this post was submitted on 13 Jun 2024
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[–] Chozo@fedia.io 9 points 5 months ago (1 children)

Release a SteamOS console and save us Valve, youre our only hope.

Isn't that what the Steam Box was?

[–] RightHandOfIkaros@lemmy.world 4 points 5 months ago (1 children)

Yep, Steam Machines were basically that, but just a PC that ran SteamOS. I think they could come back to moderate success now where they kinda failed before.

[–] BaroqueInMind@lemmy.one 0 points 5 months ago* (last edited 5 months ago) (1 children)

No one bought them before, and since literally nothing has changed since then besides graphics card prices, no one will continue to buy them if they get re-released.

[–] RightHandOfIkaros@lemmy.world 4 points 5 months ago (1 children)

If their pricing and performance is comparable to premium consoles, and your whole Steam Library automatically carries over, I definitely think more people would be interested.

[–] BaroqueInMind@lemmy.one -3 points 5 months ago* (last edited 5 months ago) (1 children)

What's crazy was that they performed better than consoles at the time compared to price, and people still didn't buy them. So no, you're wrong people won't change and it still wouldn't sell

[–] ripcord@lemmy.world 3 points 5 months ago (1 children)

Things have changed quite a bit since then.

[–] BaroqueInMind@lemmy.one -2 points 5 months ago* (last edited 5 months ago) (1 children)

Since you didn't elaborate what or why, then no you're wrong nothing has changed.

[–] ripcord@lemmy.world 3 points 5 months ago (1 children)

Well, for one, there has been a dramatic increase in the amount of compatible software, which has been a big factor in the success of the Steam Deck and was a big complaint about the original Steam Box/Machine.

[–] BaroqueInMind@lemmy.one -1 points 5 months ago* (last edited 5 months ago)

You say this but provide zero evidence of this being true. The amount of compatible software has remained overall the same.

In fact, there is data that compatibility has dropped due to advances in proprietary Direct X protocol being way more efficient over Vulkan or OpenGL