensing from you that you're not the kind of person in interested in talking to. Its a feeling i get that you just want to put others down. I might be wrong. Prove me wrong. Do you feel like walking that comment where you call my opinion wrong because of ignorance back, and maybe we can talk like peers? Perhaps we could talk about the impacts halo did have, or the impacts other games you mentioned has that were greater than halos. Maybe that would be information and fun for the both of us.
Or, do you want to keep waving your opinion in front of me and being dismissive? One of those choices continues this conversation. I am at this point ambivalent.
Balls in your court.
You are free to discuss all the stuff you thought that made the title as great as you thought it was. I clearly elaborated on why I thought it wasn't a genre defining fps but your comments were all about you claiming halo is great but not really saying why or how. Did you even try to explain what parts of the game were so revolutionary? Notice you wrote 4 paragraphs but didn't mention a single aspect of the game that stood out against what was in the market at the time. You also claimed I disparaged "casuals" when I clearly talked about features that made the game easier to pick up on console (you know, the market they were targeting) compared to what was the norm. You called the genre dead and I elaborated why it wasn't and what it was up against, and to be clear, you claimed the entirety of fps as a genre was dead. Not adding the millions of pc users seems weird when it is alive in that market (and many new games being produced are proof the market had growth). What do you consider widespread usage? How do you know Halo set the benchmark and not Counter-strike or team fortress or... maybe gaming in general was just growing and it was along for the ride? Or maybe it was marketing that put it on the map? You may as well have claimed no fps existed until halo. Do you think moba as a genre is dead? Moba dwarfs other genres in viewers but it is largely pc. For console fps, i would argue goldeneye set the standard in the late 90s with its good controls, split screen multiplayer, and memorable campaign. If we're talking gameplay trends clearly more tac-like shooters based on cod and counter-strike flourished. Also I recognize esports as relatively niche but you'd also need to realize it's the 2000s and recognition of esports at all is a big achievement in terms of gaming becoming mainstream. Gaming was stigmatized for a long time and the idea of competing in it for money was a breakthrough.
All that said, if you want to continue I don't care. It would've been nice to hear what parts of the game changed the genre but if you prefer zero substance comments I'm done here