this post was submitted on 11 Jun 2024
675 points (97.9% liked)

Games

32409 readers
1537 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Soggy@lemmy.world 9 points 4 months ago (1 children)

The combat in Morrowind is intuitive if your previous RPG experience used dice and paper.

[–] Facebones@reddthat.com 3 points 4 months ago (2 children)

You can 100% tell someone's paper RPG experience level by their favorite elder scrolls game lmao

[–] ICastFist@programming.dev 5 points 4 months ago

Not quite. It's just harder to disconnect the 3D visual of a sword or mace swing very clearly hitting a creature and said hit missing entirely, especially as you're in direct control of when and where the attack happens. For comparison, it's much easier to accept misses in Neverwinter Nights because you're not directly controlling the attacks. The fact that you can also look at the log of dice rolls helps a lot, too.

Hell, even in Arena and Daggerfall, where you're also in direct control of your swings, it's easier to accept when it doesn't hit thanks to the slow animations and 2D graphics of your equipped weapon and the enemy sprite.

[–] ivanafterall@lemmy.world 2 points 4 months ago

What is the most "paper RPG" version? Morrowind? Daggerfall? Morrowind is as far back as I've played, maybe I need to revisit older titles?